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  1. #101
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ilenya View Post
    Those are the only two Lily mentions before you talked about WHM Lilies and DPSing.
    The second person was the one who kicked the hornet's nest.

    Quote Originally Posted by Bourne_Endeavor View Post

    https://www.reddit.com/r/ffxiv/comme...quc/?context=1

    This post says otherwise. And you are flat out wrong regarding ACT's impact with things running in the background. I frequently have thirty tabs open and/or have Twitch playing while I run content. The numbers have never changed. Regardless, logs are adjusted accordingly when uploaded to account for any discrepancies. Of course, all knowing Kisai understands parsers better than the actual developers and raiders.
    Because it doesn't read the battle log, at all. You know that or you wouldn't be trying to keep portraying it as something harmless.

    Fixed a problem with network packet parsing that delayed some procs from being logged by up to two seconds, and missed a handful of boss buffs/debuffs.
    ACT's FFXIV plugin reads the game client memory and reads network packets. ALL packets. The author even made a point of saying that streaming video will make the plugin inaccurate because the plugin can't tell the games data from anything else you're doing. The high performance pcap mode only exists after March 27th of this year.

    Added a BETA option for high-performance network filtering, where the game's server IP is used by the socket/winpcap layer to filter traffic before it even is received by the plugin. This has been tested against hundreds of mbps of traffic with no data loss. It is left as BETA for now, but will likely become the default in a few weeks.
    Oh and let's not forget that the plugin developer is actually helping data miners try discover ways of making it more accurate.

    Added a new packet type to the log file - 33 - which may help with detecting combat begin / end notifications
    Added new columns "DoTAmtLowByte", "DoTCritLowByte" for theorycrafters on simulated DoT ticks and also on DoT debuffs when they land
    (1)

  2. #102
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Because it doesn't read the battle log, at all. You know that or you wouldn't be trying to keep portraying it as something harmless.
    Except it does. If you utilize triggers but turn off NPC announcement text chat or battle log data, they stop working. Regardless, it is entirely harmless. You have yet to prove otherwise beyond your hilariously bias opinion. Summoner DoTs had an issue when Stormblood launched, but ACT hasn't been inaccurate.

    ACT's FFXIV plugin reads the game client memory and reads network packets. ALL packets. The author even made a point of saying that streaming video will make the plugin inaccurate because the plugin can't tell the games data from anything else you're doing. The high performance pcap mode only exists after March 27th of this year.
    Citation needed.

    Please link this video because I have personally ran Twitch without it causing any issues. How do I know? My static mates have the precise numbers I do, or very minor variation which FFlogs accounts for.
    (4)

  3. #103
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    The second person was the one who kicked the hornet's nest.
    Right. A simple one-liner with zero context besides 'the lily system sucks' started all of this.

    Step back and admit that you really jumped the gun with your following response to that one sentence, because people can have problems with the lily system for reasons other than just a raid viability standpoint. There are people that exist that actually care about how something is designed relative to everything else that operates in a similar manner to it, more than how viable it actually is. Some people, like I, have an interest in future-proofing design precisely so we can avoid these kinds of arguments in the first place. Even so, the lily system failed on both counts.

    Context matters. I came from another game that constantly failed at designing a balanced system, either in regards to the meta or how people actually played specific classes (for reference, in said previous game, everything suddenly resisted every crowd control effect under the sun about halfway through the game, and the developers addressed that by making said crowd control effects confer a damage up debuff against enemies immune to the original effect, a very very poor solution in a game that had to juggle the existence of, I think 20 classes now?). At least people here in FF14 are vocal about it precisely because hope in the developers to address the issues still exists. My previous game lost that years ago, and ultimately exists in a zombie state for it.
    (10)
    Last edited by SaitoHikari; 06-04-2018 at 04:39 PM.
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  4. #104
    Player
    PerrinTaveren's Avatar
    Join Date
    Aug 2017
    Posts
    184
    Character
    Estarossa Avendesora
    World
    Sagittarius
    Main Class
    Astrologian Lv 90
    I don't understand why people argue over something even here. This is not a post for savage or whatever. There are casual players in the game and being a hardcore player doesn't make you better than those people. It is a game! People are entitled to have different opinions, even those damn casuals! It is a thread for ''everyone'' who wishes things to be changed in 5.0. Please stop arguing about stuff. (Tbh i didn't read most of them but they cloud actual suggestion posts). Talking about parsers and stuff, i mean why here?..

    Anyway, my opinions are:
    for BLM: Extend Enochian timer, because it is easy to mess up if an aoe comes at the wrong time. Like double it to 26 sec and Foul ticks every 13 seconds and stacks at the 2nd one for bigger potency. Also we can use a new fire V spell, that replaces either fire I with slightly higher potency (just for aesthetic purposes, new spell wouldn't hurt). And make procs ogcd so we can use thunder procs and still cast fire IV in rotation and wouldn't have to think if we should use thunder or not.

    for SMN: I am not sure if they would add new egis, because if we look at the egis we have right now, titan is %99 of the time useless. If they add a new egi, i am not sure how they will balance things around it. Instead of new egis i would want my current egis and stuff useable. Pet usability must be improved. They did with sch this patch and i have no idea why they excluded smns. Pets are so clunky and it needs to change. Also, titan needs to be looked at. And maybe let aetherflow stacks remain even if we die so it wouldn't be so punishing.

    for SCH: Rework Selene. She is utterly useless right now except for a few things. Like SMN, there isn't one fairy in the game so they should encourage people to use both of them. Just delete dissipation or rework it, i almost never used it (i know there are some who says it is useful but i don't see how).

    Role Actions: Make protect, Esuna and lucid dreaming a kit for healers and remove them from role actions (or just make protect a permanent buff).

    That's my opinions. Personally i don't think there is major changes needed for the jobs i mentioned above but some small QoL changes here and there could make gaming more enjoyable. Thanks for reading!
    (2)

  5. #105
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by PerrinTaveren View Post
    I don't understand why people argue over something even here. This is not a post for savage or whatever. There are casual players in the game and being a hardcore player doesn't make you better than those people. It is a game! People are entitled to have different opinions, even those damn casuals! It is a thread for ''everyone'' who wishes things to be changed in 5.0. Please stop arguing about stuff. (Tbh i didn't read most of them but they cloud actual suggestion posts). Talking about parsers and stuff, i mean why here?..
    Just as a note, the person who complained about parsers is on the casual side, from what I can tell. I do agree that Selene needs something. Granted, there was a time where Eos was the one never used, but things change. It'd be nice if they just filled different niches, but do it better. Having Eos being the healing and Selene being a buff/debuff one would be fine if Selene's buffs weren't that great and her sole debuff weren't absolutely useless.

    Quote Originally Posted by KisaiTenshi View Post
    The second person was the one who kicked the hornet's nest.
    Also, I'm sorry, you don't get that. The thread is "Things we want changed for jobs in 5.0" Saying "Change useless Lilies" is legitimate, eve if your opinion doesn't match with theirs.
    (7)

  6. #106
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    I guess this would be for all classes, but a system in which the game actually shows and teaches you a rotation to do for every class would be nice. The only thing I wish was changed was monk, like the riddles. Take out wind and earth and actually speed up fire. Tornado kick being useful would help too and not have it steal all your stacks. Like you are always in fire like it's just there. No clicking. And turning TK into an useful normal OGCD. That and giving use a range attack like an actual hadoken or something. Something we can throw across the screen when we're out of range.
    (1)

  7. #107
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by ko_ View Post
    I guess this would be for all classes, but a system in which the game actually shows and teaches you a rotation to do for every class would be nice.
    This is actually why I think there is such potential in the 'role play' solo duties, should the concept be developed further.

    Let players take control of a character that already has all of the most critical skills that a job can have, and show them practical usage of each skill. It would serve a double purpose - let players see for themselves what kind of gameplay to expect from a specific job at higher levels (and ignite interest in leveling them), and also inform players of other classes about what the job in question can offer for a party.

    Of course, players would also be more invested in the story of the character if they get to take direct control of them for a time. You can already see this with the reception to our first role play solo duty.

    (One could argue that Palace of the Dead and later Heaven-on-High serves this purpose already, but it's gated behind a dungeon crawl that may not be to the liking of many players, and those have their own series of balance issues regarding how each job performs in there - particularly in regards to RDMs VS everyone else.)
    (3)
    Last edited by SaitoHikari; 06-04-2018 at 04:59 PM.
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  8. #108
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Except it does. If you utilize triggers but turn off NPC announcement text chat or battle log data, they stop working. Regardless, it is entirely harmless. You have yet to prove otherwise beyond your hilariously bias opinion. Summoner DoTs had an issue when Stormblood launched, but ACT hasn't been inaccurate.



    Citation needed.

    Please link this video because I have personally ran Twitch without it causing any issues. How do I know? My static mates have the precise numbers I do, or very minor variation which FFlogs accounts for.
    https://www.reddit.com/r/ffxiv/comme...ne_low_anyone/


    Quote Originally Posted by Ilenya View Post
    Also, I'm sorry, you don't get that. The thread is "Things we want changed for jobs in 5.0" Saying "Change useless Lilies" is legitimate, eve if your opinion doesn't match with theirs.
    And that is why I initially said there was nothing wrong with it. Do you really want a gauge that you don't get to use Assize, Asylum, Tetra and Divine Benison at all unless you use cure? Because that's what we're going to get if you ask them to make it into a limit break button.
    (1)
    Last edited by KisaiTenshi; 06-04-2018 at 05:52 PM.

  9. #109
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    ... did you conveniently ignore Bokchoy's "Solution" section? One click and he no longer had any issues. Further down, he even cites this only became an issue recently. You proudly claimed ACT was widely inaccurate yet this link demonstrates precisely the opposite, albeit once a solution to the problem caused by an update was found. I'll you've shown is ACT can mess up but that is true of virtually every program.
    (3)

  10. #110
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    And that is why I initially said there was nothing wrong with it. Do you really want a gauge that you don't get to use Assize, Asylum, Tetra and Divine Benison at all unless you use cure? Because that's what we're going to get if you ask them to make it into a limit break button.
    No no no, you said that it was fine, then complained people wanted it for DPS, got information on Bard's gauge wrong, still haven't explained why you want to have 3 stacks at all times on a WHM, and commented that a TANK gets a boost while DPSing in Sword Oath, which kinda goes against your comments about "Playing jobs a certain way"

    Honestly, if you had left it at the first part of your first post in regards to Lilies, and skipped to your suggestions, most of this conversation probably either wouldn't have happened, or you would have a leg to stand on in regards to saying others are picking the fights.
    (7)
    Last edited by Ilenya; 06-04-2018 at 06:09 PM.

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