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  1. #1
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Vaer View Post
    What numbers you see don't really matter too much in the grand scheme of things since they tune things based on ilvl (expected damage/healing output/eHP, and they'll increase the boss HP and amount of damage they do and scale them appropriately). The high potency attacks have long cooldowns or have some sort of drawback to them.
    I will say though that psychologically it does start feeling meaningless when basic auto attacks from monsters are doing 10k damage or something, I like smaller numbers because it makes it easier to gauge the strength and effectiveness of each attack and buff and things like that.
    Sometimes after I die to a tank buster for like 56k I have to go into my character screen to check if I got one shot or not, or if it was even mitigated, because I don't know my exact HP value since it's so high at this point.
    What's the point of having numbers if you can't quickly gather the information you need from them? Most games nowadays feel like they use numbers as a way to inflate your own ego rather than actually be useful.
    (2)

  2. #2
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ameela View Post
    I will say though that psychologically it does start feeling meaningless when basic auto attacks from monsters are doing 10k damage or something, I like smaller numbers because it makes it easier to gauge the strength and effectiveness of each attack and buff and things like that.
    Sometimes after I die to a tank buster for like 56k I have to go into my character screen to check if I got one shot or not, or if it was even mitigated, because I don't know my exact HP value since it's so high at this point.
    What's the point of having numbers if you can't quickly gather the information you need from them? Most games nowadays feel like they use numbers as a way to inflate your own ego rather than actually be useful.
    Honestly, I wish they had a death recap after you die that shows you the last like 4 or 5 hits of damage/actions you used so you can see what killed you. I think in general it is definitely psychological, but it is on purpose so they can have higher tuned difficulties (due to having a higher rdps requirement which means you might need better gear to inflate your numbers to beat the enrage(s) and gear checks), and on the flip side, if they made gear that barely was an upgrade I think less people would bother even getting it. This eventually inflates numbers up to thousands, hundred of thousands, etc when you keep piling on 10% here and there on top of already large numbers.
    (4)
    Last edited by Vaer; 09-28-2018 at 03:24 AM.