Quote Originally Posted by Jxnibbles View Post
I have seen the queue go as high as 15-25 minutes as a Tank, 35 minutes as a Dps, 15 minutes as a Healer. We can't use personal data to paint a picture of how the queues are going.

The only data we have is they gave more rewards for 4.3 which means they want more players to queue for this roulette.
35 minutes is nothing. I regularly wait way more than that queuing for trials as DPS.

The real issue here is that a bunch of players want the rewards from MSQ roulette and don't want to wait for the new players who want to see the content complete with the cutscenes. Now, new players are getting to watch the cutscenes and do the boss fights as well. Sure, there are probably some new players who don't care about the cutscenes but there were enough who did to warrant this change.

The whole point of this roulette was to get more players to queue for these dungeons so that new players could finish them. If, as some people claim, there aren't enough people doing this roulette now for the new players to get a reasonable queue, why can I get into these dungeons in anywhere from 5 to 30 minutes consistently?

I also keep seeing replies that SE should make these dungeons single player and then there are other replies that if these dungeons were made single player then the roulette would be no more. Are some people not reading or does this fact escape them? It seems to me that the only thing that SE could do that would please all of the players would be to rework these dungeons and remove the cutscenes that break up the dungeons entirely. Who knows. They might do that some day but I am not counting on it.

So either do the roulette with the changes or do something else. Enough people would appear to find this roulette worthwhile as it is now.