Quote Originally Posted by Bourne_Endeavor View Post
This mentality is what needs to die or WHM will forever suffer. The devs simply have to accept we don't heal the way they intended us to, which is their own damn fault. It baffles me how they reduce the difficulty wholesale in Stormblood yet remain mystified people demanded more DPS from healers than even in Heavensward.
This this this. SE gave us more healing tools in Stormblood and REDUCED healing requirements in fights which is just baffling. Because of these new tools Ultimates are a lot easier to heal than they could have been. The only truly healing intensive part of UCoB was Teraflare phase (adds). Golden looked intimidating but there's only a spike of damage every like 40 seconds then no damage aside from auto attacks and tank busters. Same goes for UWU, Garuda and Aetherplasm phase were the only real healing intensive fights. My group got through UWU with 9 Succors during boss uptime. 3 Of those being in Garuda and 6 being after Aetheroplasm. And this was before the Passage and Collective change, I don't wanna think how much easier it is now.

3 Succors, 2 Indoms, 2 Excogs, 1 Soil in Garuda. 1 Adlo Deploy, 1 Indom, 1 Excog in Ifrit. 0 GCDs 1 Indom Titan. 6 Succors, 6 Indoms, 1 Excog. Total of 11 healer GCDs, 10 Indoms, and 4 Excogs over 15 minutes because AST can cover the majority of the damage with Earthly Star, Collective and proper Aspected Helios usage during downtime. And because there's so much time in between each set of damage Star and Collective are nearly up for every big AoE. As I said before this was before the Collective and Passage change so you can probably get rid of soils all together and probably 2 succors and a deploy.

I haven't had the chance to optimize UCoB like I did with UWU but I have a rough mapout of it and there's even less healing than UWU. The majority of healing will come from Add Phase. Even though it's super optimized it's still pretty pathetic that you can get away with doing that amount of heals just because ASTs kit meshes so well with the fight design.