Please space your text so people can have an easier time replying to you, thanks.
That in and of itself is something I can throw back at you, you realize that, yes? Be it because you like it and don't want people to hate it, or because having spent so much time into it, you feel obligated to defend it. No one here is objective so pointing out someone isn't isn't really tilting the balance of the debate either way. At best it's kind of pointless, at worst it's an ad hominem. And just because someone hates Eureka doesn't mean their reasons for it are weak or illogical - or that the hate came first, mind.I know you said the opposite, hence why I said your logic could be used to defend the other side. Just because you can't see it doesn't mean it isn't true. You are to blinded by your hate for Eureka to see it.
But it's not. The time sink required for PotD and Eureka is incomperable. The amount of time it take you to clear Eureka the once, even with some nerfs, is comparable maybe to how long it takes you to get down to the deepest floor in PotD. And it's still a gradual progression in difficulty. It's not like what Yoshi said, where it's a raid at the end of what is difficulty wise (to set apart from time-sink wise) possibly the single most casual content in the game. It's like clearing HM -> Extreme/Savage -> Ultimate. More of the same just harder. From what Yoshi said, Eureka is not even on the same content axes as the dungeon. So no, it's nothing like PotD.Think of it like PoTD.
Because they kept saying it'd be nothing like Diadem. But it's arguably worse.We ALL knew the relic was going to be tied to Eureka when Eureka was very first announced. No one seemed to care about it at the time
Eureka was one of the expansion's selling points. They can try and backpedal all they want by saying it wasn't meant for everyone, but at this point it just sounds like excuses because of how badly it failed. Eureka took development time away from other content. It's the only type of content we have to throw ourselves at. If it's not meant for everyone, by all means, release content aimed at other demographics and not just Eureka. But they're not doing it because Eureka was, in fact, aimed at the wider demographic, and they don't have the time and resources to give viable alternatives. A case can be made as to why despite saying how difficult it is to release a new job outside of an expansion release, they're releasing BLU at 4.5 - because it was stable enough and it gives people something to do that isn't Eureka.There are plenty of things to do in this game, not all content is made for everyone.
but that's what I'm saying - you shouldn't have to go through one content type to get to the other, that's the fallacy here. And in fact has always been the trade off - either you complete difficult content, or you invest a lot of time in something not as difficult. But now they're tying one to the other, breaking that mold. and it was a mold that made sense, is the problem.If you don't want to put in the time, then I'm sorry, you don't get to do the Dungeon.



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