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  1. #9
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Yeol View Post
    Raider are the ones that give most to the community. They try to understand game mechanics and share it with the rest of us. Find the best openers/rotations and write guides about them. Also, they are willing to answer questions.
    No one is asking you to play like top players. They just want you to know the basics and preform at an average level. What you see in DF/PF is way below average my friend.
    I admire their passion and dedication for this game. I love this game too, just not savage content. As for those guides, aye, they are valuable indeed and it's nice they are available to anyone, thanks to those dedicated individuals who put their time and effort to write it. But try to understand, it's up to players how to play this game. And if we don't treat this game as some optimisation puzzle - we're under no obligation to study and obey those guides if we don't intend to venture into savage. And hell,some of job guides are so deep and incredibly complicated, to the point that if feels they're meant to make gameplay as complicated as possible xD

    Quote Originally Posted by Ultima View Post
    Please never be in the same party as me, role actions are not "optional" skills, they're poorly designed and everyone takes Diversion or Lucid Dreaming or Tactician/Refresh depending on their role to reduce their enmity. There are no role actions worth considering over these, even at a casual "for fun" level and in 4.4 there will be 10 role action slots so you WILL absolutely have these skills no matter your "playstyle". Aggro management is the duty of ALL roles and I will not let you pretend that you can get out of managing your threat generation.They even added a DPS loss way to reduce your enmity as SAM via Merciful Eyes and MNK has Purification to reduce their enmity. You do not put that solely on the tank, we all contribute to make the party run smoothly by managing our threat, it is not the tank's fault if the RDM or BLM didn't pop Diversion before going all-out on a freshly pulled mob pack and how dare you try to put that evil on the tank.

    Your job as Tank is to hold the boss, survive their blows, and do the most damage you can while doing the first two tasks. It has been like this since ARR 2.0.

    Your job as DPS is to kill the boss, not die to mechanics, and use your utility to make the fight easier and that includes reducing your enmity or providing buffs like Mantra or Battle Litany or what have you. It has been that way since ARR 2.0.

    Your job as Healer is to keep the group alive, not die to mechanics, and use time where you don't have to heal to make the boss die faster. That is how the game is designed and that is how it has been since ARR 2.0.
    What you wrote here is called optimal gameplay. If content ex and above - it's mandatory. In any content below ex - optional. If you disagree - I'm afraid we'll not get along :<
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    Last edited by fumofu; 07-24-2018 at 09:51 PM.