That’s uncalled for. Moro has a point—just today there was a tank in the Aery (I had queued in to help a friend level their SCH, which was level 56) that was wearing i90 green gear (not the AF gear) and was using an item level 45 (level 45) NQ greatsword. When it was said that they could go to Mor Dhona and easily buy an i120 weapon that would make their holding aggro much easier (because everyone was tanking the trash mobs, including the SCH just from ripping hate through sheer healing, not DPS), they responded with snark. No one was even rude about it either. And the sad thing was, they had a level 70 job, and multiple level 60s. They weren’t a new player, and they probably knew that what they were doing wasn’t a good thing.
I did a God Kefka clear tonight, and the MNK in there with the i375 Diamond weapon could not deal more damage than a RDM, and were barely doing more damage than me, a BRD that is still wearing an i350 body piece and didn’t have a DRG. The SCH also had extremely low HPS, rarely made use of their oGCD heals, and when we pointed out that they needed to time some Indoms for when the DPS had to eat skulls during First and Third Forsakens (this was after the 6th wipe to God), they tried to blame the AST for not healing, whom had almost double the HPS they had in the previous pull, and almost as much DPS.
There are plenty of people in all forms of content that do not play at any level of perfection. To insinuate that everyone calls for perfection is proven wrong just by the existence of people like the two I have described here.
Aside from pointing out this uncalled for comment, I also want to point out the irony of you calling someone elitist when your comment is far from nice, and it has its own type of elitism built into it.
It’s my opinion that the Landslide mechanic (and any other mechanic that knocked you permanently off an arena and out of the fight for the rest of its duration) is an excellent mechanic because it teaches you that, if you fail, you’re going to be punished for it. The story mode (and Hard Mode) of Titan have more forgiving/less complex landslides, corresponding with their intended difficulty. Titan Extreme, by comparison, has far less forgiving Landslides in that they happen faster, more frequently, and, later on, more than one landslide occurs at once.
The mechanics can be slowed enough to give people time to react in easier forms of content. But they should still be punishing if the individual fails, so that they can learn “Hey, I probably should dodge that, because this 90% Damage Down is awful” or “I should move faster out of that Landslide, because it sucks to be knocked off the platform for the rest of the fight”. Again, see what I said before in that there are tanks in Kefka Normal Mode that get up to 8 Vulnerability Stacks, are finally one-shot by a tankbuster (with AND without a cooldown being used, save for an immunity), and then opt to cry to the healer about dying as opposed to accepting responsibility for the fact that they failed mechanics 8 times, and got 8 stacks of vulnerability that essentially sealed their demise when Kefka decided it was time to Hyperdrive them again.
It’s already forgiving enough that it takes multiple stacks of Vulnerability to even make something tickle in normal mode, much less it finally taking 8 to do a tank in.



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