Increasing to 10 is a good thing. To those who don’t like it and call it button bloat, don’t use them, problem solved. Nobody is forcing you to use the 5 extra slots so please don’t ruin it for the rest of us.


Increasing to 10 is a good thing. To those who don’t like it and call it button bloat, don’t use them, problem solved. Nobody is forcing you to use the 5 extra slots so please don’t ruin it for the rest of us.



I completely agree... for example, now that BLM is one of my mains, I really miss not having access to skills like Physick anymore.
And there are a couple abilities that my DRK could definitely use.

"Button Bloat"
... but:
Healers: break, Eye for an Eye *
BRD/MCH: Foot Graze, Leg Graze, Arm Graze, Head Graze**
Casters: Erase***, Break, Drain***
Melee: Leg Sweep**, Crutch***
... that's not 10 abilities for a majority of the classes. In fact, Ranged Phys have it easy and relatively unchanged
"But just give us other abilities back"
Okay, but: I don't want stoneskin back. I don't care if it was useful on White Mage, that shit can stay there. I had way too many fights with people over bringing stoneskin on Scholar. It was NOT better no matter what people said and I proved it mathematically that a single-target Adlo was far more effective, faster to cast, had a heal with it, and cheaper than a stoneskin.
Also, am I the only one thinking of the possibilities of it being more like they'll be willing to use certain mechanics and celebrating that I can finally have Esuna and Protect on my hotbar without having to fiddle with Role Actions and without having to memorize every time Esuna is used in every fight and get yelled at by that one random person who thinks its my job to remove their punishment debuff... Okay, I might just leave that on him to piss him off.
* = rare use or would probably only get use now that it's automatic
** = an ability with use, but another class has a more effective ability for that/is often the one to take theirs.
*** = screw these




I mean, some of the abilities should have never been made role abilities in the first place. I'm fine with the increase, especially the healer abilities. Esuna should have remained a separate ability for every healer for one. All tanks should have a stun IMO. I'm ok with this fix, but I hope they have a better plan in 5.0. I am a DRG main and didn't mind all the abilities I was using in HW, and I'm glad I won't have to pick and choose things as a healer with 4.4.
I couldn't agree more!!




Well its either the band-aid fix or wait--with unconfirmed hope mind you--that 5.0 fixes role issues.
I think I'll take the band-aid.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.





Back when it was current content, I used Stoneskin on the party at the tail end of the door to Kingdom Hearts in the Diabolos fight in Dun Scaith. And I used II before every fight.Stoneskin II across the full party before a pull and having it last for a few minutes if need be. Reapplying Stoneskin on multiple party members before raidwide damage, whether by ARR numbers when it blocked 20% of max HP or the HW rate of 10% (though that point was pretty crap), and not waiting 24-30 seconds for a single instant cast or effect that was only 15 seconds. MP management not really being a problem unless you're over-using certain abilities when you don't need to. Yes, Benison is nice on the go for single target mitigation, but it would be nice to mitigate more people before a fight begins or raid damage goes out, again.
Also again, at least two mobs (including that Whm mob I spoke of earlier) in HoH, current content, pour salt in our half-healed wounds by casting Stoneskin. At that point Yoshi is just hanging the ability over our heads and saying "Hey, remember this ability? You want it? Please look forward to it?"
It's also painful to work up white mage on an alt when the NPCs still use Stoneskin.
As to the OP topic, are they adding more? Cause at least for healer, we only have 10 choices.
Didn't they say *up to* 10 or 10 been confirmed?
Anyway if it is 10, role action system is completely useless now.
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Some skills are absolutely necessary to get that doesn't fit the spectrum of "role actions".
I am a BLM main. So i really want to try how to dps without diversion/lucid. I get agro at the 2nd fire 4, if tank is at dps stance. If not, i get agro at 5th fire4!. I am not sure enmity is broken or not in this game (seems to me it is), but without enmity reduction tanks cannot take agro over a BLM. And mostly SMN as well. (Idk the rest of the dps much about enmity). So for BLM, even we have no mana issues, i HAVE TO get lucid.
Swiftcast. No explanation needed i guess. All casters and healers use it so.. doesn't seem optional to me.
Diversion, again, is pretty much a must for all dps at this point. I see this game as a teamwork so if tank wants to go dps stance, which normally they should if they trust themselves, you don't have any excuses not to have diversion. If dps doesn't use diversion when available, it means they are being a bad dps (not in the term of being a bad player dps-wise, but mostly like they don't care or they want tank to suffer or get the blame for not keeping agro). So diversion has become a part of dps rotation, pretty much.
Addle gives SMNs an extra bahamut weave so, a smn that knows what to do takes it as well. Also, people usually take mana shift because things can go wrong. ALSO, surecast is valuable at some points. Though, i don't think these 3 are a must as the above.
Invigorate. Try to use melee or bard/mch AOE dps without having this. Yeah well, good luck.
Goad. It is again a very useful ability. So, there is no reason this should be optional.
Tactician / Refresh. They lower enmity and plus gives us juice. Again, they are pretty much a must to take.
Protect. I will just say this: (we enter the dungeon, tank is standing still for 1 min... our eyes meet. he silently cries. and then a smn comes and says "dw healer will adjust".
Esuna. Have many good usage. And mostly swapped out by healers with protect. Which is why we are getting expanded i guess.. To have esuna over protect. Which protect is like... mandatory anyway and why we still have that-- oh.. but "a ff game without protect cannot be thinkable!"
I don't play tanks too much but provoke is an absolute must. And also rampart, convalescence, shirk, awareness and anticipation (not sure about this) are useful. Awareness is also a semi-must for warriors with usage of raw intuition.
So what was the point of ALL of this?
I think they should remove role actions all together. All healers need protect, swiftcast, esuna and mana regen. All dps needs enmity reductions or contrary tanks need more enmity gain by their attacks, so either remove diversion and make tank enmity adjustable with dps, or just give all dps diversion basically. All melee / physical ranged dps need tp regen. There is no point of not taking invigorate so... either reduce tp costs for aoe or make invigorate for those jobs. Tactician / Refresh is a part of support dps basically. Because well they are supposed to support... right?
Anyway, either remove all of them and make useful ones a job action, or don't try to sell these things as a role action while they are necessary to play the game optimal.


That's actually the point. I believe they even said that role actions are skills that are necessary across the whole role, so instead of having each class have their own, they will put them in role actions. They even made sure to say that it's so that everyone regardless of what class they level will have access to them.
This just shows how stupid this idea was from the get-go when they consciously decided that "mandatory" skills would be put into "choice-based" functionality...
While this technically benefits my paladin with the few skills I couldn't take like low blow and such. I'm gonna have to think on how to arrange my 40+ buttons now...
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