Which illustrates my point because rdm has amazing mobility. They have a very distinct advantage over any other caster classes.
I'm not sure what DOTA and LoL have to do with this though.
Their communities cry over the littlest thing, rather than learning to adapt and play better and get better at the game. Are you kidding me? BLM SS is incredibly high, especially with or without endgame BiS numbers. So high in fact, if you actually do content for 350 stuff, 360 Ridorana and upgraded 60 gear or the current 60 gear HQ crafted (through resistance credits), you shouldn't have a problem with dodging mechanics. Most of the time, you shouldn't even need to use sprint. If you are, that means you're not paying attention well enough to easily see he's looking at you -> run to the side. Instead, players run BEHIND or IN FRONT of the monster. Anyone who's ever run any boss fights, knows standing behind the monster and standing in front of most bosses, are no go zones (except for MNK and SAM who move around, with DRG).
I do understand it can be difficult, but it's really not. You may need to upgrade your gear if you feel it's too much.
I mostly agree with you, but the one thing that I'm confused on is how BLM spellspeed affects the ability of dodging mechanics. I can't tell if you're insinuating that with enough spellspeed, it's possible to cast and slidecast easier/faster while in the midst of dodging said mechanics (which would be correct, yes) or if you think that with enough spellspeed, a BLM can miraculously start running faster, lol.BLM SS is incredibly high, especially with or without endgame BiS numbers. So high in fact, if you actually do content for 350 stuff, 360 Ridorana and upgraded 60 gear or the current 60 gear HQ crafted (through resistance credits), you shouldn't have a problem with dodging mechanics.![]()
BLM casts aren't bad in terms of speed of the cast bar. If you have high enough SS, dodging mechanics should be almost non existent. If you don't do endgame (or had before), where BLM still required moving pre HW and post SB, you still dodge as much as you continue to cast regardless. You shouldn't need to use sprint most of the time in the fight against rathalos. If you pay attention enough to how he looks at the players, moving side to side and casting shouldn't be an issue. Rathalos Ex is, again, no different than any other Ex fight, in that you still need to move around quite a bit in most scenarios, but you don't complain about those. You just can't see the telegraphed movements. That's all it is.I mostly agree with you, but the one thing that I'm confused on is how BLM spellspeed affects the ability of dodging mechanics. I can't tell if you're insinuating that with enough spellspeed, it's possible to cast and slidecast easier/faster while in the midst of dodging said mechanics (which would be correct, yes) or if you think that with enough spellspeed, a BLM can miraculously start running faster, lol.
I think you're misunderstanding what I'm saying. Anyone can dodge but some classes are punished more than others for doing that. It's far easier for a rdm to have good uptime on a high mobility fight than a blm. A blm can do it but the skill level required to is far higher than for a rdm. It's laughably easy on a brd or mch. You'd have to play one-handed to be unable to do it on brd and mch. So depending on your group make-up as well as the skill level and gear of the team, the need to dodge may reduce dps uptime very noticeably.
Why are you assuming I am playing with bad players? I didn't even complain about the people I played with nor did I mention their classes. I simply stated some classes have an easier time dodging and maintaining good uptime on a high mobility encounter than others...and this somehow means I play with bad people?
Do you enjoy putting people down so much that you fabricate reasons to do so?
It is true that casters might have a little more of an issue than say a brd or mch, which don't have the casting bars anymore (as we've all complained about that in HW), but all jobs have that issue when you break it down. Being too close in melee form or too far, will end in a knock back and insta-kill since it's a two piece mechanic for the most part. Mages far away and casting, would still need to move, as Rath's speed increases with the target being farther (until phase 2). Most of the player base, regardless of casting spells or being too close (drg animation lock is still a big problem or issue that needs fixing), can end badly for the player. You can look at it as a way of saying "one's easier than another", but I've seen enough melee and tanks die to the same mechanics that a blm and rdm or smn dodged, and have less overall DPS.Why are you assuming I am playing with bad players? I didn't even complain about the people I played with nor did I mention their classes. I simply stated some classes have an easier time dodging and maintaining good uptime on a high mobility encounter than others...and this somehow means I play with bad people?
Do you enjoy putting people down so much that you fabricate reasons to do so?
So yes, bad players. They come in all forms.
Oh, please. If they added the 3 cart rule to savage you all would hate it. It has nothing to do with bad players, I check the gear of people and I see just as much diamond gear as not. It's more about a low threshold for mistakes per party.
What gets very old about this is that people are defining "bad" as "not top tier" because apparently everything is "Easy." It's like a grandmaster in overwatch complaining about how 90% of the playerbase are bad, but its ludicrous because the real answer is he is very good. He isn't "acceptable," but in this game, if you aren't middle of the pack raiding savage or better, you are apparently bad.
it makes it very frustrating to have decent discussions of difficulty here because there's like the top 10% (and if you clear savage you are probably less than that) assuming the top 10% of play is actually the average instead. So if th top 10% one-shot a trial, they think EVERYONE should be one-shotting it.
I mean, I cleared it. I got my scale and a poogle to boot, but it took me 25 runs or so, and the run we cleared no one was allowed to make a single mistake on phase 2. Everything had to be done perfectly. I even had to run the moment rath resolved after the flames because every time he would lunge at the spot i was.
Last edited by RiyahArp; 08-11-2018 at 02:19 PM.
The issue with all you people saying "It's your problem, cause you cant do it." This was supposed to be a cross over event not some extreme trial farm on a time limit. If they want to make harder content make the actual fights harder not the events here for a limited time. Funny seeing all these people defending SE left and right and they fucked up yet again on a cross over event. First one was a grind to hell for stupid looking items and now it's over the top grinding for something that shouldn't even be remotely this hard, this is supposed to be fun not something I need to make get my raid group for.
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