Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 139
  1. #21
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I do not agree entirely, i for one think we should have more 4 man harder content rather then less or no more at all
    (4)

  2. #22
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Though I haven't cleared it yet I did try it for one run. I thought it was pretty fun actually. My only issue is what is actually stopping us from continuing to fight anyway after 3 kos? Do our characters look at the screen, see duty failed and just give up because text told them to?
    (2)

  3. #23
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kaurhz View Post
    Besides you should welcome this content with open arms, it's fun, it's different, and to some it's relatively challenging as I'm not familiar with the combat of MHW.
    It's a bullfighting fight. It's not particularly unique; games like Resident Evil 4 or Gears of War have them too. It's just bullfighting in a game that isn't designed for consistent fast movement, over 8 minutes with only 3 lives. You also have to dodge with 3 other people.

    Quote Originally Posted by ko_ View Post
    What did people do in arcades when games were purposely hard and impossible?
    Either they died and just played as far as they could. since there was no continue system, they continued and brute forced the end with money, or they ignored it. Most good arcade games weren't impossible though, they just didn't have any real completion state. You didn't "win" games till the NES era usually, and you didn't lose them. That came later, and even then they weren't designed usually to be completely impossible to beat, as opposed to make you pay $2-3 for the total experience. The ones that were most people here forgot or never played, like most SNK games of the early Neo Geo era.
    (4)
    Last edited by RiyahArp; 08-10-2018 at 10:09 PM.

  4. #24
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    It's barely been a week since the content was released and already people are crying to nerf the fight?

    .....Really? Come on guys, if it's too hard for you then just don't do it then since clearly you have no business in doing it then?

    This is why everything is so stale and boring. We get something unique and challenging for once, that's way different than most fights we have had within the game, and people want it nerfed already because it's out of their comfort zone.
    (12)

  5. #25
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I for one hope we get more varied ex like this. 4 man, 8 man, hell maybe even a 24 man for the lulz. Worst case scenario the content fails and isn't done again, best case scenario we get new variations on content sizes.
    (4)

  6. #26
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sigma-Astra View Post
    It's barely been a week since the content was released and already people are crying to nerf the fight?
    I didn't say that. I just don't want to see it as a model for hard content in the future. Nerfing was never mentioned. My point is more that it's not good content to base hard four man stuff on because of the gimmicks dominate the fight. I don't want them to say "oh, they like this a lot, hmm...lets do a hard 4 man, but make it a stealth mission! A jumping puzzle!" etc.

    Quote Originally Posted by Dualgunner View Post
    I for one hope we get more varied ex like this. 4 man, 8 man, hell maybe even a 24 man for the lulz. Worst case scenario the content fails and isn't done again, best case scenario we get new variations on content sizes.
    That mindset got us lord of verminion.
    (1)
    Last edited by RiyahArp; 08-10-2018 at 10:29 PM.

  7. #27
    Player
    Areic's Avatar
    Join Date
    Mar 2015
    Posts
    170
    Character
    Areic Davrun
    World
    Balmung
    Main Class
    Marauder Lv 90
    Sounds like a massive skill problem from your end and I don't believe you should be advocating for no more content like this.

    Plenty of people like it, I for one like smaller scale challenging fights such as this. I personally wouldn't mind if they released more content on this scale.

    Either open up your eyes to different kinds of content or at least let other people enjoy it
    (13)

  8. #28
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    I went in with a group of mostly filthy casual, non-savage people.

    We came out victorious. It took alot of wipes, but we got there.

    The issue here isnt the fight but the mentality of alot of the players. You have to throw out alot of the basic things you know, you can't tunnel vision, and you must always keep moving. I honestly wish more EX fights were like this one. The random aggro chart really helps push a player as well as the rng of some of the stacks. I think it throws people outside of the normal scripted fight comfort zone into a whole new situation and I absolutely love it. You just need to find a like minded group. We cleared with a pld, sch, mnk, sam.
    (5)

    "Within each of us, the potential for great power waits to be released."

  9. #29
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,478
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    I can't wait to see a 4 healer clear of the fight after this post... wonder if it's possible to do it since he enrages.

    Either way I can't disagree with OP more. This fight has been the most fun I've had in a while.
    (6)

  10. #30
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by RiyahArp View Post
    It's a bullfighting fight. It's not particularly unique; games like Resident Evil 4 or Gears of War have them too. It's just bullfighting in a game that isn't designed for consistent fast movement, over 8 minutes with only 3 lives. You also have to dodge with 3 other people.



    Either they died and just played as far as they could. since there was no continue system, they continued and brute forced the end with money, or they ignored it. Most good arcade games weren't impossible though, they just didn't have any real completion state. You didn't "win" games till the NES era usually, and you didn't lose them. That came later, and even then they weren't designed usually to be completely impossible to beat, as opposed to make you pay $2-3 for the total experience. The ones that were most people here forgot or never played, like most SNK games of the early Neo Geo era.
    I had a feeling you knew what I was talking about tho, I dont know how but I knew. Like I said I know its abit different then anything we have but I think that's why it's good. I just think people are so set in their ways that asking them to adjust for this fight throws them for a loop. The mechs aren't hard to understand but with only 3 lives yes, this fight is asking for everyone to not be silly. It's not a totally fair fight and I think that's ok
    (2)

Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast