Because it wouldn't be optional. They aren't going to design a system allowing skill consolidation while still pruning out abilities as both require time and re-balancing to some extent. Therefore, if the latter were implemented, it would undoubtedly result in them not pruning anything, essentially telling people who dislike it to "suck it up" and deal with an ever growing hotbar space.
Given they brought Heavy Thrust down from 15% to 10% because some people found it too difficult keeping the buff consistently. I, sadly, have my doubts they'll stop catering to the criminally dumb crowd.Agreed. And while Fire IV can feel satisfying despite its relatively redundant nature, that's hardly true of Heavy Shot, Malefic, or Stone, whatever their ranks. But that'd mean requiring more than 3 GCD actions from each melee (well, 4 from SAM and up to 9 from MNK)... I just hope XIV doesn't continue to assume players irredeemable stupid, under the guise of "combo" systems.
There is some fairly considerable bind-trimming the non-melee can benefit from too, though.See, this are scenarios in which merging buttons together makes more sense. It's a bit less cut and dry for Black Mage, though I'm not well versed enough to discuss how their rotation works button wise. Meanwhile, I have advocated Refulgent should essentially upgrade over Straight Shot when it procs because you'll always take it in that scenario. Gauss Barrel and Darkside shouldn't even be buttons anymore. They do nothing as you'll never turn them off.
Why should Enochian, Fire IV, and Blizzard IV be separate keys when they cannot be used separately? Why should Summon Bahamut be separate from Enkindle Bahamut? Or DWT from Deathflare, so long as the latter could not be queued before the first has finished activating? And Red Mage has its own melee combo.
Further, Straighter Shot is virtually never taken over Refulgent Arrow and Gauss Barrel may as well be a trait, just as Darkside and either tank DPS stance may as well be (Sword Oath and Deliverance merely deactivating during their respective tank stances).
We call this Nastrond. Dragoon's entire kit is built around storing eyes and unleashing them. We don't need nor necessarily want a Midare or Tornado Kick equivalent because that isn't what Dragoon is. We're not meant to be a high burst job any more than Ninja, who themselves lacks a "finisher." Both are intended to offer sustained damage throughout a given encounter.



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