I did anemos, it was terrible. Pagos was worst, I didn't find the motivation to keep grinding there.
The hydros public dungeon wasn't announced back then, if SE had told me that they ll implement this sort of stuff, maybe I'd have stuck to it. I can't find the motivation to grind for a shiny weapon but I can find some to unlock decent content.
No I just want something that makes sense, the current elemental level system doesn't (the magia board or pyros abilities system are good ideas but the elemental level side of things really isn't working when there is such a spread in level in singles areas). But I won't delve into the details as it is a topic beaten to death. The issue isn't that there is grind or whatever but that the current eureka grind makes no sense. Furthermore, I see it as a problem that what you farm outside eureka don't really translate into eureka with the ilvl sync : if there was a reason to go fish in omega savage for gear to be used in interesting eureka content (like that public dungeon, as it really sounds interesting), maybe some people would find the motivation to go there and farm for gear.Essentially what you're saying is that you want the content to be more easily accessible for people who didn't spend time leveling in eureka for one reason or another. Whereas Yoshida has stated on multiple occasions that Eureka was designed to be content for old school MMO players who enjoy long grinds and grueling endgame content. In this very interview he says the public dungeon is not "casual" content, and casual players should avoid it.
I don't think you really understand my point, the issue here isn't the grind (that isn't even long, just boring, tedious and ridiculous in its implementation, I don't know about hydros but pagos is like 90 % waiting, 5 % killing glorified trashs mobs you already fought and 5 % fighting fate NMs that range from not really interesting to mildly entertaining). Also, there are no correlation between liking public dungeons and alternative leveling system or grinds.So to answer your question, why is there an alternate leveling system ? Because it was designed that way to be a long grind on purpose. The public dungeon is content for the type of people who enjoy these kinds of grinds. If you don't like it, it just means you're not one of the people this content was intended for and you don't have to do it.
Also as someone who understand the joke of finding 2 minautors in a cavern after a slide in a snowy area I m pretty sure I m the people targeted with eureka (it's a direct reference to a BCNM in uleguerand range in FFXI).