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  1. #71
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Wild theory here but I don't think this decision was made for next expansion. Yoshi has clearly said many times he wanted the role actions to be a choice/raid decision when all the healers were complaining (rightfully, imo, since they were the ones that were the most affected).

    I think it's got something to do with how they're now saving details server side and something to do with synching there, and maybe to the new app.

    This is a really weird decision at a really strange time. I'm willing to bet it's got a technical reason, rather than anything else.
    (1)
    Last edited by Rockette; 07-17-2018 at 07:41 PM.

  2. #72
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,134
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I don't even understand what the problem with the role actions is, or why increasing its slots is causing such a ruckus (?)
    I'm personally glad that I'll be able to use some skills that I couldn't before. What's wrong with that?
    (4)
    http://clovermemories.tumblr.com/

  3. #73
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    They probably just looked at the stats of how many people were taking certain skills (I mean, has anyone ever slotted Crutch ever?) and made this decision so the lesser-used skills would get some love from the player-base, Eye for an Eye for example isn't too bad when it's not taking up the space of another more useful ability.
    And this doesn't even change anything for ranged since only 5 of the skills are worth taking anyway, I guess if you want to go extra fast you can now.

    Quote Originally Posted by Clover_Blake View Post
    I don't even understand what the problem with the role actions is, or why increasing its slots is causing such a ruckus (?)
    I'm personally glad that I'll be able to use some skills that I couldn't before. What's wrong with that?
    Probably just a case of "Why change it in the first place?"
    Most people have gotten used to the 5 role skill set up and, especially for controller users, 5 new potential skills to use and put on their bar might be a tad much.
    (1)
    Last edited by Ameela; 07-17-2018 at 08:10 PM.

  4. #74
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,367
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    It got so many complaints all throughout Stormblood because there really isnt a choice in skills. I know they are trying to avoid skill bloat. But most people who play on PS4 have 0 problems with the amount of skills in the game.

    I look forward to the change because I am tired of interchanging 1 or 2 skills.
    (1)

  5. #75
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Clover_Blake View Post
    I don't even understand what the problem with the role actions is, or why increasing its slots is causing such a ruckus (?)
    I'm personally glad that I'll be able to use some skills that I couldn't before. What's wrong with that?
    It's more like the whole situation is just dumb or silly. Some of us might have wanted a sixth slot, or similar effect,but the current system was otherwise working fine. Then Yoshi looked at what we have, and whatever he has planned at a future date, whenever that is (maybe 5.0 or maybe later after enough bitching from the playerbase about it), and then he basically took an axe to the whole thing a year before the next expansion even gets here and oh hi! Now what? Now we have more than we need with the system that seems rather pointless now. I'm not so sure we're raging about this so much as we're rather vocally facepalming, hard, at this decision that more or less came out of left field and undid work that the devs originally put in for the expansion alone when, again, only a sixth slot would have sufficed, or replacing one role ability with a permanent variant per job.

    Cnj/Whm? Here, have Esuna at level 10 or 15 (either works). Ast? Have your old cleansing spell back too, whatever it was called (I forgot), at the same level. Oh, you went from Acn to Sch? Here, you magically know Leeches, retroactively, like it was a lv 10-15 spell, despite earning this stone at 30.

    Something like that. Free up the fifth slot, or make a sixth. Ten is overdoing it and throwing the system out of the window.
    (0)

  6. #76
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Good change for Healers and Tanks.
    Finally, I can have Rescue forever
    (2)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  7. #77
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Clover_Blake View Post
    I don't even understand what the problem with the role actions is, or why increasing its slots is causing such a ruckus (?)
    I'm personally glad that I'll be able to use some skills that I couldn't before. What's wrong with that?
    Because a lot of those abilities were gutted from jobs and put into the Role Actions in the name of "removing button bloat". This basically reverses that stance without giving the actions back to their original classes.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #78
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ceasaria View Post
    Good change for Healers and Tanks.
    Finally, I can have Rescue forever
    And I will report anyone that interrupts my rotation/gameplay with this stupid skill for griefing.
    (1)

  9. #79
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I think it is really nice. Casters have 8 useful role actions.
    Lucid/Swiftcast/Addle is must have (atleast for SMN)
    Mana Shift/Apoc/Surecast/Diversion are really good for certain situations
    Erase is good if you need fast emergency heal or remove dot from the target
    Drain is kinda lackluster, but potentially ok for solo content or progression if you only wanna see mechanics.
    Break... I dont know any situation where you wanna use this as caster. If you need heavy on your target, healer is gonna do that or ranged dps with 2x stronger heavy + 0 dps loss.
    (1)
    Last edited by Sunako; 07-18-2018 at 12:12 AM.

  10. #80
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    So much for curing the button bloat.
    (4)

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