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  1. #511
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Oreos View Post
    Gonna bump this back to the first page. Please consider changing BLU for 6.0, SE.
    You didn't add context so I can't say for sure how much I agree with you so I'll go with "partially".

    I'd like to see BLU be a full job that can be mained in the 6.0 expac. I would not like to see the Carnival just left to rot at that time and would prefer SE used it as the framework for solo content for ALL jobs. That this new solo content system be built up into something that that is a pretty good size and have a larger scope of game play. I've put out ideas that would be "diablo-lite" in nature and think would be a lot of fun.

    http://forum.square-enix.com/ffxiv/t...44#post4825844

    The tiered leaderboards was an idea someone from reddit had in a discussion with me.



    Quote Originally Posted by galbsadi View Post
    But for now you need to assume it's going to be terrible and give feedback that it's terrible when you haven't even played it yet?
    I never said that BLU would be terrible and have said the opposite actually. I've stated it does look fun but no matter how fun it is doesn't make up for not being able to main it. I'd like to have it as a full job AND the side content.

    I get excited seeing the XIV blue spell book and it's similar to how I felt before BLU came to XI. I was thinking of leaving that game and the leader of a LS I was in started to share with me images of how BLU would work in that game. I started to feel excited for the game again and can understand why some are excited to have a "job" that works differently in XIV. I'm not fighting to have what they are excited about to be removed but I would like to be able to have that same excitement I once had that I would be able to main my favorite FF job.


    Quote Originally Posted by galbsadi View Post
    2.0 SMN was fun. I played as 2.0 SMN and enjoyed it, TYVM.
    I didn't play it in 2.0 besides leveling a bit. Did get it to 60 during 3.0 so it still had most of the 2.0 gameplay before hitting 52 and I thought it was fun. I also liked bow mage but also like 4.0 brd more.


    Quote Originally Posted by galbsadi View Post
    My mistake if you weren't implying that. It seems to have been implied enough in this thread that I was of the belief you were.
    No worries. I think you might be mistaken on what others are trying to say as I don't see many at all pushing for JUST the restrictions to be removed. That would be absurd and a disaster.


    Quote Originally Posted by galbsadi View Post
    Sustain doesn't do damage. It heals your pet. In group content it'd have zero effect. All it did was make life painful for leveling SMN.
    I meant in that you might have to heal your pet to prevent it from dying in group content. Having to resummon your pet would be a dps loss.


    Quote Originally Posted by galbsadi View Post
    So you'd have to spend 5min waiting and praying to then kick a BLU that didn't bother to learn any abilities...and then hope they didn't bring a friend who wanted to troll you further. You don't see the problem here?
    I see it as a problem but not one SE should be solving or at least solve in a way that takes away a choice. I would like them to just handle possible ToS violations and give us more tools to have more control over our choices. Some DF settings like "relaxed", "intermediate", and "serious" settings for what type of players you want to be matched with. Could still mark all three to have what we have now.
    (3)
    Last edited by jon041065; 12-21-2018 at 06:29 AM.

  2. 12-21-2018 06:19 AM
    Reason
    meant to edit other post >.<

  3. #512
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by galbsadi View Post
    So you'd have to spend 5min waiting and praying to then kick a BLU that didn't bother to learn any abilities...and then hope they didn't bring a friend who wanted to troll you further. You don't see the problem here?
    Lots o different opinions here so can't speak for everyone (lol :P), but my personal favorite to work with these issues (and others) is:

    Two sided job stone, or two stones literally (I think two sided is conceptually more fun though).

    One side is unchained releasing and relying on a particularly dangerous aether in the environment (blue aether?). Lore here is that those not prepared to handle this type can be damaged, and that this type of aether, this mist or fog will you (FF reference), grows over time such that older content has more of it and newer content less. Therefore unchained / untamed mode here is lore'd to work only in party finder / solo and only in content that isn't current.

    The other side is chained / tamed. Both sides reference the same book and gear. However because it is a different job stone you can easily have two sets of gear in your armory managed, including your hot bar. That way you don't have to reorganize everything from going OP mode / not, just flip your stone.

    Finally in tamed mode there are a set of spells easier to tame into the presence of others and require less blue mist/fog in the dungeon to cast, these spells are highlighted gold (or whatever color). These are skills allowed into duty finder. You may not use duty finder for a level of content you don't have a spell for. Better example you're level 20, at level 18 you learn hip thrust and at level 22 you learn 1,000 needle. Both of these skills are highlighted gold mean you could use them in duty finder. When you queue for the level 21 dungeon you are required to have everything level 21 and below (that's highlighted gold), including hip thrust, before entering but you are not required to have 1,000 needle as it doesn't apply to the dungeon.

    Now in this way you will /never/ see a Blue Mage who doesn't have a skill he needs, at least in duty finder. You could still easily find blue mages that don't have X skills in the party finder when unchained, so you'd just need to make sure they're not being in the wrong mode lol (like if your tank was in their sub job "gladiator" for some reason and not paladin). Also to note the does your Blue have X skill in party finder issue is the same for SE's current version.

    So Blue Mage in duty finder is balanced around a specific set of skills, just like other jobs, that is derived from their list of abilities they must go out and learn. It is important to note at level 50 they will already have access to near 50 spells. So if you imagine a full book of blue at level 80 is like 100 or so skills. I'm sure SE can make a "tamed" version of 24 skills from that 100 and make it both fun and balanced.

    Other thing to note is lets say at 7.0 there is a new level cap increase. Obviously blue mage will be getting a lot of new spells, but at patch intervals. The unchained (non-duty finder) skills can be developed at a later date while the chained ones can be made available just like other jobs. So as soon as new levels come out blue mage is there able to keep playing with their friends, but they will have to go back later and learn the other skills once SE makes them available (for their unchained side at least, they don't "have to").

    Not suggesting any of the above is easy, or free - definitely not free lol. But I believe it could work so that everyone gets the blue mage they wanted (if you don't want to main blue mage but would like to do side content then do so, if you want to do both then do so, if you want to just main blue.. then do so). IMO the biggest issue with the above (besides not being free lol) is that it might make Blue Mage seem too cool, as it has so much to do with it. Although like I said before I would be a fan of seeing other "advanced jobs" like puppet master being able to craft unique featured minions and also of course craft their own toolkit (puppet master's puppet), meanwhile beast master having a sort of DoL Sheppard side feature.
    (2)
    Last edited by Shougun; 12-21-2018 at 06:37 AM.

  4. #513
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    We got our first look at BLU and it is hilariously underpowered. So mcuhfor having a ton of OP spells and completely breakign the game? They don't even get LVL 5 Death.


    Reddit Comment with some info:


    sundriedrainbow [score hidden] 20 minutes ago So to review:
    • Level 5 Death, the exact example given as a reason why BLU is too OP to be allowed in raids, isn't even going to be available (yet)
    • Bad Breath is going to do a whopping 50 poison damage plus aoe silence/heavy/slow/paralyze/damage down. Bards had AOE damage down in 2.0, so really the only totally wild thing here that a boss isn't likely to be immune to is the aoe silence. Arcanists already have AOE slow, WHMs have aoe stun. I don't think there's an aoe heavy attack, though, so that's "new".
    • Yoshi, in full artifact gear, took multiple hits to kill a level 30 wind sprite, including using the big Shiva Bow Attack
    • FATE exp won't be good compared to just grinding on regular mobs, because someone was really offended by the NM train in anemos, I guess
    • Potencies shown are hilariously low - 10 potency fish throw/GCD silence, for example. Shiva's Bow didn't seem to do much more than the Water Cannon, which was shown at 120 potency.
    • So they intentionally cut BLU off at the knees and it's only intended for the carnivale, sure. Fine. I can accept that. There are no rewards from the carnivale except poetics, gil, and allied seals!
    I'm not even angry anymore, I just don't understand what's going on.

    (11)
    Last edited by BubblyBoar; 12-21-2018 at 11:27 PM.

  5. #514
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by BubblyBoar View Post
    We got our first look at BLU and it is hilariously underpowered. So mcuhfor having a ton of OP spells and completely breakign the game? They don't even get LVL 5 Death.


    Reddit Comment with some info:
    Yiiikes. This don't look too good, boss.
    (3)

  6. #515
    Player
    Yamimarik's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,580
    Character
    Marik Destiel
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BubblyBoar View Post
    We got our first look at BLU and it is hilariously underpowered. So mcuhfor having a ton of OP spells and completely breakign the game? They don't even get LVL 5 Death.


    Reddit Comment with some info:
    This comment is missing some context from the actual translation Reddit post (err... Discord.)

    Level 5 Death is indeed coming, just not until the lvl 60 cap increase.

    Yes as of right now we aren't getting any "amazing" rewards just yet, but Yoshi said once people try out the job for the jobs sake, he will be implementing gear and mount rewards later into harder parts of the Carnivale.



    <<Taken from the Reddit live translation Discord.
    (0)

    Signature by: Miste

  7. #516
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Not exactly a vote of confidence that BLU is somehow too OP for party content.


    Also, finally was able to get on discord and look at what was there and it's still pretty terrible.


    Weapon damage has little to no bearing on your actual damage dealt. It's straight up no designed for normalization at all. Further cements the fact that it will never be let into current content unless it's changed.
    (8)
    Last edited by BubblyBoar; 12-21-2018 at 11:28 PM.

  8. #517
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by BubblyBoar View Post
    Not exactly a vote of confidence that BLU is somehow too OP for party content.


    Also, finally was able to get on discord and look at what was there and it's still pretty terrible.


    Weapon damage has little to no bearing on your actual damage dealt. It's straight up no designed for normalization at all. Further cements the fact that it will never be let into current content unless it's changed.
    Yeah, I can't exactly say I'm happy with this either. At least it shows that SE's arguments that "BLU would be too powerful" are complete nonsense. Live and learn, I suppose. I pray they realize that the idea of limited jobs isn't a good one and that people, by and large, are responding negatively. I'll play it when it comes out, but I can't say I'm exactly psyched.
    (7)

  9. #518
    Player
    Hercub's Avatar
    Join Date
    Feb 2018
    Posts
    75
    Character
    Hercub Cherub
    World
    Siren
    Main Class
    Pugilist Lv 61
    If what you say is true that BluMage is underpowered, that is probably a signal that this Blue Mage can be too powerful at some point.

    Remember this is a nice surprise patch before Shadowbringer and I don't anticipate this character will be in a dungeon situation until then. But, maybe I am wrong, maybe the point SE is making by releasing this character underpowered is to get him to a point where he is the right level of power so he doesn't dominate the dungeon experience.

    Remember those of us who intend to be BLU Mages are really taking this journey together. So, of course, the Blue Mage starts weak but grows over time. I'm not really concerned at all, I just don't want people to be discourage from trying this character. To me it is just the most interesting character.

    Remember I played very little of FF7 and I did not play FF11, so for me the point of this game and what makes it interesting are not stats. But I recognize many people do play that way; I think what you are all signaling is this is not the character for you.
    (0)

  10. #519
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BubblyBoar View Post
    Weapon damage has little to no bearing on your actual damage dealt.
    Instead the damage comes from your gear, accessories, and how you combine monster abilities.

    Quote Originally Posted by Videra View Post
    At least it shows that SE's arguments that "BLU would be too powerful" are complete nonsense.
    There's another job that can inflict, Poison, 10% Damage Down, 40% Heavy, Slow, Blind, and Paralysis that lasts 15 seconds, with a 1 second silence, using one GCD (and it's ON the GCD as well, its recast time is 2.5 seconds)?

    And that's off one ability out of 24 possible ones equipped?

    Seems pretty clear to me that once you start factoring in a fully established BLU with a solid collection of abilities, you're talking about a job that does in fact become too powerful for normal play.
    (4)
    Last edited by Berethos; 12-21-2018 at 11:48 PM.

  11. #520
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by BubblyBoar View Post
    We got our first look at BLU and it is hilariously underpowered. So mcuhfor having a ton of OP spells and completely breakign the game? They don't even get LVL 5 Death.


    Reddit Comment with some info:
    So SE why exactly arent they then able to go into recent content? Was it really so bad to just give them certain skills as a simple rotation for recent content and the rest for solo play? What fun will it be to slowly kill the same trash monsters again and again, since even Fates wont give the best exp? If the death skill even just comes later (or maybe not if they decide to take it out before they raise the cap) why not make it so that certain spells are simply not allowed in certain content?

    About adding more mounts and stuff later: This can just be a useless promise too. Remember how they said that we would get more egi glamours in later patches? Its not 100% sure that it will happen and who knows, maybe people wont play it long enough and they drop it anyway..we should not have these: "but it might get better later" things, we should have great things now.
    (8)

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