making it harder at low levels just means they get their butts kicked earlier. Hyo talks about the vault as a good example of difficulty...if you did it a hw launch it was not a fun thing at all, and the saving grace was you didn't have to do it again once POTD launched, (as well as nerfs.) they even nerfed garuda story at one point. Brayflox hard last boss will murder people even now.
I think someone needs to, when they do the usual ask Yoshi thing, ask him about difficulty.
Because we as players have so many different perspectives, and only he actually can see how we do. I think a lot of the problems we have is because he never really uses data any more, like the old censuses. I mean we new Gordias was a problem because of the census clear rates for example.
I tanked an Ifrit Hard tonight where both healers died. I actually do trial as my relaxing thing, sometimes 10 times or more a night. Only takes ten minutes a pop or so usually. Yeah, people wipe on the chrysalis, tanks don't know to stand in circles, dps stand in circles instead. healers do, etc. Things like on Ravana hard, people don't know you can dodge the second and third hits of his little slashing attack, or that prelude means away and slaughter behind. Shin has people repeatedly wipe on the first tidal wave.
Yeah, people struggle.
You'd filter out a lot more players before they reached endgame. People would quit, and this game already has churn issues. Maybe those that remain would be a little better, but savage would still be unappealing and you'd still complain about people in roulettes and pugs.Imagine what it would be like if this game actually required players to think when they were doing content, instead of rolling their face along it. Everything from level 1 to Royal Menagerie (with very few exceptions) is easy and requires nothing more than the barest of minimums from players.

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