
Originally Posted by
Zojha
...Why not? Do you know what MMR (Matchmaking Rating) is and what it does? A competitive PvP game is only as "difficult" as your opponents make it and players are typically matched with/against people of similar skill via MMR. So you don't need to adjust to the difficulty if you don't want to, the game will adjust the difficulty to suit you.
What you are doing is expecting the players to cater to the game, rather than the game catering to the players. That's incidentally exactly what Yoshida does when he tells you to "Please learn how to do that" about grinding in Pagos. And I'm not sure about you, but I didn't "learn how to do that", because I didn't find it fun. I simply skipped Eureka entirely and play something more enjoyable in the meantime. It's no different with difficulty.
That said, it is indeed the case that not all content, or all games, are for everyone. You pick your audience by catering to them. A game like Dark Souls is marketed as unforgiving from the start and caters to people who like such an experience quite well - as a result, most of its players are happy with it. Players who prefer something easier will likely not pick it up, play other games instead and be happy with that.
And trying to change the audience halfway through is bound to lead to alienation and issues. As it stands, if someone doesn't enjoy wiping in a lvl 20 dungeon, this game is, in fact, for them, because the chances of it happening are close to zero. Changing it means that the game is indeed no longer for them, but rather a different set of people, so the players you already have leave and new players come in. You better make sure that's worth the trade.