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  1. #1
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Ilyrian View Post
    I didn't say it was well liked... by the people who were there at least. Ya girl wasn't there and hasn't even set foot in Pagos.
    Yet you stated how the OP was wrong that people hated Diadem. But if they needed a second version and that failed fast and they even talked about taking Diadem out of the game, that really sounds like a lot of people or even the majority greatly disliked or maybe even hated it. So I honestly see nothing wrong with her statement.

    Quote Originally Posted by RiyahArp View Post
    Um, there was no pre-existing (added this..) vocal dislike of the content. Pagos is disliked more because they made it a lot harder for people by seriously hampering the fate train in response how it trivialized the content. Most of the dislike really came with Pagos, which was an overreaction to anemos, possibly because Se listened too much to voices who disliked people leeching their way to relics. Diadem wasn't disliked for itself, but for design decisions about rewards like randomized stats and the 72 man battles. I mean, this was more or less experimental content to vary how people obtain relics.
    There were quite some discussions about what is wrong with Diadem and thats why they even tried for a second version that was even more disliked (here in the forum and ingame by being death in a couple of days). Also there was a 100 pages thread about Anemos with lots of people that disliked it and even those that liked it had often quite some points that they would have liked to be better. (The JP playerbase also greatly disliked Anemos, they highest amounts of likes were for post against it, some of them even calling it dirt) Now with Pagos you have even people that still somewhat enjoyed Anemos to dislike it but lets not forget that the complains started way earlier than that and that people had enough problems with content like Diadem too. (And lots of good ideas how to make it better which were completely ignored for a Diadem 2.0 that hat fates and the AFK wait for one random EM that randomly dropped someone a high level weapon. The weapon alone was not the only problem of this but just the tip of the iceberg)
    (6)
    Last edited by Alleo; 09-16-2018 at 09:32 PM.

  2. #2
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by TheGrimace View Post
    I don't know how many times we have to tell them before they listen to us.
    They could careless , funny how they said they learned this but yet here we are again...
    (4)

  3. #3
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Look, you can dislike Eureka as you will. But the point is, don't get antsy about something based on a single line in an interview. That same interview was touting the SAM, RDM, and BLM changes as if they were something special, when they just were straight potency icnreases. A big problem is overreacting based on this, and we simply don't know yet if it will be a serious problem.

    As for pagos...honestly, I think a lot of the salt comes from people expecting to bang out multiple relics in a week. It's actualy fast progression just doing your logs per week, and joining fates nearby you when they pop; if you are below 30, just stay in the southern part doing your logs, and maybe exp a little on mobs that pop the low level fates. You can level pretty fast, and light gain so far is ok doing it.

    The issues do come to a head if your goal is to get multiple ones. But a lot of issues I think comes to teh playerbase wanting to either slowly do things in chunks of no more than fifteen minutes, or hardcore gridn it out in a week or less from launch. This isn't really designed for that.
    (0)
    Last edited by RiyahArp; 09-16-2018 at 05:44 AM.

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by RiyahArp View Post
    Look, you can dislike Eureka as you will. But the point is, don't get antsy about something based on a single line in an interview. That same interview was touting the SAM, RDM, and BLM changes as if they were something special, when they just were straight potency icnreases. A big problem is overreacting based on this, and we simply don't know yet if it will be a serious problem.
    .
    The problem is for SE white knighters is that it's never enough.

    * Don't freak out about the patch notes, wait until you play it.

    * Stop freaking out about leveling your jobs wait until you're max level

    * Stop freaking out about being max level, you're simply doing it Wrong

    * Fix the issue that was brought up at the beginning of the expansion a year later.
    (14)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    The problem is for SE white knighters is that it's never enough.

    * Don't freak out about the patch notes, wait until you play it.
    ...do you remember the wailing about WHM before Stormblood? You remember people complaining how OP SAM was? Yeah, people should wait some.

    * Stop freaking out about being max level, you're simply doing it Wrong
    It's more like realize you have some freedom, you aren't locked into doing it in the most punishing way possible. You can just duo logs and duo fate triggers near your level, and do good. You don't have to do nonstop 4 hour grinding. It's not the only way.
    (0)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by RiyahArp View Post
    ...do you remember the wailing about WHM before Stormblood? You remember people complaining how OP SAM was? Yeah, people should wait some.
    .
    Do you remember people seeing the patch notes for WHM on Stormblood? The healer community knew lilies were junk. All of them did. The same with SCH mana costs, especially Adlo. AST could shield almost just as good, with no cast time, and for less mana. Again, anyone who read the patch notes could see this.

    SAM's damage was fine, the problem is they brought zero utility. Which they still suffer from to this day.
    (7)
    Last edited by Deceptus; 09-16-2018 at 09:25 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    ...do you remember the wailing about WHM before Stormblood? You remember people complaining how OP SAM was? Yeah, people should wait some.

    It's more like realize you have some freedom, you aren't locked into doing it in the most punishing way possible. You can just duo logs and duo fate triggers near your level, and do good. You don't have to do nonstop 4 hour grinding. It's not the only way.
    You conveniently omitted WHM's initial build had RNG healing aspects attached to it, which is why people all but revolted. In fact, that design wasn't even changed entirely until after Stormblood launched due to the devs sticking to their guns. It was especially bad since Astro retained the absurdly OP Balance buffs from 3.4.

    As for Samurai, most people actually deemed Samurai the new Monk... which is precisely what happened. Did some overact? Of course. But it wasn't nearly to the extent you're insinuating.
    (12)

  8. #8
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    You conveniently omitted WHM's initial build had RNG healing aspects attached to it, which is why people all but revolted. In fact, that design wasn't even changed entirely until after Stormblood launched due to the devs sticking to their guns. It was especially bad since Astro retained the absurdly OP Balance buffs from 3.4.

    As for Samurai, most people actually deemed Samurai the new Monk... which is precisely what happened. Did some overact? Of course. But it wasn't nearly to the extent you're insinuating.
    Even with the rng, it was still perfectly fine. It wasn't doom and gloom, class is worthless once you played it.. But if you don't actually have the class in hand, you can seize on certain changes and worry that they will impact much more than they actually do.

    People need to not worry so much about stuff that is teased like in an interview. People need to go out and try it, and then we get more balance. I worry that with eureka specifically the doom and gloom colors reception before people actually go in to it.

    Quote Originally Posted by KaivaC View Post
    No...the issue is that it's far too much grinding for what you get in the end.
    EH, it's a style of play people aren't really liking more than anything. You grind just as much to get something like the pan of the luminary for crafting achievements, for example. It really seems people in this game want content more in 15-30 min chunks based on instances, yet they kind of complain about not having open world stuff too.
    (0)
    Last edited by RiyahArp; 09-16-2018 at 11:55 AM.

  9. #9
    Player
    Driskus's Avatar
    Join Date
    Jul 2017
    Posts
    208
    Character
    Driskus Blackstone
    World
    Coeurl
    Main Class
    White Mage Lv 70
    I haven't even been inside Eureka since like day 2 (after the save bug hit I said forget it; never even reported my lost save data because I had already made up my mind by that point). Even Abyssea in FFXI was more fun. It at least had lots of boss fights, useful gear, powerups, chest mechanics, etc. Eureka is just a super boring, endless grind with nothing to spice it up along the way. If they're going to continue this crap, they need to add some actual fun stuff to it for me to even consider doing it.
    (0)

  10. #10
    Player
    Raven_Darkstar's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    39
    Character
    Raven Solanace
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    So. Normally I confine my participation in threads on volatile subjects like this to the like button. However, there's a rebuttal to the Eureka defenders that I'm not seeing. And that is this: RE - no one's making you do it, and it's "just another weapon".

    Ahem. Sorry, but no. The relic is not "just" another weapon. Tome weapons can be upgraded exactly once, and don't have any special appearance. I can't speak to savage weapons, ex primal weapons, but afaik, they're not upgradable (perhaps savage are? haven't tried savage myself). So the relic has two things going for it - 1.upgradable multiple times until at last, for an all too brief moment at the end of the xpac, it becomes the strongest weapon, and 2. special appearance - ie a permanent weapon glam for your collection once it's no longer usable itself.

    Now, SE quite knowingly threw the relic weapons, and the new armors, plus a ton of collectible stuff, into this content, *knowing* that people regardless of their very vocal dislike for this type of content, would feel compelled to participate. And thusly, fluffing up participation numbers so that they could claim it to be a success, and be able to make as much of this uninspired, overly rng laden, vomitous excuse for content, as they please. I mean, the devs enjoy it, so therefore, so should the players, right? /s

    People that like it, that's fine. Doesn't bother me a bit. My complaint is simply the locking away of a previously far more accessible questline for an upgradable weapon, behind content that I find sleep inducingly boring, and even worse, extremely physically painful (my wrists and hands, which I have problems with anyway).

    Anemos was tolerable, even fun quite often (once I joined the NM train). Pagos? I set foot in there week 1, killed 1 mob, and after an eternity at that, and the realization that all the things that made Anemos tolerable/fun had been willfully, spitefully destroyed, I noped out and have not been back. Nor will I, not unless or until, it gets nerfed to the ground, or at the very least, brought to Anemos lvls.

    Perhaps some may consider me a bit dramatic here, and more than touch cynical. And that's fair. I am extremely upset though, that I am most likely going to have to give this relic a miss.

    TLDR: Relic is not *just* a weapon. It is a repeatedly upgradable weapon with a special appearance, that will eventually be the strongest. The rest, (and disclaimer here) was mainly my opinion, in which I make no claims to speak for anyone else, blah blah blah. I am simply including myself amonst the vocal dislikers of Eureka. ;P
    (15)

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