my number one complaint about role skills so many of them are pretty much useless
my number one complaint about role skills so many of them are pretty much useless
becoming my enemy would be unwise
because those are not equivalent. the OP is not complaining about being shot in the gut, the OP is complaining about being in an ambulance to be taken to the hospital. like why are they not doing surgery of your gunshot wound right there in the street? you know why. why are you in the ambulance? you know why.
if you want to talk about how to actually reduce button bloat or how to have jobs feel different but not crippling them (like only one healer has Esuna and the others not, or only one tank can Provoke), those are the actual "shot in the gut" issues.
as a healer, i'm still not going to map Rescue or Cleric Stance, all the other stuff that gets used are already mapped, some of them are just grayed out most of the time and now they won't be.
The only thing this is going to do to my crossbars is light up the skills that are currently greyed out as I've already set them so I can interchange role skills as I see fit. Another benefit as healer is I won't need to use that silly protect/esuna swap macro, which if used incorrectly, would leave you without protect AND esuna.
I really just need six slots.
Do we need even more proof that Square really has no idea what they are doing? There have been so many bandaid fixes this xpac.
It will be interesting to see how this pans out in the next expansion. Perhaps they are giving us more choices in a way...but I don't feel like this is the right way to go about it. Too many jobs are losing the specifics of what makes them special.
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - HAHA no that's sacred.
I wasn't complaining about anything in the OP (hence the /s) but thanks for attempting to put words in my mouth.because those are not equivalent. the OP is not complaining about being shot in the gut, the OP is complaining about being in an ambulance to be taken to the hospital. like why are they not doing surgery of your gunshot wound right there in the street? you know why. why are you in the ambulance? you know why.
Seems like their bad code and game systems are really catching up to them.
The system from the very beginning should have given us 1 slot per 10 levels, 5 was too limiting even in 2.0. I get they wanted jobs to be more specific in what role they were. To me allowing the use of more actions from other classes and now the role system is a good thing. I only wish the actions were more interesting, giving us a reason to actually use them.
As a RDM raider; I've had to take Surecast out because I really need Diversion before pull, and Lucid Dreaming for mana, Addle since I raid and Mana Shift and I've swapped Surecast for Apocastasis because some fights may need the extra help, not to mention Swiftcast because, yes, RDMs sometimes can use Swiftcast; I don't need Drain or Erase (bc RDM, duh) but those are two out of 10 skills I don't really need. When I BLM I HAVE Surecast but not Lucid Dreaming, which some tanks would really like me to have for the aggro dump (I DO have Diversion but it's sometimes not enough after three Flares and 2 Fouls or a Fire IV spam).
As a BRD I don't have Peloton or Tactician because I use Palisade on the Tank, Refresh on Healers, Diversion, Head Graze (because my ex-bf PLD can't be trusted to Silence Ultros) and something else I may have forgotten off the top of my head. Not to mention, as a healer, I CAN'T have all the tools I need (and especially as a WHM half of THOSE skills were already built into my class and taken away)
Bottom line: The Role Skill was a nice addition that could have used some more testing (like just make it a series of skills every job in that role gets, you decide what to put in your hotbar or not) and I'm glad we're getting more slots so I can ACTUALLY use the greyed out skills in my hotbars. 10 seems a bit like overkill, maybe 7 or 8 would have been best.
I really don't understand this argument.
So let me get this straight right, before the change each healer had their own unique cleanse ability yeah? That's one hotbar slot per healer? Ok, so they merge all 3 into esuna, 3 buttons into 1. So each healer still uses one hotbar slot. There's a net change of 0.
Swiftcast falls in the same boat in that it uses exactly the same hotbar "real estate" as before. So how is this an issue?
Player
role actions are ultimately stupid, because half of them are useless in content. You cant stun/silence/interrupt most bosses. And the other ones are must picks.It seems to me that the developers are acknowledging that there are issues with the role actions and this is the quick band-aid fix for it. I hope they can come up with a better long term solution.
As a healer, now I can put Break on my hotbar and never use it. /s
Also, so much for reducing button bloat.
A Tank, as an example, Has to take ramp, provoke, etc. They have to take these skills. So its not really an option. Expanding slots doesnt solve the issue cause there is no competition in skills.
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