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  1. #11
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    One thing I noticed in the last few days is how this system fragmented the player base:

    - The NM train is nefted, so this leads to people have to chain grind for lvl. Now this can be argued it's the way meant to be played, but there are a couple issues with this.

    + You want to kill the highest lvl of mob your lvl allowed, and right now it's 5lvl above (for tank) and 6lvl above (for DPS) for optimum return. The exp gain killing just one lvl higher mobs is too significant for such a long grind to be ignored.
    + And to keep up the chain, you need everyone to be just within 1lvl below or above. I.e 24-25, 29-30 ...etc... more and it's not worth it for the higher level, and less means you're dragging the party down.


    So this system is even more restrictive, harsher than the old open world FATE system in ARR. At least with the old NM train, people are more tolerated toward level difference, hell I even saw people trying to accommodate lowbie to get them up to speed. But Pagos system now only encourage people to be as ruthless as possible. Can't blame the players, the system specifically make you play like that.

    https://imgur.com/a/YzL8N1k

    For example, right now there are 8 different group for different level range all unfilled. (One is mine, and we're been there for 30min).
    (6)
    Last edited by Raven2014; 08-12-2018 at 03:15 AM.