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  1. #29
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raikai View Post
    Wildfire removed because it's redundant with Overheat. The latter already fills the role of the "bursty burst in a short window" (obviously, the damage would have to be adjusted somewhere to make up for WF).
    Gauss Barrel turned into a trait so it wouldn't "drop off" after an overheat. You'd still have downtime, but now without that meaningless button to press to reapply the Gauss.
    So you'd rather remove the less criticized and more iconic damage cooldown than the auxiliary mechanic highly criticized for its clunkiness?

    Honestly, I feel like we'd see relatively little perceived loss from the removal of Overheat. That's no reason to remove it, but, compare that to Wildfire, without which MCH would feel awkwardly lacking of not only something rotationally and aesthetically identity-driving, but a seemingly obligatory damage-buff cooldown.

    I'd like to see both revised, honestly -- Wildfire to go off instantly before a jump (if the boss would go immune during said jump) or at least to have a manual detonation procedure, and to deal AoE damage on eruption, and something far more significant to add more noticeable gameplay prior to Overheat itself as to feel more dynamic and less like a subtle trap.
    (2)
    Last edited by Shurrikhan; 11-01-2018 at 12:26 PM.