I'd just like some choice in Pagos. You like grinding chains non-stop? Go for it. You like being social while riding the train? Go for it. Both groups can be satisfied. Having the NM train doesn't take away from those who like to grind.



I'd just like some choice in Pagos. You like grinding chains non-stop? Go for it. You like being social while riding the train? Go for it. Both groups can be satisfied. Having the NM train doesn't take away from those who like to grind.


I just want the grinds to be more reasonable. If you only do the challenge logs you should always get a max of 3 lvls unless you are under lvl 10 in which you should get 5 lvls. So if you are leveling from 20 to 35 it should only take you 5 weeks max with just doing the challenge log. It should not take you 2-3 months to get there. I'm only lvl 23, roughly half way to lvl 24, and that's from 2 weeks of challenge logs only. Why the grind SE?
I'm just going to put these slides here to remind you to check yourself before you wreck yourself.
◆FINAL FANTASY XIV Hotfixes (Aug. 13, 2018)◆
■The following adjustment has been made.
・Lowered the HP of the monsters that appear in the F.A.T.E.s "Down the Rabbit Hole" and "Curiouser and Curiouser".
*Regarding "The Forbidden Land, Eureka Pagos", adjustments will continue to be implemented in gradual order, through next week and beyond.
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eureka pagos is really boring,
grind, grind grind and grind.
nerfed too hard fates train is really bad for all the players who have to work,
and light farming is too random, too long and boring .
I hope square enix will not continue that eureka way , anemos was fine but pagos ,...



I think they're having trouble finding the right drop rate for this stuff. Anemos glam and minions were so common that the market value became zero. Pagos went the other way and made things so rare that there are either none listed on the market or a few at 100+ million cost despite the high intensity first week of 80+ hour grinding done by a large amount of people. I did the bunny stuff a dozen times in a row and got the dud prize every time (materia v from bronze chest, materia vi from silver). Haku cluster there are no listings and no sale history on my world marketboard; the mats to craft it are either missing too or a few listed at 85+ million each. Personally have not been lucky enough to receive eye cluster mats, speed belt, happy bunny card yet (I am lv35 with 1 elemental weapon). Have not seen cassie NM spawn ever so the cassie earrings and minion are out of the question; there are not enough people interested to attempt spawning the battle I guess since it requires lv40 enemies but is not related to weapon progress like Louhi.




It has honestly left me a bit disillusioned with the game. I was prepared for Anemos 2 but it's not even as good as Anemos was...




As someone with a reasonably successful career in game design and development. The thing that really strikes me with Pagos is just how many systems have been put in place to hinder and obstruct the player from playing in a manner that came naturally in Anemos. On the flip side of the coin, very little effort (Mutations) was made to encourage players to actually tackle the content in the way that SE envisioned.
This coupled with the near complete lack of rewards vs the effort (primarily time) required has me staggering at Yoshida's complacency towards his playerbase with this content.
The most telling thought for me is to ponder about how successful Pagos would have been if the Relic wasn't gated behind it.


I mean, I kind of wonder if the whole recycled instance thing isn't just another part of killing the train. If instances aren't truly fresh, it makes the trackers a lot less valuable and further obfuscates NM spawning, making it much less useful to specifically target NM spawns instead of just submitting to the will of SE and settling for mob grinding.
At this point I feel like a better design would've been to get rid of the NMs and give you some other ways to get what they're dropping. There's really no reason to leave in a functionality the developers so vehemently oppose.
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