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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100

    The Culling: Moving into 5.0

    What Actions, Abilities, or Mechanics do you see getting dropped, folded into others, or outright removed to make room for the new moving forward into Not-Garlemald?

    As a few examples, using Black Mage

    Between the Lines: Folded into Leylines. Reactivating Leylines while it is active performs Between the Lines. BTL's activation requires at least one second after casting Leylines to be functional (So you don't double tap yourself into a spell interrupt)

    Enochian is folded into AF/UI as a trait.

    Fire 4 and Blizzard 4 are folded into the same action, such as in PVP.
    (3)

  2. #2
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    I can see them getting rid of RDM's Tether spell.

    I'm not even sure what they were thinking when they added it to the list of RDM abilities.
    (3)

  3. #3
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    WHM: Lilies need to either be removed, or updated to something that is actually relevant. The very minor cooldown reduction is barely noticeable.

    DRK: Dark Arts spam definitely needs to be on its way out. The [Dark Arts] job [Dark Arts] is [Dark Arts] really [Dark Arts] tedious. Living Dead also needs a rework.

    SMN: Tri-bind has been a meme forever. Make it useful or cut the fat. Pet control has also been awful since the very beginning.

    SCH: Pet control has also been awful since the very beginning.

    MNK: Tornado Kick and Riddle of Fire are just awful.

    MCN: Just LOL. This job has so many issues its not even worth talking about.

    DRG: Maybe one day this job won't be the butt of every floor tank joke. Animation Locked forever!

    That's all that comes to mind off the top of my head lol.
    (2)

  4. #4
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tex_Mex View Post
    WHM: Lilies need to either be removed, or updated to something that is actually relevant. The very minor cooldown reduction is barely noticeable.

    I like lilies just as they because they aren't relevant. Initially, SE got it into their head that EVERYONE needed a class gauge of some sort which I vehemently disagree with, and honestly I think SE realized it wasn't necessary either. I believe SE gave WHM a gauge that was intentionally low impact so as not to cause any drastic changes in game play for WHM and I am thankful for that. I like WHM as it is (and as it was prior to Stormblood). I would not want to deal with some weird mechanic like the BLM gauge on WHM.
    (0)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    I like lilies just as they because they aren't relevant. Initially, SE got it into their head that EVERYONE needed a class gauge of some sort which I vehemently disagree with, and honestly I think SE realized it wasn't necessary either. I believe SE gave WHM a gauge that was intentionally low impact so as not to cause any drastic changes in game play for WHM and I am thankful for that. I like WHM as it is (and as it was prior to Stormblood). I would not want to deal with some weird mechanic like the BLM gauge on WHM.
    Gauges are literally just timer and resource trackers that aren't aligned to your buff bar. A quick at-a-glance of your job specific mechanics that wouldn't get lost in the plethora of buffs that get tossed out on a constantly shifting bar.
    (0)

  6. #6
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kabooa View Post
    Gauges are literally just timer and resource trackers that aren't aligned to your buff bar. A quick at-a-glance of your job specific mechanics that wouldn't get lost in the plethora of buffs that get tossed out on a constantly shifting bar.
    Only sort of. It also gave rise to new, and often pointless mechanics just because they wanted to give everyone a job gauge. Things like Ninki and DRG gazes and the fairy gauge, which seem to exist solely because some dev thought the UI wasn't flashy enough.
    (0)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Brightamethyst View Post
    Only sort of. It also gave rise to new, and often pointless mechanics just because they wanted to give everyone a job gauge. Things like Ninki and DRG gazes and the fairy gauge, which seem to exist solely because some dev thought the UI wasn't flashy enough.
    Hey man, if you'd rather have a small icon with a number 0-100 for your stuff on your bar, more power to you.
    (0)

  8. #8
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nicodemus_Mercy View Post
    I like lilies just as they because they aren't relevant. Initially, SE got it into their head that EVERYONE needed a class gauge of some sort which I vehemently disagree with, and honestly I think SE realized it wasn't necessary either. I believe SE gave WHM a gauge that was intentionally low impact so as not to cause any drastic changes in game play for WHM and I am thankful for that. I like WHM as it is (and as it was prior to Stormblood). I would not want to deal with some weird mechanic like the BLM gauge on WHM.
    To be fair, I did use "removed" as an option. It seems like removing the lily system would still fit your needs.
    (0)

  9. #9
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Maintenance buffs in general, that is to say Heavy Thrust, Hot Shot, straight shot, twin snakes, storm's eye, and huton. I'd rather see them become passive abilities or conversely, have their buffs folded in to other spells. I'd rather see every buff in that vein become like Shifu/Jinpu, that is to say they occur naturally as part of your dps combos so you don't have to think about it.
    (1)

  10. #10
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    BRD: I'd like to see Refulgent Arrow / Straight Shot work similarly to how Ruin 2 / Ruin 4 work where the action changes when the proc happens (though they would need to change Refulgent Arrow to refresh the Straight Shot buff if they did this).

    WAR/PLD: Could probably figure out some way to combine the Tank/DPS stances into a single button that switches depending on which stance you're in (i.e. how it works in PvP), though the one thorn in that idea is what this action would do when you have neither stance up.
    (2)
    Last edited by Raldo; 06-12-2018 at 07:02 AM.

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