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  1. #1
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Agreed on ability and button consolidation. SB did a good job of adding relatively few new abilities to the base rotations, but even so, most jobs still have WAY too many individual buttons to press. No one is asking for a brain dead 1, 2, 3, repeat rotation, but having to press 15-20 different buttons every fight is beyond insane.
    (1)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    There are ways to free up space without culling abilities, although some jobs definitely do have a bit of dead weight.

    1-2-3 abilities getting squashed down into 1-1-1 would free up quite a bit of space for melee's.
    Deliverance/Defiance and Shield/Sword could be merged into one button.
    Enochian could be a trait, Fire IV/Blizzard IV could also be one button that changes depending on AF/UI.
    Summon Bahamut/Enkindle Bahamut could be one button.
    Jolt II/Impact could be one button.
    (3)
    Last edited by Jandor; 06-12-2018 at 05:32 PM.

  3. #3
    Player
    Terkhev's Avatar
    Join Date
    Jun 2017
    Posts
    146
    Character
    Shiro Terkhev
    World
    Odin
    Main Class
    Warrior Lv 80
    Other than stuff said above, Darkside. It could easily be changed into trait now.
    (0)
    With great deeps comes great enmity.

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Terkhev View Post
    Other than stuff said above, Darkside. It could easily be changed into trait now.
    I prefer being able to turn it off during downtime to generate mp thank you very much.
    (2)

  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    They need to either make Bind/Sleep useful for content, or remove it. I was under the impression that them not removing these would mean they would be useful. They're situational useful in leveling dungeons when you over-pull and need some crowd control, but 4.x is almost over and we have never used them.

    Dragoon:
    -Remove "Heavy Thrust"
    -Remove "True Thrust"
    -"Impulse Drive" now combos into "Vorpal Thrust" and "Disembowel"
    -"Vorpal Thrust" now grants Damage+10% buff for 30 seconds.
    -"Wheeling Thrust" and "Fang and Claw" now share a recast and are no longer separate abilities.

    These changes open up 3 slots for DRG and streamline and simplify their combo architecture. Why does DRG need 2 completely separate combo openers? Ninja, Warrior, Dark Knight, Samurai, and Paladin have 1 Weapon Skill to open up their combo branches (NIN=Spinning Edge, DRK= Hard Slash, PLD=Fast Blade, WAR= Heavy Swing). WAR and SAM have their damage buff baked into the 2nd attack as Storm's Eye/Jinpu. Why does DRG need a separate GCD (which has no combo) to apply their damage buff? So, either this, or remove True Thrust and make Heavy Thrust combo into Vorpal Thrust and grant Vorpal Thrust the old Heavy Thrust buff. Secondly, by allowing WT and F&C share the same button, we save a button. The abilities can just swap as they proc like GK/Nastrond do.
    (1)

  6. #6
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    1-2-3 abilities getting squashed down into 1-1-1 would free up quite a bit of space for melee's.
    Why.are.people.so.against.this?

    There's literally no situation where you would need to interrupt your combo/start your combo over midway or use an uncombo'd 2 or uncombo'd 3. And if there are situations, is such a slight optimization that it wouldn't kill you to do it with the new system. We would save a CRAP LOAD of buttons if combos were 1 button and would open up the floodgates for more oGCDs and job gauge mechanics. It doesn't make content harder or easier either, it's just quality of life, especially for controller players, which is ultimately the limiting factor. Besides, it would only affect melee classes. Mages would still have their individual spells to cast.
    (3)

  7. #7
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Why.are.people.so.against.this?
    Because the jobs in this game are already easy enough as it is. While I agree that 1-2-3 combos are not challenging in the least, they provide a punishment in the form of DPS loss if you hit incorrect buttons. There are already jobs to play in this game if you don't want to have so many buttons to hit. There are very few jobs; however, that provide much of a challenge to play well.
    (0)

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Why.are.people.so.against.this?
    It's unfortunately a common misconception in games that clunkiness or inconvenience equals difficulty and skill. It holds games back, because as you've pointed out instead of the complexity being in the encounter, timing and lining up abilities and knowing the mechanics and depths of your class, it's in adapting to clunky things like tons of unnecessary buttons and animation locks while we grind out a dull 1-2-3-1-2-3-1-2-4-1-2-3.

    Jobs are easy because of clinging to outdated things like this instead of evolving and streamlining.
    (1)

  9. #9
    Player
    Reckion's Avatar
    Join Date
    Aug 2017
    Posts
    43
    Character
    Santi Williams
    World
    Lich
    Main Class
    Ninja Lv 80
    For ninjas, I would like for them to rework Ten-Chi-Jin ability. It's clunky to use as a ninja. You're supposed to be a fast, mobile, versatile melee damage dealer. TCJ is... against that. Stucking yourself to the ground untill you make you cast or run and lose damage is a thing for casters, not ninjas. It should not be that. My idea for it would be to be able to use it while moving, but if you stand still for the whole cast, TCJ cast makes more damage. Way less punishing and it would reward awareness of the fight and encounter.

    Another thing I would like is the Trick attack animation's frames to be severely reduced.

    For MCH, there's a list of ideas that my MCH main friend has to say:

    - Remove Hot Shot, rework the buff into Split Shot or Slug Shot
    - Revamp/reorder skill aquisitions at given levels to round out the leveling experience. Gauss Barrel and the Heat Gauge shouldn't "just be there" for 10 levels.
    - Flamethrower needs to either do more, or go away.
    - Spread Shot is annoying. It just is. We'll happily trade it for Grenado Shot, which doesn't require positioning for a conal attack.
    - Unnerf Bishop Turret damage falloff. There's no reason an aoe turret should deal less damage to multiple targets when that's exactly what it's intended to do.
    - Pistols or Rifles: Pick one. No more antiques, no more thin/tiny art pieces. Please study how a proper stock is fitted to a firearm (they don't sit at the very bottom of the handle). We're the newest and most technologically advanced combat job outside of Garlemald. Get creative.
    - Less pirate and cowboy in aesthetics.
    - What if Wildfire were completely reworked into the gauge itself, to power a beam attack instead? Mechanically, it would function similar to now: You activate the skill, then you have the 10 (could go back up to 15 maybe) seconds to accumulate the damage for it, as if "building" for the shot. Then once the time wears out, "Wildfire" now becomes the [Beam Skill], and can be used as and when needed, rather than the way it works currently, where you'll simply lose out on the damage if the target becomes untargetable or dies prior. You'll still need to build up for the damage, but can now apply it at will. And for any concerned, simply holding onto it would be a DPS loss. Build, then spend. "Wildfire" doesn't reset til the beam is used.
    (3)
    Last edited by Reckion; 06-13-2018 at 11:31 PM. Reason: character limit

  10. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Reckion View Post
    MCH Stuff.
    MCH was meant to be a Machinist. It's not meant to be a Gunner. By that I mean, the main aesthetic and theme of the job is that they use tools and machines to deal damage, of which their Rifle is simply their main arm. That said, although the gun is their basic armament, I would love it if the MACHINIST aspect of the job was fleshed out more and made less about being a Gunner/Marksmen. Machinist/Engineer is a prototypical job class in the FF series, dating back to FF4/FF6. MCH should have more tools at their disposal, Flashbulbs/Drills/Chainsaw/Grenades etc...Make it less gunny and more tooly. I feel like they made MCH too gun focused and it's a shame. The same was true of BRD pre 4.0, where they were more Archer than Bard and songs were just oGCD buffs. Make the turret do more stuff and not just be a DoT with a life bar.
    (1)

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