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  1. #581
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by BubblyBoar View Post
    We got our first look at BLU and it is hilariously underpowered. So mcuhfor having a ton of OP spells and completely breakign the game? They don't even get LVL 5 Death.

    Reddit Comment with some info:
    Quote Originally Posted by BillyKaplan View Post
    So I've gone over the reddit translations.

    1. You will, yes, will need a rotation. Like any other run of the mill job. Not so much for optimized gameplay (though we all know those will be found within a week of BLU's release), but because of resource management (which is, again, very similar to other run of the mill jobs that have resources they're meant to drain, like PLD or BLM)
    2. You will, yes, will need a party to the point they're putting together rules and regulations for BLU party play.
    3. Quests will not be locked behind level, but behind enemy skills you've obtained. Which arguably are implicitly level locked depending on content the skill is learned form (unsync nonwithstanding ofc)

    All of these sound very, very close to suggestions brought up as to how BLU can be integrated into the main game. This both gives me hope that with time they'll commit and go all the way with it by letting BLU into the rest of the game, but at the same time also frustrates me even more because it sounds like most if not all of the tech needed to let BLU play regularly is already there.
    So BLU is still stuck in irrelevancy, but all the things that were supposed to justify this (no rotation, OP skills, exact monster skills, no level locked skills) are not actually part of the job's design? Astonishing. They managed to disappoint not only those who wanted to play the job at level 70 but also those who wanted to exact punishment on low level mobs using crazy skills.

    I truly hope there are plans to bring the level cap to 70 seeing as the job is not designed to murder everything in sight after all. Even Bad Breath is a bit underwhelming tbh. The damage is low and all those debuffs wouldn't matter much in a end game dungeons where trash doesn't hit very hard anyway. At best the healer could throw a couple of extra damage spells (if they are doing dps at all).

    Quote Originally Posted by Elerus View Post
    If I were a betting man the whole things just reeks of the same "brain trust" that brought us Eureka. The nonsensical design decisions, attenuated content, arbitrary gating . . . yeah, I'd be willing to flip that coin.
    I'm not saying the man should be fired, but... could he be put in the Gold Saucer? Or just tell him we would like another relic quest line to keep him busy for the next 2 years? Just... please don't let him break any more important stuff. >_<
    (10)
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    MSQ
    Viper

  2. #582
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I also wonder how bad it will be to get skills like the one from Shiva. Someone on reddit wrote (since I did not watch the liveletter myself) that it took Yoshida quite long to kill a lvl 30 enemy as a lvl 50 blue. Yes he had tank stance on but he was still 20 levels over that monster so even with the tank stance this should have been fast...so I wonder..can a group of blue mages even kill Shiva ex? Even if its unsynch they would still be only lvl 50 thus this will be really hard..with that blue mages would be forced to go into this with specific skills (funny how this would be the same with a normal rotation for dungeons too but somehow that would destroy the blue mages identity..). And if that does not work because they are too low of a level or because they would need to fight it synched than people are forced to hope that others with real jobs will help them out, for the chance of learning a skill..

    So anyone that truly wanted this for solo play, like they even advertised it at, will have a hard time because seemingly a lot of skills are not OP and its the extreme version of the primal..

    I really wonder what they have wanted the job to be..its not OP as they hinted it might be (and we dont know if the death skill will come and how it would function either) thus going through dungeons and primals might be too hard alone or in smaller groups and it kinda forces people to need certain skills to survive the encounters so why not give it a rotation anyway? Right now nothing of that jobs makes it seem like it could not be used in recent content with a decent rotation..so I am really baffled and I wonder how long people will really enjoy this version..especially if you need other people to get our skills which might not even be that great...
    (7)

  3. #583
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Alleo View Post
    (and we dont know if the death skill will come and how it would function either)
    They mentioned the Level 5 Death skill and said it won't be accessible until after the level cap was raised to 60. Probably because the place I remember seeing it the most in is Gubal Library, which is 59-60 content. Not that I see the point to it because BLUs are going to have to be carried through content anyway, and that means unsync. Unless they're going to force sync in order to learn the skill, making this even worse than we thought originally. I mean, this would've been one thing if BLUs could at least sign up for DF on their own time and try to get that skill, it would be like any other job queueing for specific glamour or minion farming. But they're locked out of it, so any sort of farm would rely on PF. And I don't know how many people would sign up for that sort of thing if they can't unsync it.
    (3)

  4. #584
    Player
    Lyfia's Avatar
    Join Date
    Dec 2018
    Posts
    3
    Character
    Lyfia Milbi
    World
    Omega
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Reinha View Post
    So BLU is still stuck in irrelevancy, but all the things that were supposed to justify this (no rotation, OP skills, exact monster skills, no level locked skills) are not actually part of the job's design? Astonishing. They managed to disappoint not only those who wanted to play the job at level 70 but also those who wanted to exact punishment on low level mobs using crazy skills.

    I truly hope there are plans to bring the level cap to 70 seeing as the job is not designed to murder everything in sight after all. Even Bad Breath is a bit underwhelming tbh. The damage is low and all those debuffs wouldn't matter much in a end game dungeons where trash doesn't hit very hard anyway. At best the healer could throw a couple of extra damage spells (if they are doing dps at all).
    There are plans to raise the level cap to 70, perhaps even earlier then expected.
    青魔法はLv70分まではデザインが終わっている。
    "Blue magic up to level 70 already have their design finished"

    Also they can probably solo quite a bit.
    ダンジョンの中ボスに死の宣告が有効。
    "Death sentence works on sub bosses in dungeons"
    (4)

  5. #585
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by BillyKaplan View Post
    They mentioned the Level 5 Death skill and said it won't be accessible until after the level cap was raised to 60. Probably because the place I remember seeing it the most in is Gubal Library, which is 59-60 content. Not that I see the point to it because BLUs are going to have to be carried through content anyway, and that means unsync. Unless they're going to force sync in order to learn the skill, making this even worse than we thought originally. I mean, this would've been one thing if BLUs could at least sign up for DF on their own time and try to get that skill, it would be like any other job queueing for specific glamour or minion farming. But they're locked out of it, so any sort of farm would rely on PF. And I don't know how many people would sign up for that sort of thing if they can't unsync it.
    Yes thats why I said that we wont even know if we will get it. We have no information when we will be lvl 60 (seemingly the last information was that their level will be raised in patches thus only somewhere after 5.0) and depending on how its received and how they will do it they might just cut the skill out or make it into something that is not the skill anyway. (I am just really skeptic after still waiting for some more egi glamours after their promise of releasing more of them in future patches too. x))

    I just really have a hard time understanding what the job is now. If no skill is OP and death will only come later months after its release (or never) then its not really a good job to solo play with that because it might just take to long or even make it impossible to kill certain monsters for their skill. If you need a group for certain content and need certain skills to do it and need a certain kind of rotation because of MP management...why was this not a regular job with carneval on top? The more I read about this the more I am just confused in their decision to make it that way.

    Quote Originally Posted by Lyfia View Post
    There are plans to raise the level cap to 70, perhaps even earlier then expected.
    青魔法はLv70分まではデザインが終わっている。
    "Blue magic up to level 70 already have their design finished"

    Also they can probably solo quite a bit.
    ダンジョンの中ボスに死の宣告が有効。
    "Death sentence works on sub bosses in dungeons"
    Well having it finishied does not mean that it will be released earlier. It just means that they have everything done with it. Also level 70 would still be bad because it would still give them no access to lvl70+ content. Death sentence is also meant for later levels thus now the job is feeling not to great to solo. If it also only works on sub bosses (and this sounds like no real end boss of dungeons and other instances) how will a blue be able to finish a dungeon or trial solo?
    (6)
    Last edited by Alleo; 12-22-2018 at 10:12 PM.

  6. #586
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Lyfia View Post
    There are plans to raise the level cap to 70, perhaps even earlier then expected.
    青魔法はLv70分まではデザインが終わっている。
    "Blue magic up to level 70 already have their design finished"

    Also they can probably solo quite a bit.
    ダンジョンの中ボスに死の宣告が有効。
    "Death sentence works on sub bosses in dungeons"
    Really? Thank the Twelve! Hopefully they can also level to 80 in Shadowbringers. If the job can do MSQ, outdoor content and dungeons, that allows at least casual players to main it.
    (2)
    Last edited by Reinha; 12-22-2018 at 10:44 PM. Reason: oops
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  7. #587
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    No. Every single limited job proposal lost something when it was made into a standard job. There is no exception to this statement.

    They all lost what made them special. If Blue Mage is made to be a full job, it'll lose EVERYTHING that makes it special. It will become nothing more than any other class with a locked set of abilities and a single set rotation that everyone must learn. It'll be just another mage class:

    4, F1, F3, F4, F4, F4, 3, F2, 4, F4, F4, F4 2, F4, F4, F, 3, F2, F3, 4, etc...

    My black mage rotation. And that'll be it. Every single fight. It never changes. Just another rotation.

    So no. I will not support the death of creativity.
    (4)

  8. #588
    Player
    Valor_C's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    42
    Character
    Velvet Crimson
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Nabril View Post
    No. Every single limited job proposal lost something when it was made into a standard job. There is no exception to this statement.

    They all lost what made them special. If Blue Mage is made to be a full job, it'll lose EVERYTHING that makes it special. It will become nothing more than any other class with a locked set of abilities and a single set rotation that everyone must learn. It'll be just another mage class:

    4, F1, F3, F4, F4, F4, 3, F2, 4, F4, F4, F4 2, F4, F4, F, 3, F2, F3, 4, etc...

    My black mage rotation. And that'll be it. Every single fight. It never changes. Just another rotation.

    So no. I will not support the death of creativity.
    I see this the same way, but unfortunately it's looks like that is what many people want to happen with the Blue Mage.
    (1)

  9. #589
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Valor_C View Post
    I see this the same way, but unfortunately it's looks like that is what many people want to happen with the Blue Mage.
    Except many have asked not to kill the weird part but add a stable "normal" part.. it's a false choice to suggest to have a duty part must mean its "death of creativity"..
    (10)

  10. #590
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shougun View Post
    Except many have asked not to kill the weird part but add a stable "normal" part.. it's a false choice to suggest to have a duty part must mean its "death of creativity"..
    There's no way to do that without adding two jobs instead of one. This time there is very little structure to the abilities. A blue Mage doesn't learn his or her abilities the same way as all of the other classes. That will completely change if it's modded to work with the Duty Finder. There's no way to do this without making it like two separate classes. There's no story line for that.
    (4)

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