People don't want hard dungeons. Look what happened with Pharos Sirius or the Demon Wall in Amdapor Keep. It started as tough, lots of people complained, it got simpler.Alright…let’s talk about it. Been wanting to discuss this for some time, but of course, I had to go Kanye and run on tangents about other things – but here I am now. As the title suggests, I don’t feel that increasing difficulty in casual content equates to having Savage-level difficulty. I’ve made this point before, I’ll make it again – you can increase difficulty without touching Savage levels. But, naturally, some may disagree, so I wanted to start a discussion for the sole question of: why?
I won't even get into people quitting as soon as Steps of Faith loaded up..
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