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  1. #1
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Souljacker View Post
    I'm really stretching my memory here but I can't think of a single camp that is anywhere near the level of unforgiving with mob placement, spawns, or terrain as this new map.
    Garlaige Citadel.

    The RMT used to MPK you with Serket if you exp'ed there. Players often mpked by accident the camp at the zone if they had to flee the lower camp. It was a multilevel map with undead that would blood aggro, and you had to drop down often. FFXI wasn't all relaxing either; just trying to navigate to any camps in yuhtunga except the zone ones was a hassle, because the jungle was maze like and the maps didnt show connections.

    FFXI was pretty stressful too, just saying.
    (1)

  2. #2
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RiyahArp View Post
    Garlaige Citadel.

    The RMT used to MPK you with Serket if you exp'ed there. Players often mpked by accident the camp at the zone if they had to flee the lower camp. It was a multilevel map with undead that would blood aggro, and you had to drop down often. FFXI wasn't all relaxing either; just trying to navigate to any camps in yuhtunga except the zone ones was a hassle, because the jungle was maze like and the maps didnt show connections.

    FFXI was pretty stressful too, just saying.
    There were only a handful of places to camp - either upstairs on bats\beetles in the two safe spots (Entrance and locked door) that were very far from any of the undead, or on the beetles downstairs again which were not near any undead and were certainly not near Serket. I don't know where you were xping but in the 13ish years I played that game I can count on no hands the number of times I died to either Serket while leveling or blood aggro from the wights while leveling. If you were camping near either of those places you weren't doing it right. If you were 'dropping down often' you were there for another purpose and not to level. Maybe you are remembering getting genkai items there? I recall bomb coal being in there.

    As far as getting lost in the jungles - you were on a chocobo. So how stressful could it have been? No one leveled there until 20+ so by then you should have had your license. If you had the airship pass before your license you were also doing it wrong.

    Maps in game didn't show connections, but like with many other things the players learned and filled in the gaps. I still have maps on my walls of how to get through places like that. So yes, it could be frustrating. Did you die and lose all your progress as a result of being a little turned around at the big downed tree versus the tunnel on the lower floor?

    No. That's the difference between XI and this new garbage. This new garbage is punishing with no remorse about it. XI was just an interesting place that the devs wanted you to explore and yes, maybe get lost in.
    (1)

  3. #3
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Souljacker View Post
    XI was a great game. I wish we could see more of what made it great come over here. I do NOT want this dev team's interpretation of it. They don't have a clue about their own game.
    I don't know how many former XI team members are on the current XIV team but I think director Yoshida at least is more a fan of Blizzard's WoW style. He was also very critical of Tanaka's XIV v1.

    For what it's worth, the hotfix notes mention that they plan to continue adjusting Pagos week by week from here on out. Yesterday's fix reduced enemy HP for the elemental conflicts which is a good start at least. Can do those as filler when you're not busy and get a chance at some loot.
    (0)

  4. #4
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Rufalus View Post
    I don't know how many former XI team members are on the current XIV team but I think director Yoshida at least is more a fan of Blizzard's WoW style. He was also very critical of Tanaka's XIV v1.

    For what it's worth, the hotfix notes mention that they plan to continue adjusting Pagos week by week from here on out. Yesterday's fix reduced enemy HP for the elemental conflicts which is a good start at least. Can do those as filler when you're not busy and get a chance at some loot.
    Yeah, maybe if I'm in the mood and on Discord chat with some folks that I enjoy spending time with I might do those enough to rack up a few of those potions, HQ. If those same pals are lucky I might do some monster slaying with them to knock out my challenge log and level a smidge.
    (0)

  5. #5
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Rufalus View Post
    I don't know how many former XI team members are on the current XIV team but I think director Yoshida at least is more a fan of Blizzard's WoW style. He was also very critical of Tanaka's XIV v1.

    For what it's worth, the hotfix notes mention that they plan to continue adjusting Pagos week by week from here on out. Yesterday's fix reduced enemy HP for the elemental conflicts which is a good start at least. Can do those as filler when you're not busy and get a chance at some loot.
    Everyone was critical of XIV v1 - and there was a reason. Did you play it? Tanaka's hands were tied. They wanted him to make the game as unlike XI as possible while still being like enough to XI that we would all switch over. The end result was that his visions were crushed, and we got a steaming pile of trash.

    Did YoshiP resurrect it from the ashes? Yes. Is this game better than it was? Yes.

    But when they add something and specifically say: "This content is for you, XI players. See here are some familiar mechanics and monsters that you loved from your old game" I expect them to at least have UNDERSTOOD what we liked about XI in those days and not double down on the worst aspects that we complained about for YEARS (and that were eventually fixed). And that means not trashing Tanaka's design, because whether you like it or not, his design was one of the first widely successful mmos.

    If YoshiP hates Tanaka's designs so much, then stay out of them because he completely misinterpreted them anyway. Make FFXIV and leave XI far in the distant past, because all he's doing is insulting those of us who remember.

    And until my sub runs out and I can't post anymore I will 100% remind everyone of what it was really like back then, because I remember.

    As an aside, of all the complaints people have had about Pagos, the one thing they thought NEEDED to be hotfixed right away was the stupid bunny fate? That was their takeaway? SE is completely out of touch. I have no high hopes for the rest of their hotfixes if that was their priority takeaway from our comments, both JP and NA.
    (8)

  6. #6
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,312
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    There's a big difference between "asking for free stuff" and "asking that content not be crap." They continually delay Eureka, content they advertised as casual and possible to solo, and it's released as something entirely different. People have a right to be upset and to complain about SE's actions in this, especially when people continually tell the company their problems only to be ignored. The most we got was a half-hearted wishy-washy response in the hotfix that they may or may not do something in the coming weeks. Their response to people's continued frustration is to once again ignore the complaints, which is another reason why people are irritated.
    (15)

  7. #7
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Good few day. Levelled to 24 from 23 yeasterday. Hit 24 and logged for the night. Started today and hit 26 before logging. However, 27 requires over a million xp so might take me a while to get that one. As for nms I done 4 over 6 hours. 2 ash dragons. The worm and snow queen (this was the last one I done before logging tonight and got me to 26) compared to anemos that's pretty rare. Louhi spawned once afaik that entire time
    (0)

  8. #8
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    This hotfix was a pretty weak response to all the complaints. Sorry Yoshi, it's going to take more than reducing the HP on the bunny fate to get me to go back in there.
    (8)

  9. #9
    Player
    Kalinas's Avatar
    Join Date
    Dec 2013
    Posts
    149
    Character
    Kalinas Luminas
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    This content is just gross. It feels like pure padding to stall for time until the next big patch.

    I've done multiple 2.0 relics while current and same with 3.0 ones. I'm no stranger to grinds, but Pagos just isn't fun...it's frustrating. They literally cut the map in half between high and low level players. There is no way to get around the map easily as SE decided to put the first teleport shard at 20, 2nd at 21, 3rd at 30, and 4th at 32, mounts at 35. You can't even get a Pagos Fairy for the buff most of the time because they spawn in high level areas. There's no way to really play with friends if you're at different elemental levels. The bunny thing is ridiculous cause it sends you to high level areas if you do get a group to kill the fates.

    You have to do the same movements nonstop...I raid and even prog isn't nearly as punishing on my hands compared to Pagos. The white background also makes my eyes and head hurt after awhile (even with blue light reduction enabled on my pc).

    Also people are getting kinda toxic. There are groups who will kick a person who has to afk for a min or dc's. I've seen people also lol'ing in shout at players asking for rez's. I've been sniped at in party chat because I took a min to relay quest info to someone in shout and wasn't dpsing. Then I saw someone being told not to run down the hill to rez someone until the chain was complete. NMs, if they pop, are almost pulled right away, so good luck if you're trying to run across the map. It's not the ffxiv community I've known for the last 5 years.

    Not saying that this is everyone...twelve knows I've had my levels saved by some amazing players who went out of their way me and I've done the same. I just don't like where this is going.

    This content isn't pulling the community together as much as even Anemos did in it's own way. There's is just such a focus on the grinding down of mobs for exp that people are turning into rotation machines. No more banter or time to talk to your party since you might drop the chain. I don't even want to get into the kettle of light stuff...

    I'm pretty sure that big, tall white mountain thing we see in the middle of the Pagos map isn't actually ice, but salt cause SE likes to troll us.
    (11)

  10. #10
    Player
    Soupa's Avatar
    Join Date
    Oct 2015
    Posts
    261
    Character
    Soupa Eptco
    World
    Coeurl
    Main Class
    Scholar Lv 80
    I'm level 29 and its been a week and I haven't done my challenge logs yet this week. I have a full time job before anyone asks. Content is fine and all I've been doing is grouping/chaining with friends and talking in discord about dumb things in my free time. Its been fun for me so far. Kinda glad the train is dead, got tired of afking.
    (2)

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