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  1. #12
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ekimmak View Post
    What would you replace them with? What "innovative and interesting" combat mechanics would you put in the 8 slots we just lost use for? I know I sound a bit bitter, but I literally don't see the point of culling all the attack animations for "ease of use".
    I would start by allowing all jobs to set all of the "Role Actions". I can't count the number of times I've thought to myself "Golly it would be mildly helpful if I'd remembered to set tank-stun for this 4-man dungeon, but oops, I still have Shirk equipped", "Hah, I remember this old dungeon mechanic that can be skipped with a Silence! Too bad nobody sets that role action!", or "Reprisal is neat in theory, but it's never getting top-5 pick". I know some people who would be happier if they didn't have to have a macro to Set Protect, Cast Protect, Swap In Different Role Action.

    Aside from that, I'm sure the dev team could come up with some other interesting actions or buttons. You know we're just going to get more and more actions with further level cap raises, and my standard 36-button hotbar situation is already bursting at the seams. They're probably going to be forced to address the button-bloat with the next expansion anyway. Heck, the default keyboard UI only gives you 24-buttons to work with before customization.
    (1)
    Last edited by Raldo; 06-19-2018 at 12:31 AM.