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  1. #1
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    worst thing are those terrible chains, why only 30, why reset them and not let em on 30 at least, why the timer, we cant even fuckin talk anymore.... basically we are supposed to attack non stop and MAYBE gettin small breaks every 30 mobs... now tell me how to not burn out >_>
    (9)

  2. #2
    Player
    Mixt's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    378
    Character
    Mixt Bell
    World
    Lich
    Main Class
    Paladin Lv 80
    Something that annoys me: The light farm.

    That bloody kettle won't kill, no matter how many mobs in my level range i kill i get nothing.

    Only NM's ever give anything, and even then only feeble light.

    Is it just the RNG spitting at me, or am i doing something wrong here?
    (1)

  3. #3
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mixt View Post
    Something that annoys me: The light farm.

    That bloody kettle won't kill, no matter how many mobs in my level range i kill i get nothing.

    Only NM's ever give anything, and even then only feeble light.

    Is it just the RNG spitting at me, or am i doing something wrong here?
    No, that's just how it works. Only NM will fill the kettle.
    (0)

  4. #4
    Player
    IsuzuSento's Avatar
    Join Date
    Mar 2018
    Location
    Limsa Lominsa
    Posts
    24
    Character
    Kokona Aoba
    World
    Faerie
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AxlStream View Post
    No, that's just how it works. Only NM will fill the kettle.
    No, that's not true at all. It's just that the light is more like Protean Crystals from Anemos. So, you can get them from killing mobs, it's just that if you're in a group that's killing mobs 5-7 levels higher than you have a better chance. I've heard suggestions that there might be bonuses as well, but no confirmation.

    I found that the proportion of light I got from chains was a lot more than the amount from NMs, but it's going to depend on which NMs spawn and your level. I'm only level 27, so that limits the NMs that give me light.
    (2)

  5. #5
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by AxlStream View Post
    No, that's just how it works. Only NM will fill the kettle.
    The vast majority of my light has been obtained from chaining enemies.

    Getting a higher chain count increases the chance of gaining light and defeating an adapted/mutated monster seems to guarantee a light gain, as well.
    (1)

  6. #6
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    idk, i kill one lv 24 demon alone -> light.
    i kill the very same demon alone -> no light.
    i kill a 22 mob -> light. kill the same again even with chain -> no light.
    I kill differnt mobs with different elements -> still no light.


    *sigh*
    (1)

  7. #7
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I give up. I played a little bit earlier, barely getting a handful of chain 30's on worms before the parties broke up, and then went back into Anemos after my shouts went unanswered. Did a paz spawn and then logged out of the game.

    I am just not having fun. I don't understand what they thought was going to happen here or how this was going to be sustainable beyond the first week. Without level sync, it's going to get top-heavy extremely fast. It took years for it to happen in XI because of the number of jobs to level and the length of time it took on average to level a job, but here? Hard core people hit 35 in two days. They won't even be able to share their camp knowledge and experience (beyond posting in a google spreadsheet on reddit) with any lower level players because they won't be playing together, and why would they want to anyway? At 35 there is no need to gain any more experience so there's no point to any more chaining. At least in XI if our high level friends came to help they could earn merit points. There's literally nothing here.

    In short, SE clearly has no idea what they are doing anymore. I don't often say things that extreme about individual people - especially people who are working hard to bring us content - but these people literally have no idea what they are doing. They didn't learn lessons from other games, they didn't even learn lessons from THEIR OWN GAMES. ALL of these issues were present in XI and eventually fixed. I am insulted that this is the content they brought us and tainted the name of XI with.

    Congratulations, SE. I'm tapping out too. I can't keep doing the same thing over and over again expecting different results. It's obvious that at this point there are no new ideas and you can't just ignore the past hoping it will be different this time.
    (18)

  8. #8
    Player
    TKSilver's Avatar
    Join Date
    Feb 2018
    Posts
    5
    Character
    Katherine Silver
    World
    Lich
    Main Class
    Paladin Lv 80
    As i see it, Pagos is a clear example of design intentions backfiring horribly:

    Design intention (probably): discourage "NM Trains" and possibly afk-ing
    Method: having NM spawns take longer, giving mobs more HP/damage (?) and increasing their xp (?)

    -> Result 1: players try to only form parties with at most a one level difference, making it difficult and frustrating to find a party.
    (as opposed to the "lfg fate train" -> instant invite in anemos)
    -> Result 2: since players focus on mobs of their level range, only small groups work on any given NM at one time, resulting in even longer spawn times.
    -> Result 3: as mob xp is greatly reduced if other parties pull, cooperation between parties is discouraged
    -> Result 4: long spawn times and the nature of the mob strength results in long stretches of monotonous gameplay (single target combat against regular mobs).
    -> Result 5: IF a NM spawns, most of the players have to run across the map, risking death and loss of xp, as they are scattered in their respective areas.

    In summary: The current state of Pagos makes it harder to form parties, discourages players from working together beyond the regular party size and feels horribly monotonous.

    The worst part: the design decisions didn't seem to have fun for the player in mind and just feel punishing for no reason. The NM train in Anemos, while flawed, was fun in some way at least since it provided frequent changes of things you fought (be it bosses or regular mobs) and allowed for a broad range of player levels in one party.
    (24)
    Last edited by TKSilver; 08-12-2018 at 09:08 AM.

  9. #9
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Currently 29 almost level 30.. I found eureka in general more tolerable the first week. The second week I was able to I drive friends around and at least see them die which was really fun but now that is dead.. 35 can't come soon enough.

    The 60 second chain timer is so tight you honestly can't even talk, hp is scaled really high so 30 chains take so long. Damage is also super high if you are fighting mobs 5+ levels above you, you won't even be able to talk as a Healer. Also if a chain breaks most likely people wil leave the party, if a chain does get to 30 most parties break up anyway. GREAT DESIGN RIGHT HERE!

    I dislike eureka train because of afkers being rewarded, I dislike diadem because of rng rewards but wow Pagos is on a whole new level of hate. This type of content has just been a big letdown.
    (6)
    Last edited by Jxnibbles; 08-12-2018 at 09:21 AM.

  10. #10
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    It's the worst, It's so slow. All the mechanics in it fight the design of the instance. It's been like this forever with these exploratory missions PoC.

    it's just weird. Instances in general have been established as when you go in the group is working together toward a goal. Even the alliance raids that have multiple groups. The exploratory and eureka have had this issue where all the player brought into the instance are no longer working together infarct they are competing for limited resources.

    This goes against the games general design and feel. It was tolerable in Anemos, because the NM had all the groups working together and they were plentiful enough that no one was that competitive with the mobs before hand so they all work together to spawn the NMs with no one minding sacrificing the experience the mobs used to spawn them.

    Now in Pagos, the NMs are far and in between so the mobs used to spawn them have become a limited and valuable resource. Groups are no longer working together they are competing to tag these mobs to get their groups experience resulting in groups sabotaging other groups to lay claim to an area. It goes against what this game has been trying to foster. The feel of Pagos is real slow and there is no cooperation in the instance anymore.
    (8)
    Last edited by Miles_Maelstrom; 08-12-2018 at 09:27 AM.

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