Quote Originally Posted by KaivaC View Post
Alright…let’s talk about it. Been wanting to discuss this for some time, but of course, I had to go Kanye and run on tangents about other things – but here I am now. As the title suggests, I don’t feel that increasing difficulty in casual content equates to having Savage-level difficulty. I’ve made this point before, I’ll make it again – you can increase difficulty without touching Savage levels. But, naturally, some may disagree, so I wanted to start a discussion for the sole question of: why?
People don't want hard dungeons. Look what happened with Pharos Sirius or the Demon Wall in Amdapor Keep. It started as tough, lots of people complained, it got simpler.

I won't even get into people quitting as soon as Steps of Faith loaded up..