Why do you think there is doomsayers? Why? Because there is someone leading the direction of this game saying "No parses because it makes people toxic" I was only saying something to think about because the only way to get public wide parses is to show him why those arguments are weak. So when I said what you posted before to me, is because of this, you never addressed the point I was trying to get at.
How much you want to bet, people follow his word on the "tell issues while in duty" nonsense? that is a very skewed personal opinion and i seen literally ZERO drama based on having the ability to freely send tells in CRZ or inside of dungeon instances to your other members. So I need to question why these limited personal views are pushed on this game, all this micromanaging the playerbase (something I flat out asked before here that no one responded to) where is that line where the development team is crossing over micromanaging too much? for me it is the following:
parses: if someone is going to prase and defamatory people based on them, they are going to do so regardless of an official one or not, that was my point in my MSQ example.
MSQ forced CS: People can make their own parties, teach people how make PFs and make their own parties, not throw this micromanage change that everyone has to follow in every situation (at least if we build our own parties let us bypass that uncalled for change)
Removal of chat in feast: We have a right to use communication tools in a communication based environment.
No tells in duty/very restrictive tells in CRZ: No reason for this, treat people like people, not children.
When you post here, you need to word them in such a way why it would be a good thing to have parses in this game like you would be talking to the development team or yoshi-p. Trying to nitpick some small detail in what someone says is not going to help your goal. In other words, trying to debate me directly, is not doing anything. I hope this clears up what I really meant and what I was actually trying to do, you where way off the point of understanding what I was trying to do.
Now, going back to what I said earlier, we REALLY REALLY need some ideas to tell them on how GMs should respond to people so they feel better about the situation (I/e GM policy adjustments) any ideas on this?



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