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  1. #891
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Reynhart View Post
    Considering every content gets nerfed to the ground every time someone complains, I'd say the game itself is designed to give them a pass...
    Thankfully not every time. Weeping City and Dun Scaith remained unnerfed throughout Heavensward, as did Final Steps of Faith. And they haven’t nerfed Royal Menagerie or Castrum Fluminis yet despite the whining about it (Royal Menagerie specifically is pretty bad). I can only hope they follow this trend, and hopefully release other pieces of content that do pose a challenge, so hopefully player skill can increase as oppose to decrease.

    Quote Originally Posted by Magic-Mal View Post
    Exactly, it should be FFXIV that teaches the players the most basic things. The game's only attempt at teaching anything is Hall of Novice and it only teaches extremely basic group dungeon mechanics. It doesn't go into anything about the stat weights for STR or DEX, it doesn't tell you about the best materia for your class/job, it doesn't tell you about healing/Regen aggro, it doesn't even help with a single mechanic to be found in the game. Not even in the slightest. FFXIV teaches the player absolutely nothing. I blame not only the player, but FFXIV for it's lack of teaching of the actual game. And no the Novice Network and random 500 person FCs aren't an excuse for the devs to be lazy about it.
    To be fair, the Hall of Novice occurs at level 15, so things like Regen aggro will not apply to healers, though they can still caution about how overhealing should be avoided, as well as provide an aside about each specific class’ preferred main stat.

    I’ve always advocated for addition of more of these—
    1. Hall of the Intermediate (Level 30): helps players with the basics of their new job; explains things such as basic rotations (single-target and AOE), things like tank stance and when using an aggro combo may be necessary, things like DoT upkeep for jobs that have it, and another explanation about the types of gear and stats that players should look for.
    2. Hall of the Intermediate-Advanced (Level 50 & Level 60): helps players with a basic level 50/60 rotation; explains key aspects of each job that they should know at this level.
    3. Hall of the Advanced (Level 70): helps players with optimal rotations and basic openers; includes more information about stat priorities (including substats).

    More information needs to be readily available in game (with regards to things like rotations and openers), rather than continuing to rely on third-party resources. Third-party resources should only be used when one is seeking advanced techniques and optimization, in my opinion. The basics should be included in this game by default.

    This isn’t me advocating for handholding—players are always responsible for their own performance; this is just me wanting to find a way to help educate the playerbase in a more direct fashion. I think player performance would increase if more resources were available within the game in addition to the outside resources one can already find.
    (2)
    Last edited by HyoMinPark; 09-13-2018 at 05:06 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #892
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    The last Royal menagerie i had tonight had one tank leave after a single wipe, with the replacement complaining loudly for even being in it. I'd love to see them raise difficulty, if just to watch the carnage as people leave as soon as the difficult trials come up. It would make the reaction to Pagos seem benign by comparison. The amount of times I've come in progress or left to switch to tank or healer than requeued is pretty large considering how much we outgear hard content by now.

    It would be the casual version of you all dealing with PUG parties for ex and savage.
    (0)
    Last edited by RiyahArp; 09-13-2018 at 05:21 PM.

  3. #893
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    The last Royal menagerie i had tonight had one tank leave after a single wipe, with the replacement complaining loudly for even being in it. I'd love to see them raise difficulty, if just to watch the carnage as people leave as soon as the difficult trials come up. It would make the reaction to Pagos seem benign by comparison. The amount of times I've come in progress or left to switch to tank or healer than requeued is pretty large considering how much we outgear hard content by now.

    It would be the casual version of you all dealing with PUG parties for ex and savage.
    Lol you'd just give the new players and the less capable an even bigger hell. "We" would just leave all the same.
    (1)

  4. #894
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by JohnSpawnVFX View Post
    Lol you'd just give the new players and the less capable an even bigger hell. "We" would just leave all the same.
    I actually thought they could do it, in a sort of "Empire Strikes Back" way, where it's hard and losing is the intended end to the storyline. So you have the hard fight, but you don't actually need to beat it to see the story, it just changes the defeat slightly if you do. But really, i don't know what would happen if they did. I wasn't hear with the big abandon pharos sirius thing, but I get people leaving steps of faith hard still sometimes. I mean you can just dps that.
    (0)

  5. #895
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Thankfully not every time. Weeping City and Dun Scaith remained unnerfed throughout Heavensward, as did Final Steps of Faith. And they haven’t nerfed Royal Menagerie or Castrum Fluminis yet despite the whining about it (Royal Menagerie specifically is pretty bad).
    It's true, but I think it's already too high a level to start learning how to play properly. People should be challenged at 50. Still better than nothing...
    (2)

  6. #896
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reynhart View Post
    It's true, but I think it's already too high a level to start learning how to play properly. People should be challenged at 50. Still better than nothing...
    Why yes, I would love to see a Chrysalis EX. What could go wrong?

    You guys really need to spend a few nights just doing trial roulette over and over sometime. Just watch the newbies, and imagine what it would be like if Susano was even harder. Imagine if they reverted Ultros to "you need to get all three imp punches on Typhon or its a wipe." We're literally doing hard trials at maybe 1.5x the original HP, and people still get flattened. I kind of wish they would just because it would be absurd, but I think you guys need to really get out of the box some.
    (0)

  7. #897
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    Why yes, I would love to see a Chrysalis EX. What could go wrong?

    You guys really need to spend a few nights just doing trial roulette over and over sometime. Just watch the newbies, and imagine what it would be like if Susano was even harder. Imagine if they reverted Ultros to "you need to get all three imp punches on Typhon or its a wipe." We're literally doing hard trials at maybe 1.5x the original HP, and people still get flattened. I kind of wish they would just because it would be absurd, but I think you guys need to really get out of the box some.
    I too think they should reduce this game to "Push one button over and over to win and get my shinies and cutscenes".

    What, that's reducing your position to a ridiculous extreme? But by your own standards that's perfectly fine.
    (3)

  8. #898
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dualgunner View Post
    I too think they should reduce this game to "Push one button over and over to win and get my shinies and cutscenes".
    I did make a serious point there. If you think harder is better, I would suggest doing a lot of trial content, and watch how often they wipe, you come in progress into a duty, or just how often newbies lay on the ground. Now imagine you just made the game decently harder at 50 up, more harder than trials are now. Like spend a night or two doing tsukuyomi as a non raising dps job. You guys always assume everyone is going to be like you and like it being harder, or they will just do well at it. People want it harder, but they really assume they will still one shot it if push comes to shove.

    I mean...look, people try and do minimum ilvl parties for the challenge, and good lord, trying to fill those is ridiculous. Because people know that people will wipe ridiculous amounts on any hard content, and a lot want to be one and done rather than wipe repeatedly for the challenge. I was actually going to write a post tonight annoyed at how many people would just leave roulette hard mode content, if it wasn't one and done. I don't think that problem is going to get better if it gets harder.

    I mean...do Hydra. he has all of two mechanics, maybe three. 1. don't stay in the center of the arena, so you dont have ice or fire there. 2. Run to the center of the arena to avoid fear itself. 3. Somebody kill the wyvern. People fail all three mechanics! Steps of Faith Hard, people will still do the 2nd and third dragonkillers before snares and make him dodge. Titan hard, someone is going off the edge once per run. Ramuh, someone is going to be tethered till he dies or they do, a good part of the time. Somebody is going to die from ifrit's triple rush. If they do make it harder it's going to be funny.
    (1)
    Last edited by RiyahArp; 09-13-2018 at 06:59 PM.

  9. #899
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by RiyahArp View Post
    Why yes, I would love to see a Chrysalis EX. What could go wrong?

    You guys really need to spend a few nights just doing trial roulette over and over sometime. Just watch the newbies, and imagine what it would be like if Susano was even harder. Imagine if they reverted Ultros to "you need to get all three imp punches on Typhon or its a wipe." We're literally doing hard trials at maybe 1.5x the original HP, and people still get flattened. I kind of wish they would just because it would be absurd, but I think you guys need to really get out of the box some.
    Though I've backed way off on saying this for a long time, but even you have to admit that, especially at this tail end of 4.3, you have to be seeing more and more terrible players. You know, the ones that tend to shine after the majority of good players move on to other things that are not raids and ex fights. The git gud mentality definitely applies at the end of a patch cycle, when players who can no longer get carried start showing up. There's not really a reason why a large portion of players, save for 1st timers, are STILL incapable of dealing with Tsuku fans, as the latest example. I saw it the other day, multiple times, in multiple DF parties.
    (2)

  10. #900
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RiyahArp View Post
    Just watch the newbies, and imagine what it would be like if Susano was even harder.
    Like HyoMin said, recent content wasn't really nerfed (Yet), so you end up with people rolling over everything for more than 60 levels suddenly getting their ass kicked by trials like Susano or Royal Menagerie.

    That's especially why the game should challenge them sooner. I still can't understand why Steps Of Faith was butchered when all you had to do to win was talking to your party to assign people to cannons, chains and dragon killer.

    Oh, and we have to take into account that some newbies also bought their way to level 60, so they literraly didn't learn anything before Stormblood.
    (5)
    Last edited by Reynhart; 09-13-2018 at 06:44 PM.

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