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  1. #11
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by KDSilver View Post
    Even if you removed Critlo today, it wouldn't make Noct.Ast better because of its lack of sustained heal.
    CU could somehow mimic Whispering Dawn, but it's on a 90s CD.
    Eathly Star is somehow a response to this as well as Indom, but it's on a 60s CD and need people to be inside of it (with a limited range).
    If Noct.Ast mitigation was something else than Aspected benefic/helios, the bole and the lady being reliable card for sustained heal and mitigation, it would be a good step in the right direction.
    But any change to Ast mean Diurnal will also get it, which hurts WHM.
    Both sect should have their own effects

    If anything, about your suggestion, I won't say it's bad, but not good either, I don't know how it would actually play and how efficient it would be.
    At least, since they fixed mana cost and Aetherflow trait, you could safely return succor potency to 150/150, indom to 400 and Emergency tactics at 30s.
    It wouldn't hurt too much.
    And here we are again with the problem of the Nocturnal astrologer, which has already been addressed by many players to patch 4.2. But nothing changed (till today).
    The Nocturnal AST has the problem that two strong CDs in its stance do not work as they do in Diunal :



    Time Dilation and Celestial Opposition are so strong in Diurnal, but it do not work with Noc. and the SCH has with luck a crit shild that played by mechanics.

    I hope they adress the problem with Nocturnalfield and Time Dilation and Celestial Opposition. It does not bring anything to extend a shild to 50 sec. that breaks with 2 Autohits. Oo
    And the Answer for that Problem is not to rise the multiplier. From 170% -> 250% [Noc. field (Aspected Benefic)] 120% -> 150% [Noc.field from Aspected Helios] (was the chances for Stormbloodstart).

    Why do not extend Time Dilation or Celestial Opposition the Power from Noc. fields?

    But like how looks the Idea for that?

    I looked at the Redmage Talent "Embolden". A strong gain that wears off after a while. That represent the Idea from Time Dilation,"a process in which diverting a celestial body's otherwise straight flow of aether creates the illusion of slowed time, increasing the duration of beneficial magicks." (Jannequinard Quest "Feather in the Cap")

    My idea is to transfer the principle of "Embolden" to nocturnal field.

    We have 2. cases (single shilds and AoE) thats important.

    Case I) Single shild from Aspected Benefic

    The Noc. field have a duration from 30 secends. If we split the the 30 secends in 5 (principle of "Embolden") same long parts (thats 6 secs^^) and give it strong gain (like "Embolden") that is an multiplier.
    So we have a protective shield, which subsides after a certain period of time.



    And for AoE:

    Case II) AoE Shild from Aspected Helios

    Is the same case like One, but you can only use Celestial Opposition to reinforce the shild from Aspected Helios.

    For AoE shilds we have only 3 steps and hold 10 secs.



    It is important to me to say that Noc. field from Aspected Benefic can only reinforce by Time Dilation and Noc. field from Aspected Helios can only reinforce with Celestial Opposition. Otherwise would have no Idea witch multiplier we have there.That's why I built this restriction^^

    I know it's just a simple concept. You probably have suggestions for improvement.

    From: Scholar vs Astrologian Mitigation (07th March 2018) Link
    *)Own remark: The post office is meanwhile so old that the used pictures unfortunately no longer exist and I made new one =).

    And for the "lack of sustained heal" SE has an answer. If ONLY the Noc. Ast would get another version of:



    Here the sense of strong healing was pronounced. Even if the healing of 40% -> 25% would be a good balance (Just a numbers gimmick and that is the task of the Dev team ^^) and would not argue with the WHM, by the way of playing GCDs to minimize healings.

    It feels good to heal so in the pvp and why the Noc give it too. Thus, the AST can improve the healing of "Benefic" as well as "Benefic II" only for the burst Noc AST. If its important you can chance the skill name/Skill ID for Noc. Than we have it way of some WAR skills.



    Lastly, it must be said that the SCH is in a very good position. For some players (I could hear that from the discussion) too good. Nevertheless, it can not be the solution to weaken the SCH for the Noc AST / WHM to be able to arm.
    The problem is not the SCH. But as described above, the Noc AST need hardly love. Because the changes, which the sign got at the beginning of the addon were provided with the price of an AoE healing. Some would talk about the so-called wolf in sheep's clothing. Others would call it a good kind of balance.
    (3)
    Last edited by Heilstos; 11-27-2018 at 06:07 PM.