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  1. #1
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Derio View Post
    Yoshi said the dungeon is not tied to the relic which makes it optional.
    To me that's the best news I could have hoped for. I may give it a go depending on what the reward for completion is. If it's a title or whatever then I'll get my weapon, leave and probably never come back. Eureka should have died with Pagos.
    (1)
    Last edited by Vahlnir; 12-30-2018 at 04:47 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #2
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    I get some people like the non-stop zerg-style leveling. Personally to me, it isn't healthy to depend/demand my progress on other people's speed/aptitude. It's not a matter of preference, it's a restriction. The main issue to me here is more and more baseline features of this game: quests, relic (job gear progression), and now a public dungeon, are hidden behind that unhealthy restriction which ultimately is unnecessary no matter how far/high the devs set its progress/limit. There are fewer people who actually care/know about its mechanics than the random people in regular leveling dungeon, this much is enough to scrap that restriction. All I want is for this game to be the game again, put contents on it, not put them inside another game and call/hype that game as content when its parent need them as much.
    (4)
    Last edited by uvuvwevwevweonyetenyevweugwemu; 12-28-2018 at 06:39 AM.

  3. #3
    Player
    Erza_Scarlets's Avatar
    Join Date
    May 2017
    Location
    Meow
    Posts
    78
    Character
    Erza Scarlets
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    Hopefully Absolute Virtue destroys players in that public dungeon like it once did in XI. Would be great if its harder then even ultimate fights.
    (0)

  4. #4
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    So basically you pussied out during Pagos and now that something new and shiny is coming for those of us that continued to stick it out, you're jealous and want what you can't have? 4.55 is still 3 months away, more than enough time for you to catch up.

    It isn't about the decision to put a public dungeon in side content at all, it's literally just "I want something that I can't have".
    (11)

  5. #5
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    How do you even know it's going to be good? Everything they've said hints towards them being something akin to savage 24 man raids. They'll be a shit show before they even begin, look at Diadem Emergency Missions for reference.

    You talk about Captain Obvious, yet you're seemingly surprised that after "3 iterations of bad content" that they've taken feedback on board and added something of actual value. Guess what, it happens. They improved on Pagos with additions to Pyros, they're doing the same thing again with Hydatos and the public dungeon. Funny how feedback and content updates go hand in hand right?
    (2)

  6. #6
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by CorbinDallas View Post
    Funny how feedback and content updates go hand in hand right?
    Yes I guess we need to keep that feedback rolling then, right ? Oh wait that's exactly what this topic is about.

    How do you even know it's going to be good?
    I don't, but who knows, I guess a miracle is always possible.

    Everything they've said hints towards them being something akin to savage 24 man raids.
    I think you misunderstand the point of the public dungeon, if this is what I think it is the whole point is to be like a vanilla FFXI raid. Unless of course we get some watered down version of it like eureka is and yoshida's PR is only hype designed to make people run pagos, pyros and anemos.
    (0)
    Last edited by Stanelis; 12-29-2018 at 06:48 AM.

  7. #7
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Considering what was said in the interview, people that hate Eureka shouldn't bother even going near it.

    It feels like everything annoying about Eureka in one. It's balanced on Logos Actions (You have to make these every time you zone in if you used them in the last zone since they are consumable) and a repeatable attunement/entry requirement which means every time you wipe out you have to attune again.

    So basically EM (from Diadem 2) 2.0 with more time sinks.

    I don't think I ever got to do the first EM, map was either dead when it spawned or it never spawned.
    (2)

  8. #8
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    So essentially you just don't want to grind. Welcome to JRPGs and MMOs.
    (5)

  9. #9
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Vaer View Post
    It's balanced on Logos Actions (You have to make these every time you zone in if you used them in the last zone since they are consumable) and a repeatable attunement/entry requirement which means every time you wipe out you have to attune again.
    You don't need to use logo's in Pyros other than to make them once so that you can have 30/50 for the weapon and 50/50 to unlock relic armor. For those who want to use logo's they do need to make them upon entry for use during that session but those are a bonus to playing there and aren't needed to progress. I have no clue what you mean by a repeatable attunement entry. If you're talking about the aethers they are attuned to once when you reach the appropriate levels of 37, 39 and 41.

    Sorry you didn't enjoy Eureka but there are many who do. The instanced dungeon should be interesting and many of us are looking forward to it.
    (5)
    Last edited by LaylaTsarra; 12-29-2018 at 02:13 PM.

  10. #10
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    You don't need to use logo's in Pyros other than to make them once so that you can have 30/50 for the weapon and 50/50 to unlock relic armor. For those who want to use logo's they do need to make them upon entry for use during that session but those are a bonus to playing there and aren't needed to progress. I have no clue what you mean by a repeatable attunement entry. If you're talking about the aethers they are attuned to once when you reach the appropriate levels of 37, 39 and 41.

    Sorry you didn't enjoy Eureka but there are many who do. The instanced dungeon should be interesting and many of us are looking forward to it.
    Did you actually read the article?

    They said you need the "right," which means there is an attunement or entry requirement. An "attunement" in MMO context means there is a requirement to get in. So an example would be needing to clear normals to get into savage. Not a really hard one but you get the idea. You don't just stroll up to the entrance and go in, no. Every time you die you have to get it again. So anyone who hates deleveling or values their time will most likely hate it. Unless the interview is translated wrong.

    4gamer: Why did you suddenly become silent there? (laughs) I hope someone can raise me when i'm kicked out. So it comes down to, a wipe = gameover?

    Yoshida: Yes, you will need to gain the "right" again before you try again. It's clearly not somewhere casual players would want to go. I'm sure there are players who are fine with taking time to take it down and slowly progressing, but __it's a raid and you have a high chance of receiving a death penalty. Which makes players really anxious, so i really advise players not to force themselves to do it.
    And I don't actually hate Eureka, I'm just saying if you hate Eureka you aren't going to like how this is designed based on what they said. Way to assume.

    Since they balanced this around logos, you need them to make the fight easier, and since they are consumable, you will have to craft them many times so it's sort of like potions in actual raids.
    4gamer: If the amount of players who can enter is limited, it seems like Logos actions will become important.

    Yoshida: You'll probably need to hold onto/carry a ton of logos actions to clear the dungeon. The type of logos actions you have will change the difficulty of the fight. If you're serious about beating the dungeon, you might need to choose the right ones.
    I mean if you're dying constantly, and they make it easier, you're probably going to be making them a bunch of times is what I mean. Do you "NEED" them on everyone to beat it? Maybe not. But some of the people in there having them will sure make it easier according to this.

    We won't know until it releases, but it sure sounds like people that hate Eureka in the first place, won't like this at all anyway.
    (4)
    Last edited by Vaer; 12-30-2018 at 01:26 AM.

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