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  1. #71
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    See, here is the thing for me, I think Eureka CAN be fun. A lot of the response that Anemos had was along the lines of "ehh it was boring but I had a lot of fun hanging out with people." Why not double down on the Social aspect of that instance model instead of on the grind part? make the light at cap something that everyone in the instance can work towards, chaining can be the most effective way but why not rotating light bonus across the entire instance for different mob groups or elemental types? That way players of all level ranges can benefit from a bonus given to the entire area not just 1 small space that people have to fight over like cats over scraps. I know SE didn't like the train because of various complaints one being AFK players just leeching. SO why not add more environmental hazards to the areas where NM spawn? Make it so that even if you can't fight effectively you cant just leave your character alone for hours at a time. Have HYPER powerful Roaming monsters, ones that can't be killed but instead need to be coordinated somewhere away from your party. Or use lures ala MHW to capture or lead them away? Making chains SO damn punishing was a misstep as well. You could have made it the most effective method to gain light but why make it SO DAMN hard to do it casually while enjoying the time talking with friends, there's room for both imo. I think the leveling process shouldn't be so new player unfriendly, If you go in solo you are basically just wasting time and there's no incentive for higher level players to help you with no ilvl sync system in place. Those really are just some thoughts off the top of my head but if Anemos inadvertently turned into a social experience and that was the ONE positive thing people had to say about that area as a whole, why go through soo much to nerf that experience into oblivion and create an area that a vast (not all I know) majority of the playerbase feels so negatively about?
    (2)

  2. #72
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Floortank View Post
    in Eureka I've made friends. I also get to engage in conversations.
    You can do this literally anywhere. Go to one of the major cities and strike up a conversation.

    If you like grinding your relics in pvp, more power to you, but I have every Garo gear, Raigo mount, and every job at 70--I literally get nothing from PVP.
    That's kind of the point. I like PvP, so grinding my relics in PvP gives me something that Eureka doesn't: Fun.

    For people who don't like Eureka, the only option is to do Eureka and not have fun. There's no alternative. In the past, we could choose from pretty much any activity we wanted. I don't like dungeons, so guess what? I never did my grinding in dungeons.
    (13)

  3. #73
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by KaivaC View Post
    Go for it. I've made my complaints known about the Diadem/Eureka experiment - forums are an open discussion board, so if that's how you feel, go right ahead.
    Thats fine I rather not waste time. Unlike you, I live and let live.
    (1)

  4. #74
    Player
    Aerlana's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,288
    Character
    Lahna Orora
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by LineageRazor View Post
    - Eureka has the train. It allowed for a lot of breezy, casual socializing. I was also continually impressed by the willingness of folks on the train to help total strangers. I don't think Diadem had anything similar.
    Anyone already answered and i am ok with what was said.
    BUT i want to add anything on this

    "socializing" the great good point everyone said to me to defend eureka... Thats all? a content that make people to speak with each other in a MMORPG... impressing. really.

    But, more of this, doest eureka get this thing as big new thing in FFXIV, those socializing fate train?
    NO
    Fate train did born on september 2013. and died with the release of PotD.

    And already, people were laughing at fate train while doing those. Just it was the best way to level subjob (before 2.1 it was the only way... )

    so yes, diadem didnt have this... But was not a matter. Because fate train are not anything i used to invite friend to come FFXIV... (in fact, i did avoid to speak about it ^^" )
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.
    Quote Originally Posted by GILDREIN View Post
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  5. #75
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Diadem 2.0 actually did have a FATE train, people waiting for boss FATEs, and people just sitting around waiting for Emergency Missions. So if "sitting around waiting for something to happen" is a qualifier for something that Eureka has over Diadem, it actually doesn't. Diadem had it, too.
    (4)
    Last edited by MomomiMomi; 09-15-2018 at 08:08 AM.

  6. #76
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    You're omitting the fact tomestones come from a variety of sources.
    And you're ommiting the fact that gearing everything else also requires farming Tomestones...and gearing before that also required farming tomestones, and even before that. You just don't realize you're doing the same repetitive things for 5 years. And frankly, after the first dozens times, every trial is the same, and dungeons likewise.
    Quote Originally Posted by Bourne_Endeavor View Post
    The only difference in Stormblood is people are forced to participate in Eureka whereas they could do literally anything that gave tomestones to progress their Heavensward relic.
    Considering no one forces you to do the relic, no one forces you to participate in Eureka. In the end, the relic is like any other weapon, except that the later stages requires the earlier ones, which is a burden you wouldn't have to suffer for other weapons.
    Quote Originally Posted by Bourne_Endeavor View Post
    Look no further than Diadem where they slapped in a i280 and it still died.
    They slapped an i280 weapon on a random event that drops randomly for a random job to a random player with randomized stats. This is absolutely nothing like any gear you could build with the Eureka system, even if you decide to not put the "Relic" label on it.
    (1)

  7. #77
    Player
    Aerlana's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,288
    Character
    Lahna Orora
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by MomomiMomi View Post
    Diadem 2.0 actually did have a FATE train, people waiting for boss FATEs, and people just sitting around waiting for Emergency Missions. So if "sitting around doing nothing" is a qualifier for something that Eureka has over Diadem, it actually doesn't. Diadem had it, too.
    Oh my bad.
    I did try diadem 1.0... did hate this. After 1 week of diademe 2.0 everyone around me was saying "run awaaaay" so didnt even try ^^"

    Eureka is even more diadem that i thought...
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.
    Quote Originally Posted by GILDREIN View Post
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  8. #78
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MomomiMomi View Post
    You can do this literally anywhere. Go to one of the major cities and strike up a conversation.



    That's kind of the point. I like PvP, so grinding my relics in PvP gives me something that Eureka doesn't: Fun.

    For people who don't like Eureka, the only option is to do Eureka and not have fun. There's no alternative. In the past, we could choose from pretty much any activity we wanted. I don't like dungeons, so guess what? I never did my grinding in dungeons.
    Yeah, well I don't find PVP grinding fun. I enjoy Eureka for all of the above reasons, including that I get to actually interact with people. And you are a pretty good answer to a question posed in another thread. I'd rather you not dictate where I converse, thanks.
    (2)

  9. #79
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reynhart View Post
    And you're ommiting the fact that gearing everything else also requires farming Tomestones...and gearing before that also required farming tomestones, and even before that. You just don't realize you're doing the same repetitive things for 5 years. And frankly, after the first dozens times, every trial is the same, and dungeons likewise.
    Yes, I just don't realize I'm queuing for Dun Scaith, Alexander, Balesar's Wall or doing Beast Tribes; each having different bosses and mechanics in lieu of trash mobs equivalent to the world map. Just because they all reach the same goal doesn't make them identical. If we actually fought NMs with any regularity like in Anemos, you could at least make that argument. We don't. Pagos is literally grind trash mobs and nothing else.

    Quote Originally Posted by Reynhart View Post
    Considering no one forces you to do the relic, no one forces you to participate in Eureka. In the end, the relic is like any other weapon, except that the later stages requires the earlier ones, which is a burden you wouldn't have to suffer for other weapons.
    Like I said, you either do Eureka or you skip the Stormblood relic. There is no alternative. Heavensward and ARR allowed us to do different things. Saying "well you don't have to do the relic" is only proving how one dimensional and binary Eureka is. You have no choice if you want the relic. You have to grind trash mobs endlessly.

    Quote Originally Posted by Reynhart View Post
    They slapped an i280 weapon on a random event that drops randomly for a random job to a random player with randomized stats. This is absolutely nothing like any gear you could build with the Eureka system, even if you decide to not put the "Relic" label on it.
    You missed the point. Despite that being a better weapon, people didn't care. Hence why in Stormblood, they locked the relic behind their Diadem re-skin to hopefully goad more people into doing it as if it had anything else, regardless of superior ilvl, people wouldn't have touched Eureka. They still aren't despite the relic being there.
    (15)

  10. #80
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Floortank View Post
    Yeah, well I don't find PVP grinding fun. I enjoy Eureka for all of the above reasons, including that I get to actually interact with people. And you are a pretty good answer to a question posed in another thread. I'd rather you not dictate where I converse, thanks.
    You completely missed the point yet again.

    Socializing is nothing unique to Eureka. So saying that you can do it there has little to do with Eureka itself.

    You don't find PvP grinding fun. That's fine. That's perfectly in-line with what I said. If you don't like the content, you can find something else you do like and do it. You like Eureka? You could go grind out your relic in Eureka. In the past, people had a choice where they could grind their reilc. They don't anymore. That's the problem people have with the relic being tied to it.
    (15)

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