I do not agree entirely, i for one think we should have more 4 man harder content rather then less or no more at all
I do not agree entirely, i for one think we should have more 4 man harder content rather then less or no more at all
Though I haven't cleared it yet I did try it for one run. I thought it was pretty fun actually. My only issue is what is actually stopping us from continuing to fight anyway after 3 kos? Do our characters look at the screen, see duty failed and just give up because text told them to?
It's a bullfighting fight. It's not particularly unique; games like Resident Evil 4 or Gears of War have them too. It's just bullfighting in a game that isn't designed for consistent fast movement, over 8 minutes with only 3 lives. You also have to dodge with 3 other people.
Either they died and just played as far as they could. since there was no continue system, they continued and brute forced the end with money, or they ignored it. Most good arcade games weren't impossible though, they just didn't have any real completion state. You didn't "win" games till the NES era usually, and you didn't lose them. That came later, and even then they weren't designed usually to be completely impossible to beat, as opposed to make you pay $2-3 for the total experience. The ones that were most people here forgot or never played, like most SNK games of the early Neo Geo era.
Last edited by RiyahArp; 08-10-2018 at 10:09 PM.
It's barely been a week since the content was released and already people are crying to nerf the fight?
.....Really? Come on guys, if it's too hard for you then just don't do it then since clearly you have no business in doing it then?
This is why everything is so stale and boring. We get something unique and challenging for once, that's way different than most fights we have had within the game, and people want it nerfed already because it's out of their comfort zone.
I for one hope we get more varied ex like this. 4 man, 8 man, hell maybe even a 24 man for the lulz. Worst case scenario the content fails and isn't done again, best case scenario we get new variations on content sizes.
I didn't say that. I just don't want to see it as a model for hard content in the future. Nerfing was never mentioned. My point is more that it's not good content to base hard four man stuff on because of the gimmicks dominate the fight. I don't want them to say "oh, they like this a lot, hmm...lets do a hard 4 man, but make it a stealth mission! A jumping puzzle!" etc.
That mindset got us lord of verminion.
Last edited by RiyahArp; 08-10-2018 at 10:29 PM.
Sounds like a massive skill problem from your end and I don't believe you should be advocating for no more content like this.
Plenty of people like it, I for one like smaller scale challenging fights such as this. I personally wouldn't mind if they released more content on this scale.
Either open up your eyes to different kinds of content or at least let other people enjoy it
I went in with a group of mostly filthy casual, non-savage people.
We came out victorious. It took alot of wipes, but we got there.
The issue here isnt the fight but the mentality of alot of the players. You have to throw out alot of the basic things you know, you can't tunnel vision, and you must always keep moving. I honestly wish more EX fights were like this one. The random aggro chart really helps push a player as well as the rng of some of the stacks. I think it throws people outside of the normal scripted fight comfort zone into a whole new situation and I absolutely love it. You just need to find a like minded group. We cleared with a pld, sch, mnk, sam.
"Within each of us, the potential for great power waits to be released."
I can't wait to see a 4 healer clear of the fight after this post... wonder if it's possible to do it since he enrages.
Either way I can't disagree with OP more. This fight has been the most fun I've had in a while.
I had a feeling you knew what I was talking about tho, I dont know how but I knew. Like I said I know its abit different then anything we have but I think that's why it's good. I just think people are so set in their ways that asking them to adjust for this fight throws them for a loop. The mechs aren't hard to understand but with only 3 lives yes, this fight is asking for everyone to not be silly. It's not a totally fair fight and I think that's okIt's a bullfighting fight. It's not particularly unique; games like Resident Evil 4 or Gears of War have them too. It's just bullfighting in a game that isn't designed for consistent fast movement, over 8 minutes with only 3 lives. You also have to dodge with 3 other people.
Either they died and just played as far as they could. since there was no continue system, they continued and brute forced the end with money, or they ignored it. Most good arcade games weren't impossible though, they just didn't have any real completion state. You didn't "win" games till the NES era usually, and you didn't lose them. That came later, and even then they weren't designed usually to be completely impossible to beat, as opposed to make you pay $2-3 for the total experience. The ones that were most people here forgot or never played, like most SNK games of the early Neo Geo era.![]()
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