Results -9 to 0 of 1823

Threaded View

  1. #10
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by galbsadi View Post
    That's actually a huge part of why I'm saying 'maybe wait before demanding.'

    Imagine this: They release BLU and it's the most awesome class ever and you love it in everything you do and want to take it everywhere so you push really really hard to get them to make it unlimited because by golly we should be able to raid as BLU and do DF queues ans BLU and everything.

    SE does something most MMO companies are bad about...and listens to us, and goes 'okay, let's make BLU unlimited.' So they take away our favorite spells because they're too powerful for premade group content and take away our method of gaining spells because it's too hard on new players to the class and take away or stop updating the Masked Carnival (akin to Gold Saucer) because it's no longer something they have dev hours to focus on and within 1-2 expansions it's basically red mage with different animations. If you think that can't happen, I invite you to look at 4.0 SMN/SCH/WAR after they were 'too powerful' in late HW...yes, they're mostly fixed now, but they're not what they were. Or think about all the things that they just barely added in 4.0 for SMN that people have been asking for since before 2.0 (like Bahamut). Or think about the changes they made to 4.0 MCH that made it so people who loved 3.0 MCH hate it now.

    Or let's say they go really extreme...and decide to not add the class until such a time that they feel it fits the model the other classes have in unlimited content...and we never see BLU in FFXIV at all...ever. Wouldn't it make more sense to see if what they're offering us now is better than some of the potential alternatives before we throw a fit just because it can't access one small portion of the game?

    edit: Example for taking away spells because too powerful...they nerfed SMN to be weaker without Bahamut in 4.0 than it was without in 3.0...basically made it so a more complicated rotation does basically the same percentage of damage.

    Example for taking away ways of getting abilities because it's too hard for new players: remember when 'role actions' used to be 'cross-class' abilities and PLD could cast Protect and Stoneskin? Remember when Stoneskin existed? Remember when WAR could use Flash?
    1. Why would they have to take away favorite spells? Not all of us believe they have to do exactly the same things they did in previous FF games. Most asking for unlimited blu understand that the spells won't be exactly the same. Fyce asked about this in another thread and several of us said we are fine with spells feeling similar when they are used when compared to past FF games. It won't be what everyone wants but neither will a gunblade job, dancer, puppet master, beast master, etc. Also don't forget that many of us are asking for limited blu and the Carnival to not be removed.

    2. Advance jobs or jobs that have some barrier to entry are a thing in FF games and a lot would be fine with that. They could keep the learning method they decided on. We don't know the chance of learning a spell yet besides that it will be "rare". They could make it something like a 20% chance to learn a spell and I think that would be fine.

    3. There's some saying there's no point in the Carnival and it was a waste of resources. Most on the unlimited blu side have said the Carnival looks great and hopes SE leaves it in if they were to listen to our requests. As for the dev hours thing, that's why I said we would possibly have to accept a slow patch pace. Give them the time to work on these various things.

    4. Why would an unlimited blu end up as a reskinned rdm? Are all the casters just reskins of each other? Two points here. First being that there are still other mechanics for casters beyond what we already have in the game. Second is that we don't know how they would make unlimited blu. They could make it the first multi role job for example.

    5. I still remember when BRD was the best overall job for raiding in 2.0. SMN has taken a long time to get to be a spot it is in now but 3.0 smn was still accepted more than it was in 2.0. It started to become something more than a WoW warlock clone. Not everyone is going to like every iteration of jobs. Should they not add the gunblade job because it might be changed in a way people don't like in the 6.0 expac?

    6. Yoshi P said that he wasn't sure how to make rdm work in the game before but they ended up making it work to mostly positive reception. I personally would like it to have some more melee in the game play but it's a fun job.

    Limited blu can't access a large portion of the game.



    For some of us, this is the most important type of content. So the Carnival can be amazing and we could want to see more of it. That still won't make up for not being able to play as blu where it matters the most to us.


    Quote Originally Posted by galbsadi View Post
    edit: Example for taking away spells because too powerful...they nerfed SMN to be weaker without Bahamut in 4.0 than it was without in 3.0...basically made it so a more complicated rotation does basically the same percentage of damage.
    What spell did they remove in this example? If your point is that they added new game play but had to balance out SMN to keep the same output that the devs were happy with then I'm not seeing the problem. It is unfortunate that there is probably some that loved SMN before 4.0 but that's the nature of mmos.

    Quote Originally Posted by galbsadi View Post
    Example for taking away ways of getting abilities because it's too hard for new players: remember when 'role actions' used to be 'cross-class' abilities and PLD could cast Protect and Stoneskin? Remember when Stoneskin existed? Remember when WAR could use Flash?
    There's a difference between "go level up these jobs to have access to all your potential abilities" and "here's a lot of abilities you can go learn". We don't know if all spells will be necessary to finish the Carnival and which ones will be part of a "mandatory" build for soloing. There's a large chance that players won't learn all the spells because they don't view them as being important to what they are wanting to do with the job.
    Quote Originally Posted by Skyskip View Post
    I think the overall solution to avoiding this problem is the 'two job stone' mechanic that's been kicked around since this job has been unveiled. Let BLU have two crystal types, one for solo content and one for group content and balance the group content abilities to be usable as such. There's already precedence for this mechanic in the same way that jobs change mechanically when brought into a PvP area, and it appears that BLU's own lore comes down to you just buying the stones straight up from some potential charlatan anyway. So it's not like the stones themselves are terribly rare.
    Or even just a toggle that can be changed within like a city or inn room. I'm not a programmer but I'd imagine that it would be possible to take the automatic switching of abilities when you go into PVP and make a manual switch that can achieve the same thing of swapping between limited and unlimited blu.


    Quote Originally Posted by Asheilin View Post
    Not able to read every post since I last visited but do we know what the JP forums are saying about this topic, if they are?
    Last I heard, the JP forums had a similar split of close to 50/50 in how they are viewing limited blu. Just that the discussion is less abrasive and not in multiple threads like we have.

    It's been even longer since I heard someone mention how it's going on the German and French forums but it was a similar situation back then.
    (6)
    Last edited by jon041065; 12-20-2018 at 04:45 AM.

Tags for this Thread