Quote Originally Posted by Grimoire-M View Post
I do not mean Nastrond. I'm specifically referring to the GCD rotation only here. Nastrond is part of DRG's delayed burst window and does not influence their GCD rotation whatsoever. Only their oGCDs charge it and F&C/WT maintain BotD for it. When I say dynamic finisher, I'm referring to their combos, and only that. Nowhere did I mention their oGCDs or BotD. I'd still expect it to charge up BotD's duration like WT/F&C do. In fact, I'd expect this new finisher to charge it by 20s rather than 10, regardless of where it's used. That way you aren't losing duration when trying to go for shorter combos instead of longer ones. That's the only interaction it would need to keep it functioning in the same way that the current kit does while facilitating the choice DRG needs in their GCD rotation. It has no interaction with Nastrond or LotD beyond BotD maintenance.
I know what you said, but Nastrond is the dynamic finisher, thus it doesn't need another on the GCD. Taking away Heavy Thrust just to add another ability that combos off Fang and Claw or Wheeling Thrust doesn't really accomplish anything. A 20 gauge boost from a single GCD is equally pointless. Dragoon rarely has issues maintaining BotD. And in scenarios where you know the boss will go untargetable before you can finish a combo, Sonic Thrust is actually a better alternative because it only requires two GCDs. In this hypothetical, it will still take four GCDs to reach this "dynamic finisher," which can already be accomplished. Furthermore, the new finisher would require re-balancing all of DRG's potencies as Heavy Thrust isn't particularly strong outright. That, or they balk the 10% into the potency itself in lieu of slotting it on Impulse Drive.

Regardless, it's a needless change that doesn't really do anything except give Dragoon a potentially flashier ability to end a combo on and make it even more streamlined for casual players who can't keep up a single buff.