Results 1 to 10 of 1204

Hybrid View

  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by TaiyoShikasu View Post
    Possibly unpopular opinion, I don't know: Dungeons gradually increasing in difficulty is something that has existed since the start, it's just wildly inconsistent.
    The issue I have is with the inconsistency (on top of them also nerfing older content when newer content comes out, but that’s another post). That, and how everything just returns to Baby Mode once you reach level capped dungeons.

    The Vault is still pretty next level increasing in difficulty from what parts of The Aery require actually paying attention, it's just what comes after begins to taper off. Great Gubal Library should've saw another increase, but instead not so much. I don't remember most of the level 60 dungeons.
    In terms of level 60 dungeons, from what I can remember at launch, Saint Moccianne’s had a bit of difficulty to it (particularly the pull with the honeycomb wall). The only level 60 dungeon that truly had teeth to it was Baelsar’s Wall (saw that first pull and the second boss murder lots of parties), as well as the final boss of Sohm Al (Hard) (lol at the tanks eating Deadly Thrust without a cooldown and promptly hitting the floor). But, again, there were so many other level 60 dungeons that had barely any bite to them. The level 70 dungeons suffer the same—Bardam’s Mettle, Doma Castle, And Castrum Abania all hit harder than most pulls in the current 70 dungeons (last pull in Hell’s Lid aside; those snake things have wicked autos and cleaves).

    Stormblood dungeons are the same with the difficulty increasing at Bardam's and gradually goes from. Although most of that difficulty comes from mobs hitting like trucks rather than mechanics.
    Again, I’d love to see more difficulty added to dungeons, and I’ve always said that the “expert” dungeons should be harder than the leveling dungeons. Things should have more than just harsh autos to them.

    As for tanking on BRD, I’ve been there many times. If I can live through tanking bosses in 70 dungeons, there is a serious issue with how hard they actually hit.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Again, I’d love to see more difficulty added to dungeons, and I’ve always said that the “expert” dungeons should be harder than the leveling dungeons. Things should have more than just harsh autos to them.

    As for tanking on BRD, I’ve been there many times. If I can live through tanking bosses in 70 dungeons, there is a serious issue with how hard they actually hit.
    Seriously lol. I think it's about time they just changed the name and remove the word "Expert" entirely. It's stupid at this point that it even has "Expert" in it as none of the dungeons are difficult in the slightest and none of them require expertise. Just call them Duty Roulette: Daily Endgame Dungeons or Duty Roulette: Daily Genesis Dungeons. Then if we ever get actually difficult dungeons, they can call THAT the expert roulette.
    (2)