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  1. #1
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    WHM: Lilies need to either be removed, or updated to something that is actually relevant. The very minor cooldown reduction is barely noticeable.

    DRK: Dark Arts spam definitely needs to be on its way out. The [Dark Arts] job [Dark Arts] is [Dark Arts] really [Dark Arts] tedious. Living Dead also needs a rework.

    SMN: Tri-bind has been a meme forever. Make it useful or cut the fat. Pet control has also been awful since the very beginning.

    SCH: Pet control has also been awful since the very beginning.

    MNK: Tornado Kick and Riddle of Fire are just awful.

    MCN: Just LOL. This job has so many issues its not even worth talking about.

    DRG: Maybe one day this job won't be the butt of every floor tank joke. Animation Locked forever!

    That's all that comes to mind off the top of my head lol.
    (2)

  2. #2
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tex_Mex View Post
    WHM: Lilies need to either be removed, or updated to something that is actually relevant. The very minor cooldown reduction is barely noticeable.

    I like lilies just as they because they aren't relevant. Initially, SE got it into their head that EVERYONE needed a class gauge of some sort which I vehemently disagree with, and honestly I think SE realized it wasn't necessary either. I believe SE gave WHM a gauge that was intentionally low impact so as not to cause any drastic changes in game play for WHM and I am thankful for that. I like WHM as it is (and as it was prior to Stormblood). I would not want to deal with some weird mechanic like the BLM gauge on WHM.
    (0)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    I like lilies just as they because they aren't relevant. Initially, SE got it into their head that EVERYONE needed a class gauge of some sort which I vehemently disagree with, and honestly I think SE realized it wasn't necessary either. I believe SE gave WHM a gauge that was intentionally low impact so as not to cause any drastic changes in game play for WHM and I am thankful for that. I like WHM as it is (and as it was prior to Stormblood). I would not want to deal with some weird mechanic like the BLM gauge on WHM.
    Gauges are literally just timer and resource trackers that aren't aligned to your buff bar. A quick at-a-glance of your job specific mechanics that wouldn't get lost in the plethora of buffs that get tossed out on a constantly shifting bar.
    (0)

  4. #4
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kabooa View Post
    Gauges are literally just timer and resource trackers that aren't aligned to your buff bar. A quick at-a-glance of your job specific mechanics that wouldn't get lost in the plethora of buffs that get tossed out on a constantly shifting bar.
    Only sort of. It also gave rise to new, and often pointless mechanics just because they wanted to give everyone a job gauge. Things like Ninki and DRG gazes and the fairy gauge, which seem to exist solely because some dev thought the UI wasn't flashy enough.
    (0)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Brightamethyst View Post
    Only sort of. It also gave rise to new, and often pointless mechanics just because they wanted to give everyone a job gauge. Things like Ninki and DRG gazes and the fairy gauge, which seem to exist solely because some dev thought the UI wasn't flashy enough.
    Hey man, if you'd rather have a small icon with a number 0-100 for your stuff on your bar, more power to you.
    (0)

  6. #6
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kabooa View Post
    Hey man, if you'd rather have a small icon with a number 0-100 for your stuff on your bar, more power to you.
    That's not what I'm talking about. I do like seeing most of that info more prominently. That part is pretty nice (though I do use the simplified versions on almost all job.) What I'm questioning is why some of the systems exist at all. Ninki, for example, feels like it only exists because some dev said "NIN needs a job gauge" and then had to invent skills and traits around it. That's not innovation, just pointless bloat.
    (0)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Brightamethyst View Post
    That's not what I'm talking about. I do like seeing most of that info more prominently. That part is pretty nice (though I do use the simplified versions on almost all job.) What I'm questioning is why some of the systems exist at all. Ninki, for example, feels like it only exists because some dev said "NIN needs a job gauge" and then had to invent skills and traits around it. That's not innovation, just pointless bloat.
    Fundamentally, Stormblood has felt like a transitional period more than a standalone when it came to job mechanics. I honestly do see TP being phased out in 5.0 and the mechanics introduced so far being tweaked and expanded upon.

    Scholar and Summoner, in particular, I can see being a split focus revamp at some point in the future, as they both suffer by being tied to Arcanist as a base.
    (0)
    Last edited by Kabooa; 06-20-2018 at 01:53 PM.

  8. #8
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nicodemus_Mercy View Post
    I like lilies just as they because they aren't relevant. Initially, SE got it into their head that EVERYONE needed a class gauge of some sort which I vehemently disagree with, and honestly I think SE realized it wasn't necessary either. I believe SE gave WHM a gauge that was intentionally low impact so as not to cause any drastic changes in game play for WHM and I am thankful for that. I like WHM as it is (and as it was prior to Stormblood). I would not want to deal with some weird mechanic like the BLM gauge on WHM.
    To be fair, I did use "removed" as an option. It seems like removing the lily system would still fit your needs.
    (0)