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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by RiyahArp View Post
    Yeah you probably suck, with that attitude. And you like to berate non raiders about being elitist.
    That’s uncalled for. Moro has a point—just today there was a tank in the Aery (I had queued in to help a friend level their SCH, which was level 56) that was wearing i90 green gear (not the AF gear) and was using an item level 45 (level 45) NQ greatsword. When it was said that they could go to Mor Dhona and easily buy an i120 weapon that would make their holding aggro much easier (because everyone was tanking the trash mobs, including the SCH just from ripping hate through sheer healing, not DPS), they responded with snark. No one was even rude about it either. And the sad thing was, they had a level 70 job, and multiple level 60s. They weren’t a new player, and they probably knew that what they were doing wasn’t a good thing.

    I did a God Kefka clear tonight, and the MNK in there with the i375 Diamond weapon could not deal more damage than a RDM, and were barely doing more damage than me, a BRD that is still wearing an i350 body piece and didn’t have a DRG. The SCH also had extremely low HPS, rarely made use of their oGCD heals, and when we pointed out that they needed to time some Indoms for when the DPS had to eat skulls during First and Third Forsakens (this was after the 6th wipe to God), they tried to blame the AST for not healing, whom had almost double the HPS they had in the previous pull, and almost as much DPS.

    There are plenty of people in all forms of content that do not play at any level of perfection. To insinuate that everyone calls for perfection is proven wrong just by the existence of people like the two I have described here.



    Aside from pointing out this uncalled for comment, I also want to point out the irony of you calling someone elitist when your comment is far from nice, and it has its own type of elitism built into it.


    Quote Originally Posted by RiyahArp View Post
    You wouldn't be allowed to make any mistakes, mostly. You answered yourself. The healer gets caught by a ghost, you wipe because he can't kill it fast enough before people die. The healer makes any mistake at all, and you are all dead. Essentially we are talking landsides and being knocked off arenas, but one person getting such would just make it a fast wipe instead of a slow limp to the finish. If you get nailed once, game over.
    It’s my opinion that the Landslide mechanic (and any other mechanic that knocked you permanently off an arena and out of the fight for the rest of its duration) is an excellent mechanic because it teaches you that, if you fail, you’re going to be punished for it. The story mode (and Hard Mode) of Titan have more forgiving/less complex landslides, corresponding with their intended difficulty. Titan Extreme, by comparison, has far less forgiving Landslides in that they happen faster, more frequently, and, later on, more than one landslide occurs at once.

    The mechanics can be slowed enough to give people time to react in easier forms of content. But they should still be punishing if the individual fails, so that they can learn “Hey, I probably should dodge that, because this 90% Damage Down is awful” or “I should move faster out of that Landslide, because it sucks to be knocked off the platform for the rest of the fight”. Again, see what I said before in that there are tanks in Kefka Normal Mode that get up to 8 Vulnerability Stacks, are finally one-shot by a tankbuster (with AND without a cooldown being used, save for an immunity), and then opt to cry to the healer about dying as opposed to accepting responsibility for the fact that they failed mechanics 8 times, and got 8 stacks of vulnerability that essentially sealed their demise when Kefka decided it was time to Hyperdrive them again.

    It’s already forgiving enough that it takes multiple stacks of Vulnerability to even make something tickle in normal mode, much less it finally taking 8 to do a tank in.
    (12)
    Last edited by HyoMinPark; 05-06-2018 at 04:37 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I honestly don't remember people complaining about the difficulty of AK in 2.0, rather that it was simply faster to grind WP mainly due to the ease of which you could skip large swathes of trash via boss lockouts.

    Demonwall was great because you couldn't rely on simply zerging your way through it, the Bees acted as a great DPS check usually making things rather messy if you couldn't dispose of them quickly with early groups usually LBing the first set then aiming to kill the wall before the second set wiped you.

    Pharos Sirius was a different kettle of fish. I'll go out on a limb and just say that the first boss was outright lame. The adds and stacking bomb mechanic were fine, the super fast ground aoes tipped it over the line though and whilst it didn't really cause me trouble as a healer, I can imagine that it must have been horrible as a melee.

    The bird boss was a great example of a difficult 4 man boss done right. Whilst the mechanics were a little confusing at first glance, paying attention to debuffs, tooltips and animations cleared things up pretty quickly and the fight was actually pretty easy going if you did the mechanics right. Ignore them and it would quickly punish you by way of a thorough curb stomping that hasn't been seen in a 4 man since.

    Not really sure what the deal was with the 3rd boss with the zombie adds, even early on with a sub par group it typically died before enough adds spawned to cause any real trouble. /shrug.

    Siren was another great boss too IMO. Choreographing her divebomb/circle aoes would have been the perfect fix to tone her down rather than the outright neutering that SE eventually settled on.

    Quote Originally Posted by HyoMinPark View Post
    It’s already forgiving enough that it takes multiple stacks of Vulnerability to even make something tickle in normal mode, much less it finally taking 8 to do a tank in.
    I really cannot +1 this point enough. The biggest problem with end game 4 man content isn't that the mechanics are too simple, but that you can safely ignore almost everything with little to no risk. Even when you do step over the line and actually manage to get yourself killed, the only real penalty is a chunk of your healers MP to get you going again (Which is only really a penalty in itself if your healer is DPSing fairly hard). Whilst proceeding to kill the boss that bit slower can be an annoyance, it's certainly not going to cause a wipe on the current crop of bosses. I'm fairly confident the current crop of expert dungeons could be cleared by a Warrior and WHM or SCH duo with relative ease with the only question marks being the particularly generous DPS checks on both final bosses.

    We don't need to see ultimate grade mechanics or even the return of the likes of Pharos Sirius to be honest. Rather I suspect most would be happy with dungeons that actually legitimately punish you when you repeatedly sit in the fire/cleave/spinny death thing. People can and will adjust to stuff like that, they managed it with AK in 2.0, they managed it with Garuda HM and most even managed it with Titan HM.

    Healers messing up or sleeping up might cause a wipe? Good. Healer's shouldn't get an easy ride because they are special snowflakes. On the contrary, whilst I think it's fair not to expect huge DPS out of the average healer if they have mechanics or legitimate damage to keep an eye on, they should still be tested and made to work all the same, be it via forcing them to heal or move.

    Quote Originally Posted by HyoMinPark View Post
    I did a God Kefka clear tonight
    I got curious and stalked the log

    That SCH was pretty much flogging themselves to death by way of frighteningly excessive succoring coupled with missed potential out of Lucid Dreaming and Aetherflow. They flatlined in MP 5-6 times in that clear. No surprise they had no mp to do much of anything else. Madness.
    (4)
    Last edited by Sebazy; 05-06-2018 at 09:34 PM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HyoMinPark View Post
    It’s my opinion that the Landslide mechanic (and any other mechanic that knocked you permanently off an arena and out of the fight for the rest of its duration) is an excellent mechanic because it teaches you that, if you fail, you’re going to be punished for it. The story mode (and Hard Mode) of Titan have more forgiving/less complex landslides, corresponding with their intended difficulty. Titan Extreme, by comparison, has far less forgiving Landslides in that they happen faster, more frequently, and, later on, more than one landslide occurs at once.
    It's funny because I loathe that mechanic. As a healer main, I'm... irrelevant. The game forbids me from doing my job. Not only can I not prevent it (which is the point), I also can't recover it. Whoever failed it gets to watch the game for a few minutes and do nothing (or more likely: get up and get a drink) and I get to not do what I'm there to do. It's not fun for anyone.

    The revised version on something like Ravana/Bismarck (or Hashmal's tower crushing) are IMO far better. They clearly punish anyone who fails tremendously, but not in a "you're watching the rest of the fight and I'm powerless to do anything about it" way.
    (3)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642