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  1. #1
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reynhart View Post
    Like HyoMin said, recent content wasn't really nerfed (Yet), so you end up with people rolling over everything for more than 60 levels suddenly getting their ass kicked by trials like Susano or Royal Menagerie.
    making it harder at low levels just means they get their butts kicked earlier. Hyo talks about the vault as a good example of difficulty...if you did it a hw launch it was not a fun thing at all, and the saving grace was you didn't have to do it again once POTD launched, (as well as nerfs.) they even nerfed garuda story at one point. Brayflox hard last boss will murder people even now.

    I think someone needs to, when they do the usual ask Yoshi thing, ask him about difficulty.

    Because we as players have so many different perspectives, and only he actually can see how we do. I think a lot of the problems we have is because he never really uses data any more, like the old censuses. I mean we new Gordias was a problem because of the census clear rates for example.

    Quote Originally Posted by HyoMinPark View Post
    The last two times I’ve gotten Chrysalis, there were literally no deaths and no hiccups.
    I tanked an Ifrit Hard tonight where both healers died. I actually do trial as my relaxing thing, sometimes 10 times or more a night. Only takes ten minutes a pop or so usually. Yeah, people wipe on the chrysalis, tanks don't know to stand in circles, dps stand in circles instead. healers do, etc. Things like on Ravana hard, people don't know you can dodge the second and third hits of his little slashing attack, or that prelude means away and slaughter behind. Shin has people repeatedly wipe on the first tidal wave.

    Yeah, people struggle.

    Imagine what it would be like if this game actually required players to think when they were doing content, instead of rolling their face along it. Everything from level 1 to Royal Menagerie (with very few exceptions) is easy and requires nothing more than the barest of minimums from players.
    You'd filter out a lot more players before they reached endgame. People would quit, and this game already has churn issues. Maybe those that remain would be a little better, but savage would still be unappealing and you'd still complain about people in roulettes and pugs.
    (0)
    Last edited by RiyahArp; 09-13-2018 at 07:46 PM.

  2. #2
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by RiyahArp View Post
    making it harder at low levels just means they get their butts kicked earlier. Hyo talks about the vault as a good example of difficulty...if you did it a hw launch it was not a fun thing at all, and the saving grace was you didn't have to do it again once POTD launched, (as well as nerfs.) they even nerfed garuda story at one point. Brayflox hard last boss will murder people even now.

    I think someone needs to, when they do the usual ask Yoshi thing, ask him about difficulty.

    Because we as players have so many different perspectives, and only he actually can see how we do. I think a lot of the problems we have is because he never really uses data any more, like the old censuses. I mean we new Gordias was a problem because of the census clear rates for example.
    The Vault was fun before it got nerfed because it required you to use your brain instead of just rolling your face over your keyboard/gamepad. It was even a better feeling to get it done when you had a group where people messed up everything.
    (4)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RiyahArp View Post
    making it harder at low levels just means they get their butts kicked earlier.
    If the games kills you in the early content, most people will just assume they have to get better and simply improve. If the game gives you the feeling that you're good by clearing content one after another, then kick your ass much later, you'll just feel like the game is being cheap.

    It's like making a platform game with 10 levels without any hazard, then designing the last level like a bullet hell.
    Quote Originally Posted by RiyahArp View Post
    Hyo talks about the vault as a good example of difficulty...if you did it a hw launch it was not a fun thing at all
    I really liked the Vault at launch...but for my wife, it was her first dungeon failure since the first Stone Vigil, and she got a little traumatized by it...until we tried it again and it went well because she improved.
    (5)
    Last edited by Reynhart; 09-13-2018 at 08:01 PM.