Quote Originally Posted by Eloah View Post
I'm not entirely sure what to say to this, nor why I was quoted. You didn't disagree with me, just broke down my concise point.

But one thing you have to take into account, is that the logic you stated can be applied at almost any time during the games duration. As you stated battles have a flow. The thing is that flow isn't constant and hiccups happen. From a healer perspective SCH, is good when things are planned, or right place right time. Have an "Oh Shite" moment, and a SCH might not be too great. It comes down to burst vs extended again, which SCH excels at, through no fault of their own, it's just the nature of the encounters.
I'd argue Scholar is the best healer for oh crap moments, raids or any content. Deployment Tactics is the single most important skill when you can't get people to full HP right away for mechanics. It's all about survival at minimal health. I even watched a Tiamat group basically abuse this in O11S to build LB3 faster.

SCH was not horrible at the beginning of 4.0, the cries in this forum were mostly people who couldn't even play the job correctly. Many were asking to cut Adlo and Succor costs, yet they were sitting on their darn Aetherflow too long. The timer reduction encourages Aetherflow usage and keeping it on cool down for optimal play and to keep MP flowing. You probably see a few players in normal content who still can't get this right.

Fast-forward to Sigmascape, where they finally were able to add the biggest QoL change to many jobs, activating instant skills right away. Such as AST CU and SCH fairy skills. It was at this point they were able to nerf Eos WD potency and Fey Illumination. I still believe they had this in-mind for awhile and they felt they couldn't just nerf Eos then when her skills weren't really "instant".

This raid tier design does favor oGCD healing, but that would apply to every raid tier. Anytime a healer doesn't have to spend a GCD to heal that adds more raid DPS potential. Part of the issue is crafted gear is very powerful along with Vitality melds at the beginning of a raid tier, that meeting the lower HP thresholds where healing doesn't require several more GCDs to make up for.

Until the battle designers get on-board with the idea of realizing they could amp up some numbers and mechanics to really make healers heals more, along with tuning minimum ilvl play harder.