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  1. #1
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,843
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Pictomancer Lv 100
    I was really hyped for Pagos but after first day found it very boring and complete waste of time. I like the first eureka way better. At least there doesn't take no hour plus to spawn a single nm. If had to rate it 1 out of 10 I would give it a rating of 1.
    (3)
    Last edited by hynaku; 08-09-2018 at 01:36 PM.

  2. #2
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    I don't think it's so much the aspect of the grind itself as much as it's like...
    The grind feels so rewardless

    Day one I had the challenge log to do which was not terribly painful and saw a couple NM spawns to break up the nothingness

    but then day two once that was gone... It was like spending 1.5-2 hour periods in there just killing mobs. Not seeing any NM's, no challenge logs to watch and complete, no loot dropping to go open up, no quests to follow and see. Just sitting in a little white patch killing the same thing over and over while the "NM train" was nearby fruitlessly trying to spawn a boss. Then when It's time to do something else, All i see is less than 10% of a single level and nothing else

    It just feels bad doing it and leaves me feeling bad afterwards for doing it
    (14)

  3. #3
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I suppose the slow level grind doesn't seem as bad if you think of it as the replacement for the most severe parts of the zodiac/anima steps. Some of those grinds pre-nerf were extremely slow. The alternative to raid weapons has always been tedious stuff we grind begrudgingly since ARR. I think adding more interesting things to do within Eureka would probably mean sacrificing something from other parts of the game so they have more time to work on it, or longer waits between patches.
    (2)

  4. #4
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Rufalus View Post
    I suppose the slow level grind doesn't seem as bad if you think of it as the replacement for the most severe parts of the zodiac/anima steps. Some of those grinds pre-nerf were extremely slow. The alternative to raid weapons has always been tedious stuff we grind begrudgingly since ARR. I think adding more interesting things to do within Eureka would probably mean sacrificing something from other parts of the game so they have more time to work on it, or longer waits between patches.
    But didn't they already sacrifice things? Wasn't that the reason given for less dungeons? Not that I would ever miss a dungeon in their current form, mind you, but that's beside the point. The point is they said they were sacrificing things so they could give us more varied and interesting content. Where is it?
    (15)

  5. #5
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by MomomiMomi View Post
    But didn't they already sacrifice things? Wasn't that the reason given for less dungeons? Not that I would ever miss a dungeon in their current form, mind you, but that's beside the point. The point is they said they were sacrificing things so they could give us more varied and interesting content. Where is it?
    Eureka series being multiple new instances to explore is a lot more dev resource heavy than the Anima series which added no new instances/battles, so that's the biggest something versus nothing comparison. Yoshida claimed that they increased resources put into the MSQ (that 4.1 Lakshmi battle at Ala Mhigo for example). I don't miss dungeons either.
    (0)

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rufalus View Post
    I suppose the slow level grind doesn't seem as bad if you think of it as the replacement for the most severe parts of the zodiac/anima steps. Some of those grinds pre-nerf were extremely slow. The alternative to raid weapons has always been tedious stuff we grind begrudgingly since ARR. I think adding more interesting things to do within Eureka would probably mean sacrificing something from other parts of the game so they have more time to work on it, or longer waits between patches.
    Considering Eureka is supposed to be a highlight of Stormblood, it'd be a smarter investment to shelve something else and make it better than the disaster we currently have.
    (13)

  7. #7
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Eureka Pathos would be more accurate
    synonyms:tragedy, sadness, pitifulness, piteousness, pitiableness, plaintiveness, sorrowfulness

    Is this what the game has come to?
    Developers spending time on this type of mindless junk, instead of dealing with the slowdown in msq content.
    (12)

  8. #8
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Maybe the relics shouldn't be in battle content? Since I've been playing this game everyone complained about each step so far. If the combat is boring then maybe they should put it behind something else. Cause changing the combat is never going to happen. Eureka for example is something I think works better in an action combat game like Tera or monster hunter, where the combat is why you play it. Sadly xiv's combat isnt as deep as those too and making a zone nothing but a fight log isnt helping this game.

    That's my thing I guess after thinking it over. I think if it wasnt battle content it'll been recieved better.
    (5)
    Last edited by ko_; 08-09-2018 at 03:05 PM.

  9. #9
    Player
    DuskTS's Avatar
    Join Date
    Oct 2015
    Posts
    217
    Character
    Cupid Duskysquirrel
    World
    Phoenix
    Main Class
    Gladiator Lv 90
    It's a grindy grind. Smart people will wait until it is nerfed and has an actual fate train. Smarter people aren't even subbed to this game.
    (12)

  10. #10
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DuskTS View Post
    It's a grindy grind. Smart people will wait until it is nerfed and has an actual fate train. Smarter people aren't even subbed to this game.
    Or playing WoW or Warframe or getting ready for Monster hunter: World
    (3)
    When you see someones glamour with non matching boots

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