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  1. #11
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    @OP

    It's like you've taken a coin with either side viable, and instead landed it right on its edge for an untenable position.

    I agree that we both should and likely will lose our awkward click-and-quite-nearly-forget long maintenance buffs, but why would you, in lieu of that, suggest baking the buffs into another skill, let alone one that would, say, put DRG rotational priorities in direct conflict with themselves?

    Samurai:
    Delivers an attack with a potency of 100.
    Combo Action: Hakaze
    Combo Potency: 300
    Combo Bonus: Increases damage dealt by 10%
    Duration: 30s
    Combo Bonus: Increases Kenki Gauge by 5
    Monk:
    Delivers an attack with a potency of 100.
    130 when executed from a target's flank.
    Can only be executed when in raptor form.
    Additional Effect: Increases damage by 10%
    Duration: 15s
    Additional Effect: Changes form to coeurl
    Duration: 10s
    Warrior:
    Delivers an attack with a potency of 100.
    Combo Action: Maim
    Combo Potency: 280
    Combo Bonus: Increases damage dealt by 10%
    Duration: 30s
    Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10

    Dragoon:
    Delivers an attack with a potency of 150.
    190 when executed from a target's flank.
    Additional Effect: Increases damage dealt by 10%
    Duration: 30s

    Dragoon is the outlier here. Every melee (except NIN, because theirs is a permanent +20% from Dripping Blades trait) that gets a damage bonus from a weapon skill gets it from WITHIN their combo as opposed to a stand-alone GCD like Hot Shot/Heavy Thrust. Dark Knight and Paladin don't get a damage bonus from any of their weapon skills (DRK has a stance, and PLD has an oGCD), hence why I left WAR in there since they get the bonus from a WS.


    As for double weaving, that's a technique discovered and perpetuated by PLAYERS. It's likely SE only ever intended for players to single weave because they "assume" the average player just plays with mediocre skill and doesn't parse, so they simply use oGCDs willy-nilly as oppose to more hardcore players that have optimal rotations and weaving techniques. So that said, don't base anything on "double weaving", which is something we as a community discovered but isn't technically intended, though is possible.
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    Last edited by Jonnycbad; 10-20-2018 at 12:27 AM.