Quote Originally Posted by Hamada View Post
Having flaws in older games is not an excuse to bring them back in the name of nostalgia. Yesterday I was trying to finish my log but I couldn't because I could not find a group with my level. Making a game unplayable in the game of nostalgia is not a wise business model. Also note it worked better in the past because it had a way higher population at any given point. The idea is not practical for FFXIV and it simply does not work. Even ffxi later came out with level sync to combat that flaw, something people where asking for in the first Eureka, but for some reason ignored the player base despite it being heavily asked for. SE needs to be stop being out of touch with its user base.
And let's not forget that you had the entire pool of players to build parties with, and multiple jobs at different given levels which extended the possibilities a great bit.

We have a pool of 144 people and the instances make absolutely no effort to distribute players by level or in any meaningful way. 144 sounds like a lot, but when every player has exactly one elemental level (as opposed to XI and even outside Eureka where every job is leveled individually), you get one shot to be within level range of any other given person before either they outlevel you or you outlevel them.

SE just doesn't think ahead which is baffling, considering they had 15 years of this to learn from.