If only the dev team would stop having their head up their ass and listen to the NA/EU community for once.
What is Pagos supposed to do? At the end we are gettin a weapon only good for glamour because most of us either have the Diamond Weapons or the upgraded Tomestone weapons. Then we also have the Tsukuyomi and the HoH Weapons who also have a quite passable ilvl.
A casual player - let's say someone who does not do Savage Raids - already has the upgraded tomestone weapon. They are casuals. They don't want to spend 6 hours a day getting carpal tunnel syndrome for a weapon that is only barely better than the one they already have because they play the game CASUALLY
SE, when we said GLAMOUR IS THE TRUE ENDGAME this was NOT what we meant!
I work full time and I took a week off when Pagos came out and after a week of playing more than average I am only around lvl 24. And I did the whole ideal exp grind + challenge log in a group thing.
But that was my week off. Next week when I have to work I'll only have time to play around 2-3 hours a day at max and I am not the only one that has that problem because we fall behind MASSIVELY. Pagos actively discourages you to help lower level players out because you get such a huge penalty for having someone who does not optimal damage or is a few level lower as yourself. ELevel did not really mean anyhting in Anemos because the Fate Train - while flawed - provided you with a good way to catch up, socialize, have some sort of fun, and work together with other groups. Pagos is just...mob grinding.
I'll repeat what I said in another thread. Pagis is not Difficult. Pagos is very easy. Pagos is mind numbingly easy. The only thing that makes it 'hard' is finding the time in your life to do it for a piece of glamour that might look good in a later stage because stat wise it will be obsolete in a few weeks.
Whoever designed Pagos, whoever sanctioned it, and whoever thought this was a good idea needs to sit down and grind in that bulls*** for hours only to die trying to make their way to a fate and have NO ONE come to rez them because everyone needs to keep their chains or else they'll lose their progress. Then they should have to respawn and delevel, losing all the progress they made in those hours.
It's not fun. I pay for fun. I pay for a challenge, that's why people love savage raids. They are challenging, fun, and offer an adequate reward. Pagos is easy, unfun, LONG, and just EXTREMELY PUNISHING with no sense of progression
How to make it better?
- Get rid of the death penalty, seriously.
- Increase the NM spawns to make a FATE train possible
- For the next part of Eureka MAKE THE WEAPON ACTUALLY WORTH GETTING OUTSIDE OF GLAMOUR
- include daily quests
- Don't make it punishing if you help other players out.

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