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  1. #111
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,651
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Increasing to 10 is a good thing. To those who don’t like it and call it button bloat, don’t use them, problem solved. Nobody is forcing you to use the 5 extra slots so please don’t ruin it for the rest of us.
    (7)

  2. #112
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Hyperia View Post
    Increasing to 10 is a good thing. To those who don’t like it and call it button bloat, don’t use them, problem solved. Nobody is forcing you to use the 5 extra slots so please don’t ruin it for the rest of us.
    I completely agree... for example, now that BLM is one of my mains, I really miss not having access to skills like Physick anymore.

    And there are a couple abilities that my DRK could definitely use.
    (1)

  3. #113
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    "Button Bloat"
    ... but:

    Healers: break, Eye for an Eye *
    BRD/MCH: Foot Graze, Leg Graze, Arm Graze, Head Graze**
    Casters: Erase***, Break, Drain***
    Melee: Leg Sweep**, Crutch***

    ... that's not 10 abilities for a majority of the classes. In fact, Ranged Phys have it easy and relatively unchanged

    "But just give us other abilities back"
    Okay, but: I don't want stoneskin back. I don't care if it was useful on White Mage, that shit can stay there. I had way too many fights with people over bringing stoneskin on Scholar. It was NOT better no matter what people said and I proved it mathematically that a single-target Adlo was far more effective, faster to cast, had a heal with it, and cheaper than a stoneskin.

    Also, am I the only one thinking of the possibilities of it being more like they'll be willing to use certain mechanics and celebrating that I can finally have Esuna and Protect on my hotbar without having to fiddle with Role Actions and without having to memorize every time Esuna is used in every fight and get yelled at by that one random person who thinks its my job to remove their punishment debuff... Okay, I might just leave that on him to piss him off.


    * = rare use or would probably only get use now that it's automatic
    ** = an ability with use, but another class has a more effective ability for that/is often the one to take theirs.
    *** = screw these
    (2)

  4. #114
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,363
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    I mean, some of the abilities should have never been made role abilities in the first place. I'm fine with the increase, especially the healer abilities. Esuna should have remained a separate ability for every healer for one. All tanks should have a stun IMO. I'm ok with this fix, but I hope they have a better plan in 5.0. I am a DRG main and didn't mind all the abilities I was using in HW, and I'm glad I won't have to pick and choose things as a healer with 4.4.

    Quote Originally Posted by Hyperia View Post
    Increasing to 10 is a good thing. To those who don’t like it and call it button bloat, don’t use them, problem solved. Nobody is forcing you to use the 5 extra slots so please don’t ruin it for the rest of us.
    I couldn't agree more!!
    (3)

  5. #115
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Well its either the band-aid fix or wait--with unconfirmed hope mind you--that 5.0 fixes role issues.


    I think I'll take the band-aid.
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  6. #116
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,635
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aster_E View Post
    Stoneskin II across the full party before a pull and having it last for a few minutes if need be. Reapplying Stoneskin on multiple party members before raidwide damage, whether by ARR numbers when it blocked 20% of max HP or the HW rate of 10% (though that point was pretty crap), and not waiting 24-30 seconds for a single instant cast or effect that was only 15 seconds. MP management not really being a problem unless you're over-using certain abilities when you don't need to. Yes, Benison is nice on the go for single target mitigation, but it would be nice to mitigate more people before a fight begins or raid damage goes out, again.

    Also again, at least two mobs (including that Whm mob I spoke of earlier) in HoH, current content, pour salt in our half-healed wounds by casting Stoneskin. At that point Yoshi is just hanging the ability over our heads and saying "Hey, remember this ability? You want it? Please look forward to it?"
    Back when it was current content, I used Stoneskin on the party at the tail end of the door to Kingdom Hearts in the Diabolos fight in Dun Scaith. And I used II before every fight.

    It's also painful to work up white mage on an alt when the NPCs still use Stoneskin.

    As to the OP topic, are they adding more? Cause at least for healer, we only have 10 choices.
    (0)

  7. #117
    Player
    Luna-M's Avatar
    Join Date
    Aug 2018
    Posts
    358
    Character
    Lele Apex
    World
    Cerberus
    Main Class
    Warrior Lv 53
    Didn't they say *up to* 10 or 10 been confirmed?
    Anyway if it is 10, role action system is completely useless now.
    (0)
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    https://www.lazyfc.com

  8. #118
    Player
    PerrinTaveren's Avatar
    Join Date
    Aug 2017
    Posts
    184
    Character
    Estarossa Avendesora
    World
    Sagittarius
    Main Class
    Astrologian Lv 90
    Some skills are absolutely necessary to get that doesn't fit the spectrum of "role actions".

    I am a BLM main. So i really want to try how to dps without diversion/lucid. I get agro at the 2nd fire 4, if tank is at dps stance. If not, i get agro at 5th fire4!. I am not sure enmity is broken or not in this game (seems to me it is), but without enmity reduction tanks cannot take agro over a BLM. And mostly SMN as well. (Idk the rest of the dps much about enmity). So for BLM, even we have no mana issues, i HAVE TO get lucid.

    Swiftcast. No explanation needed i guess. All casters and healers use it so.. doesn't seem optional to me.

    Diversion, again, is pretty much a must for all dps at this point. I see this game as a teamwork so if tank wants to go dps stance, which normally they should if they trust themselves, you don't have any excuses not to have diversion. If dps doesn't use diversion when available, it means they are being a bad dps (not in the term of being a bad player dps-wise, but mostly like they don't care or they want tank to suffer or get the blame for not keeping agro). So diversion has become a part of dps rotation, pretty much.

    Addle gives SMNs an extra bahamut weave so, a smn that knows what to do takes it as well. Also, people usually take mana shift because things can go wrong. ALSO, surecast is valuable at some points. Though, i don't think these 3 are a must as the above.

    Invigorate. Try to use melee or bard/mch AOE dps without having this. Yeah well, good luck.

    Goad. It is again a very useful ability. So, there is no reason this should be optional.

    Tactician / Refresh. They lower enmity and plus gives us juice. Again, they are pretty much a must to take.

    Protect. I will just say this: (we enter the dungeon, tank is standing still for 1 min... our eyes meet. he silently cries. and then a smn comes and says "dw healer will adjust".

    Esuna. Have many good usage. And mostly swapped out by healers with protect. Which is why we are getting expanded i guess.. To have esuna over protect. Which protect is like... mandatory anyway and why we still have that-- oh.. but "a ff game without protect cannot be thinkable!"

    I don't play tanks too much but provoke is an absolute must. And also rampart, convalescence, shirk, awareness and anticipation (not sure about this) are useful. Awareness is also a semi-must for warriors with usage of raw intuition.

    So what was the point of ALL of this?
    I think they should remove role actions all together. All healers need protect, swiftcast, esuna and mana regen. All dps needs enmity reductions or contrary tanks need more enmity gain by their attacks, so either remove diversion and make tank enmity adjustable with dps, or just give all dps diversion basically. All melee / physical ranged dps need tp regen. There is no point of not taking invigorate so... either reduce tp costs for aoe or make invigorate for those jobs. Tactician / Refresh is a part of support dps basically. Because well they are supposed to support... right?

    Anyway, either remove all of them and make useful ones a job action, or don't try to sell these things as a role action while they are necessary to play the game optimal.
    (4)

  9. #119
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by PerrinTaveren View Post
    Some skills are absolutely necessary to get that doesn't fit the spectrum of "role actions".
    That's actually the point. I believe they even said that role actions are skills that are necessary across the whole role, so instead of having each class have their own, they will put them in role actions. They even made sure to say that it's so that everyone regardless of what class they level will have access to them.

    This just shows how stupid this idea was from the get-go when they consciously decided that "mandatory" skills would be put into "choice-based" functionality...
    (3)

  10. #120
    Player
    LadyBaelcrest's Avatar
    Join Date
    Oct 2017
    Posts
    38
    Character
    Ne'komi Vhaneh
    World
    Coeurl
    Main Class
    Paladin Lv 80
    While this technically benefits my paladin with the few skills I couldn't take like low blow and such. I'm gonna have to think on how to arrange my 40+ buttons now...
    (1)

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