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  1. #31
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RiyahArp View Post
    That mindset got us lord of verminion.
    And I'm glad we got Lords of Verminion. Sure, it's not handled the best way, but it's something different. Now, if we could DF for LoV anywhere in the world (maybe only make the NPC battles/challenges GS only), it could help salvage LoV. The thing is, the game needs to have some variety. Sure, keep the base formula for the most part, but throwing curveballs like this crossover fight, LoV, etc, is required. It adds new things that people weren't expecting, and it helps keep the game fresh.
    (3)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  2. #32
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,800
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    I think it been way better if they just made it a fate like Odin and Ixion.
    (0)

  3. #33
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,730
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    But I want them to stop making fates like Odin and Ixion! They're too rare and hard to find.
    (4)

  4. #34
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    I didn't say that. I just don't want to see it as a model for hard content in the future. Nerfing was never mentioned. My point is more that it's not good content to base hard four man stuff on because of the gimmicks dominate the fight. I don't want them to say "oh, they like this a lot, hmm...lets do a hard 4 man, but make it a stealth mission! A jumping puzzle!" etc.
    Keep in mind that what you want, is not what everyone else wants. You may not like it and that's fine, but unfortunately, the game doesn't cater towards what you like. Personally, it would be interesting to see what else that they can do with 4 people as opposed towards 8 because let's face it...even in 8 player trials, you'll sometimes have 4 people who are dead anyways.

    And jumping to hyperbole and grossly unsuited exaggerations like "stealth" and "jumping puzzle" content for a harder 4 man isn't helping your doom and gloom case all that much here.

    You asking not to have 4 man content using Rathalos tactics IS saying that you want it nerfed because it's too hard or uncomfortable for you personally. You may not be saying the word "nerf" outright, but you are definitely insinuating it.
    (6)

  5. #35
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Please gate final SB MSQ behind Kugane jump puzzle!

    Meet Lord Hien on top of the Hostelry!
    (8)

  6. #36
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    That mindset got us lord of verminion.
    ... how do you even begin equating requests for more varied battle content with Lord of Verminion? The former is taking something which already works and testing it with smaller or larger party sizes and maybe more mechanical variation. The latter... is an entirely separate mode no one really asked for. Even those who did wanted a Pokemon styled combat arena, not an over-designed RTS with poor controls.
    (5)

  7. #37
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Paladinleeds View Post
    And I'm glad we got Lords of Verminion. Sure, it's not handled the best way, but it's something different. Now, if we could DF for LoV anywhere in the world (maybe only make the NPC battles/challenges GS only), it could help salvage LoV.
    that's already possible - for 2 YEARS!

    the fact you haven't noticed that tells a lot about how glad you are that we have LoV...
    (1)

  8. #38
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Oh no challenging content. Whatever shall I do? I know! Go complain on the forums!
    (9)
    Quote Originally Posted by AxlStream View Post
    You're good at the game? You're an elitist.
    You're using a parser to better yourself? Elitist.
    You're making suggestions on how someone can improve themselves? E l i t i s t.

    You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.

    This community astounds me at times.

  9. #39
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    909
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nihility View Post
    the go to 4 warriors party wouldn't be able to do it so easily would they, they have no healing or esuna afterall?
    Inner Beast
    Inner Release
    8 hits of regain HP
    Equilibrium
    Storms Path
    All first phase.
    Second phase is really up to the user.
    But yes, you can survive with a 4 WAR strategy, even without a healer present. You don't need to heal Esuna, since the burn is actually not as bad, even with 4 stacks.

    I've run WAR WAR PLD DRK
    WAR WAR WAR WAR
    DRK DRK DRK DRK
    And PLD PLD PLD PLD
    I've also run it as a full DPS RDM party and Melee party.

    Didn't have any issues whatsoever. Phase 1 is cheeseable with tank, and that's mostly because of the fact that Tanks can survive with no heals and no esuna. You don't necessarily need a PLD for any phase, but it's an extra added bonus. WAR WAR WAR PLD is the better of the strategy, only because the PLD can Hollowed Ground the Bull before the second phase. PLD or WAR in Tank stance can take the brunt of it, while 1 up top mounted and the others in DPS stance tanking. You also do not need to grab any adds except the Coeurl on phase 1 since everything else, Rathalos can actually kill with them being attacked constantly. Staying to the left of Rath's leg for most of phase 1 of the fight is the key to the fight. Also, avoiding his un-telegraphed fireball that he occasionally that he does, is about the most you need to watch out for. Otherwise, if he's facing you, that's you're que to pay attention and move. I do not raid with endgame content, but Monster hunter being one of my absolute favorite series, have taken a hand full (even more since I had to do 50 runs for the mount), of players, and turned them into hunters with some luck and some navigation of move sets. I've actually spoiled tanks the most since they prefer the run with tanks now, as opposed to dps and healers. Now, I will admit that the normal strategy with healer + tank and 2 dps may seem like a lot, but it's really not. You just need to have the HP to survive most of the move sets. Your party should have HP about 43k to survive most hits. This is from being one shotted by rathalos, should you not move in time. I advise everyone be at least 355 or 360+ for the VIT HP pool though.

    During phase two, you have two options:
    1) Stack together
    or
    2) Take your lumps (tanks only of course).
    ***********
    Option 1 - Stack mechanic
    Because you have 4 people stacking at once, you can reduce the amount of damage altogether. The group just needs to move as a pack is all and not shy away. If even 1 person decides to shy, you can instantly cart. This is assuming you're doing the traditional Tank Heal DPS DPS. If you're 4 tanks though, the damage is negligible. You can't even see it. Just need to prepare heals for the third hit.

    Option 2 - Tank only single stack. I'll explain this one since it's a little longer than normal:
    WAR players - With WAR's high HP pool in Defiance + Thrill of battle, you can actually pop those + defense CD > take the first hit > potion and take the next two. This reduces the amount of times you need to consider healing or popping a potion in that phase. By the first hit with Defiance and thrill of battle on, you should drop to about 20-30k hp. Use a potion here. Second potion, don't use till both hits have come through. If you're using defense CD's, you can easily survive with 99k HP and more. Depending on what your gear composition is at the time. I've never had to use more than 2 pots. This includes the burning tick after heal, which drops me down to about 66k hp, where deliverance would be about when in the stance. Between 60-68k hp. People say defiance doesn't matter, but I've run multiple tests on it and even with no HP regen on your tank in phase 2, you still get the additional DEF from Defiance stance + thrill of battle HP with a full heal at 95-99k hp, and can take 2 hits as opposed to one.

    PLD - If you're a PLD, using Sheltron + CD can reduce the amount of times necessary to use pots during the phase. If you have a DRK, the DRK is popping TBN on you, with you running sheltron, the damage isn't more than about 30% hp. This includes the burning tick. You should only need to use maybe 2 potions at most. 3 if you get below 40kHP + burn tick of 3-4 stacks.

    DRK - If you have a DRK, you can pop TBN + CD and survive without using pots the same. Even better if your PLD uses intervention on the player with the marker, and DRK pops TBN on top of that. Same with PLD strategy though.
    **********
    I've run it on DPS and Tanks strategy, with little to no deaths. A number of times 3 carts can happen. It's a monster hunter thing. But the overall strategy behind the non telegraphed fight, for most monster hunter players, (to some of us who have fought Rathalos in the games), it's not as bad as everyone is making it out to be. The only issue I've had with the fight, is that the gear itself, should've been monster hunter related. But this gear, while still cool looking, is better than anything they've had in stormblood so far. So I can't complain too much. Overall, a good fight for many monster hunter players, and mount achievers, with having the Rathalos mount.
    (6)
    Last edited by Elkanah; 08-11-2018 at 10:45 AM.

  10. #40
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    There is a minor about of BS, but the fight is easy as can be. You just gotta actually pay attention unlike anything in WoW. He will general target who he's about to try to hit. Otherwise you gotta learn his tells like you did for diresaurs and similar mobs with no telegraphs.

    In my clears we only die because of stupid stuff like being clipped into fire puddles.

    I won't pretend there is no BS, but this IS supposed to be a Monster Hunter fight, and those can have WAY MORE BS than this trial. If you don't know his tells, then go back to facerolling normal and watching his movements until you got it down.
    (2)

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