Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 67

Hybrid View

  1. #1
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jonnycbad View Post
    I get that it's free damage. But it's only 80 potency. Look at other melee DPS oGCDs.
    Spineshatter Dive/Jump/Mirage Dive/Forbidden Chakra/Elixir Field/ etc. 80 potency is crap. Why not make it 150 potency or 210 potency etc. 80 is just...why?
    My guess is that the potency was used as a minor knob to tune NIN dps output. Considering how much utility and extra rDPS a NIN brings, it is important to be careful about how much pDPS they get. I do agree that using the skill feels really lame though, considering how little damage it is. But it is kind of cool that NIN is the only melee DPS that gets access to a silence. It's just stinks that silence mechanics are used so rarely in encounter design.
    (0)

  2. #2
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I think they should increase Raiton potency a bit more so the potency is worth clipping into GCD. Right now it's nearly always better to use Fuma, making Raiton a bit pointless. If they increased it's damage or gave it a lasting DoT or something that would be cool. As much as I like the Ninjutsu mechanic, I wonder if they might simplify the skill a bit more, though I suppose it's supposed to be a surrogate for casting time like Iaijutsu is.
    (0)

  3. #3
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jonnycbad View Post
    I think they should increase Raiton potency a bit more so the potency is worth clipping into GCD. Right now it's nearly always better to use Fuma, making Raiton a bit pointless. If they increased it's damage or gave it a lasting DoT or something that would be cool. As much as I like the Ninjutsu mechanic, I wonder if they might simplify the skill a bit more, though I suppose it's supposed to be a surrogate for casting time like Iaijutsu is.
    The main issue with this is that Fuma Shuriken damage is boosted by dripping blades, while Raiton is not, since it is magic damage and dripping blades only boosts physical damage. If they would fix this so that dripping blades boosted all damage, then Raiton would be used much more frequently, even without a potency increase.
    (0)

  4. #4
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The main issue with this is that Fuma Shuriken damage is boosted by dripping blades, while Raiton is not, since it is magic damage and dripping blades only boosts physical damage. If they would fix this so that dripping blades boosted all damage, then Raiton would be used much more frequently, even without a potency increase.

    So Fuma is 288 and Riaton is 360. Raiton is still stronger but not really once you count the loss of GCD clipping. That said, if Raiton was intended to be stronger (given that it's a higher level skill), there's not really a point in using it, right? Unless the mob has a magic vuln debuff
    (0)

  5. #5
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jonnycbad View Post
    So Fuma is 288 and Riaton is 360. Raiton is still stronger but not really once you count the loss of GCD clipping. That said, if Raiton was intended to be stronger (given that it's a higher level skill), there's not really a point in using it, right? Unless the mob has a magic vuln debuff
    It's actually even closer than that, since Fuma Shuriken is also slashing damage, so it is buffed by the slashing debuff as well. I'm not sure if these buffs are additive or multiplicative, so I will show both calculations below to get the actual potency

    Additive: (10% slashing + 20% physical = 30% total) => 240 x 1.3 = 312 potency
    Multiplicative: (1.1 slashing x 1.2 physical = 1.32) => 240 x 1.32 = 316.8 potency

    That combination of buffs, combined with the GCD clipping from Raiton does absolutely result in Raiton being a loss in most DPS situations. But if this were changed so that Raiton was buffed by the Dripping Blades Trait, then:

    Raiton: 360 x 1.2 = 432 potency

    This change would easily make Raiton the superior choice, thus rewarding the more difficult mudra and making more sense.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jonnycbad View Post
    I get that it's free damage. But it's only 80 potency. Look at other melee DPS oGCDs.
    Spineshatter Dive/Jump/Mirage Dive/Forbidden Chakra/Elixir Field/ etc. 80 potency is crap. Why not make it 150 potency or 210 potency etc. 80 is just...why?
    That's still a Spinning Edge per minute. And as its main purpose for being in your toolkit is the silence, consider how much more potency you'd be losing by delaying it if it actually had 200 potency or so. At that point you'd rather force a Ranged to take a silence or the like, bloating their rotation, and taking away from Ninja's long-time supportive saboteur theme. It's free damage, and it can amount to half a percent or so over a whole fight, but it also means your party has a silence nearly on demand, if you know what you're doing, without any cost to better Role Actions.

    Quote Originally Posted by Tex_Mex View Post
    It's actually even closer than that, since Fuma Shuriken is also slashing damage, so it is buffed by the slashing debuff as well. I'm not sure if these buffs are additive or multiplicative, so I will show both calculations below to get the actual potency

    Additive: (10% slashing + 20% physical = 30% total) => 240 x 1.3 = 312 potency
    Multiplicative: (1.1 slashing x 1.2 physical = 1.32) => 240 x 1.32 = 316.8 potency

    That combination of buffs, combined with the GCD clipping from Raiton does absolutely result in Raiton being a loss in most DPS situations. But if this were changed so that Raiton was buffed by the Dripping Blades Trait, then:

    Raiton: 360 x 1.2 = 432 potency

    This change would easily make Raiton the superior choice, thus rewarding the more difficult mudra and making more sense.
    My only issue with the way the two work is simply that Dripping Blades clearly does not say "physical damage" on its toolkit. It says "Actions". Everything you can do is an action: every weaponskill, every spell, every ability, and even all things which are none of those three. If Sprint dealt damage, it would be affected, according to that toolkit.

    What I actually like about the Raiton/Fuma apparent inequality:
    • In typical rotation, a tick of Shadowfang will always go to waste. This isn't avoidable except through planned compromising clipping until extremely high Skill Speeds which are simply not viable for Ninja due to the way Skill Speed works (since it has no animation time scaling and no oGCD damage bonus). This means that there are certain amounts of clipping permissible both on the basis of each rotational string (timing to Shadow Fang) and in macrorotation (timing to Duality and TCJ).
    • Of the two, only Raiton can reset Shukuchi, so if you need the teleport coming up, you're going to have to make that ~.33-second clip (from minimum SkS to max out TA).
    (0)

  7. #7
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    My only issue with the way the two work is simply that Dripping Blades clearly does not say "physical damage" on its toolkit. It says "Actions". Everything you can do is an action: every weaponskill, every spell, every ability, and even all things which are none of those three. If Sprint dealt damage, it would be affected, according to that toolkit.[/LIST]
    This was identified early on in 4.0 as a translation error, as it correctly states physical damage in the Japanese version. Why it is 4.3 and it still hasn't been corrected..... who can guess lol.........
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tex_Mex View Post
    This was identified early on in 4.0 as a translation error, as it correctly states physical damage in the Japanese version. Why it is 4.3 and it still hasn't been corrected..... who can guess lol.........
    Oh, I know. I just don't remotely consider that acceptable, as it's more than enough difference to adjust the breakpoint completely. It honestly disgusts me.

    I like that Fuma is generally, but not always, stronger, as it doesn't carry the Shukuchi bonus, and generally leads to smoother gameplay. But I'm not okay with blatant misinformation in official tooltips and on official websites.

    3 major patches without a fix, when plenty of other, far less significant typos have been almost immediately remedied, is no longer a matter of mere neglect.
    (0)

  9. #9
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Not so much a cull as a reversion:
    I do wish they'd put back all the healer skills they took and put into role actions.
    Esuna, Rescue and Protect at the very least.
    (0)

  10. #10
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 100
    Quote Originally Posted by MPNZ View Post
    For BRD:
    • 2.0's shadow bind effect (cross classable to ninja)

    • Wide Volley replacing quick knock

    • Make Iron jaws refresh straighter shot

    • Refulgent Arrow replacing Straight shot when straighter shot is up

    • A less cluttered UI

    • An upgrade to Nature's minne and Wardens paeon to have clemency's aoe radius

    • Minne and Warden work like stone skin and place a stack without the timer. Otherwise, they will work as they do right now.

    • Warden to have a reduced cast time

    • Peloton's effect to to become a passive trait that would be share with machinist

    • A skipping action that would work like sprint

    • Make it so that stats would change color if you hit the stat limit

    • A lullaby aoe to put baddies to sleep

    • hunt tracking skills similar to prospect (universal skill)
    Quote Originally Posted by MPNZ View Post

    In general:

    With the introduction of gauges it might be good idea to begin redesigning the HP/MP/TP/EXP/enemy HP/job gauges/et cetera into a single graphic, or at least just some of them to be more aesthetically pleasing and easier to absorb by players.

    ---------------------

    Bard:

    Timing: Basically, this will just be a reward system that would insentivise players to keep songs active throughout encounters. It would basically give rewards for switching the next song in a certain amount of time, and would be telegraphed by the song gauge blinking red.
    For examples: read below.

    Wanderer's minuet reward: Straighter shot proc chance up for the duration for song activated during timing.

    Mage's Ballad reward: River of Blood activated for duration for duration of the song activated during timing.

    Army's Paeon change: Once all of the notes are activated timing will activate.

    Army's Paeon reward: Activating timing will continue its effect for the duration of the song activated during timing.
    This, and add making the majority of the potency buffs into passive traits that players could use with other jobs via a "cross trait" system instead of the "role skill" or "cross class" systems. I think just having battle voice as a passive that would work as it currently does would make songs during the post game lv 50-60 content more active and less boring to play.
    (2)
    Last edited by MPNZ; 07-01-2018 at 09:08 PM.
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast