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  1. #1
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 90

    Squadron Suggestion

    I don't know where to stick this, so this looks as good as any, but I'm playing with the squadron as DPS (as it's honestly the fastest way to level DPS classes), and I'm noticing that the AI is less than stellar shall we say. Then a thought occurred to me.

    Half of the frustration with the squadron is that they basically behave like a pack of noobs and basically attack what's next. Two things that would help us immensely with the squadrons are allowing us to define position and attack order with the existing AI filling in for what we don't define.

    To cover positions, we'd need new markers: An icon for the Boss and then an icon for each of role (tank, healer, melee, physical ranged, magical ranged).

    To help with the attack priority, we'd use the existing signs, and here is how the squadron would interpret them:

    Target to Attack: Highest priority, it's flagged, they die in the order marked (1, 2, 3)
    Target to Ignore: Lowest priority, attack only if nothing else is alive.

    Lastly, we'd need a change to the orders so that:
    Engage - Will turn on the squadron AI and follow the current laid out battle plan or work as it does now
    Disengage - exactly what it does now, but wouldn't disobey positional damage.

    The squadrons are OK enough, but with a bit of help, they could be a very useful tool for leveling up alts.
    (0)

  2. #2
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I don't feel like that's really necessary.

    The problems are it lacks the options to set "tunnel vision" (focus one target completely, and don't even try to collect adds), or "deal with adds". Indeed, the latter option is noticeable in The Vault, where you can't be sure whether they'll go after all the flames on their own, or if they'll just stand around waiting for an opportunity to hit one of his knights (which they can't).

    There's also the ambushes that you have to *constantly* deal with in that dungeon, where the tank is 30-70 on whether they'll be able to intercept more than one.
    (0)