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  1. #11
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by galbsadi View Post
    To an extent many classes are basically reskinned versions of another. Cure = Physick = Benefic, Succor = Aspected Helios = Medica/Medica II, Rage of Halone combo = Butcher's Block combo = Power Slash combo. What currently makes BLU unique, as far as we can tell, is learning monster abilities and using them. If not for that, for all we know it could be like SMN without the pets and dots or RDM without dualcast, etc. Not saying it WOULD be, but it's a risk you're taking in trying to tell them to convert something with unlimited potential into something that fits the balance aspects of the game.
    There are reskinned abilities and guess what? Most of the blue spells will be reskinned abilities even as a limited job. What's the difference between a spell that does water damage and one that does wind damage throughout most of the game? It's only in the Carnival were most of the blue spells will be allowed to work with a different rulebook. That's not saying it's good. I rather they use blu to expand systems in the rest of the game instead of putting it in its own separate box. What you said makes blu unique is what pretty much everyone in this debate is saying is blu's identity. Some have added a few things but almost every one (there was one person that said just slap the blue mage name on a caster) has stated that keeping that identity is important. For some, what the spells have done in past FF games is of very high importance or they just have to feel similar to how they were in the past for others like myself. Those of us that want to main blu would have accepted a full job that learns enemy abilities and uses them as a major part of its game play. It might not be a tank like I was hoping for or how others would have liked to see it but at least it would be something we could main. And if it was just awful, we could give feedback on that and watch what SE would do with it.



    Quote Originally Posted by galbsadi View Post
    And Yoshi P who figured out how to make RDM work said he couldn't figure out how to make BLU work as unlimited. That carries more weight than somebody who'd never done it before, yes?
    He didn't say he couldn't figure out how make BLU work as unlimited. The limited version is how he say how it could be fun. Same as how him and his team once thought 2.0 smn and bow mage could be fun.

    For rdm, he had said that he saw it as a buffing/debuffing job but there wasn't a support role in the game. I wish that they had used rdm to add a support role or break the trinity in some other way. They didn't but what they gave us is still pretty fun and most players seem to enjoy it.

    Quote Originally Posted by galbsadi View Post
    Limited BLU can't troll duty finder without having any abilities like the 272 tank in another thread did his group in Castrum, you mean?
    When did I say to just lift the restrictions and let blu into everything?

    Quote Originally Posted by galbsadi View Post
    Would not being able to play BLU at all make it better?
    It would still let those of us that want to main blu have more hope that we could one day than what we have right now. I would have preferred if SE announced BLU as a full job and that the Carnival would be the first in a new type of solo content that would be accessible by all jobs. That this new content would be the Diadem/Eureka of Shadowbringers. Then for an extra bonus, that the Carnival would be coming out in the 4.5 patch. It even would have been fine if they said that BLU would still be capped at 50 to start off with and then brought up to 70 over the coming months before the 5.0 launch.

    Quote Originally Posted by galbsadi View Post
    They removed Sustain (brought it back in 4.1 after they realized how much it screwed people over), removed cross-class abilities in favor of 'role actions' (it was pointless, but OUAT SMN could cast 'Blizzard'), etc. In similar breaths they took 'Protect' and 'Stoneskin' away from PLD (took 'Stoneskin away from everybody, actually).
    Sounded like you meant they removed some part of SMN damage ability toolkit to balance out the fact they were getting Bahamut. SMN losing Sustain for awhile did suck but I don't believe their intention was to lower SMN dps with it and that's why the put Sustain back in.

    Quote Originally Posted by galbsadi View Post
    There's also a chance that, if unlimited, certain abilities might be seen as 'mandatory' and players get greifed for not bringing them (or hold back entire groups by not bringing them). Tell me what you would do in O12S with a WHM who only cast 'Cure' the entire run, or, more closely, a BLM who only cast 'Blizzard'? In the case of BLU, they might only KNOW Blizzard (well, the equivalent).
    I'd have to kick a person that is playing like that. If they didn't know a spell then would have to tell them it would be a good idea about it. Doesn't mean these interactions have to be done in a rude way. I would try to avoid being rude unless I felt that player was acting in a way that warranted that type of behavior from myself.

    Once more, most of us are not asking for the restrictions to just be removed and SE stop there. Unlimited blu could still have the same spell learning method and could be the game's first advance job that takes more work to get up and running. Get that sense of pride and accomplishment. We already touched that the chance to learn spells wouldn't have to be such a rare thing.
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    Last edited by jon041065; 12-20-2018 at 07:46 AM.

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