Quote Originally Posted by Fyce View Post
Maybe you would understand if you tried, instead of stating your opinion like a fact.
You don't get to decide if people's concerns about what you ask for are justified or not.
I've tried. I've been in this fight since day one bouncing from reddit to here. I've seen everything. I remain unconvinced.

You don't get to decide what I can and can't do either. Look, I understand there's a desire for more solo content, but to actively fight against a middle ground where both sides can be happy is unjustifiable to me. And this is coming from me- someone who is, for the most part, a solo player.

Quote Originally Posted by galbsadi View Post
SE does something most MMO companies are bad about...and listens to us, and goes 'okay, let's make BLU unlimited.' So they take away our favorite spells because they're too powerful for premade group content and take away our method of gaining spells because it's too hard on new players to the class and take away or stop updating the Masked Carnival (akin to Gold Saucer) because it's no longer something they have dev hours to focus on and within 1-2 expansions it's basically red mage with different animations. If you think that can't happen, I invite you to look at 4.0 SMN/SCH/WAR after they were 'too powerful' in late HW...yes, they're mostly fixed now, but they're not what they were. Or think about all the things that they just barely added in 4.0 for SMN that people have been asking for since before 2.0 (like Bahamut). Or think about the changes they made to 4.0 MCH that made it so people who loved 3.0 MCH hate it now.

Or let's say they go really extreme...and decide to not add the class until such a time that they feel it fits the model the other classes have in unlimited content...and we never see BLU in FFXIV at all...ever. Wouldn't it make more sense to see if what they're offering us now is better than some of the potential alternatives before we throw a fit just because it can't access one small portion of the game?.
I think the overall solution to avoiding this problem is the 'two job stone' mechanic that's been kicked around since this job has been unveiled. Let BLU have two crystal types, one for solo content and one for group content and balance the group content abilities to be usable as such. There's already precedence for this mechanic in the same way that jobs change mechanically when brought into a PvP area, and it appears that BLU's own lore comes down to you just buying the stones straight up from some potential charlatan anyway. So it's not like the stones themselves are terribly rare.