The retainers you pay for should just be there for inventory space, no MB listings, no ventures. Locking ventures and extra MB slots is making MB management pay to win and unfair to those that pay on base SUB. This also means removal of the proposed IRL currency for the new app, not allowing those to spam undercutting just because they are rich.
In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Some critics of such games call them "pay-to-win" or "p2w" games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay.[34] For example, games—such as Dota 2, League of Legends, and Maplestory—only allow the purchase of cosmetic items, meaning that a "free-to-play player" will be on the same level as a player who has spent money on the game.
a sub model shouldn't have any pay to win aspects to it, and even arguable that f2p shouldn't have p2w aspects in it, so why is this sub model game having ptw in it?

Originally Posted by
Tridus
Depends on how you define P2W. It used to be that anything that let you pay real money to circumvent a gameplay limitation was considered P2W. But because it's SE, people are now trying to change it to mean something else.
Just thought I edit this in because people want to change what P2W means. In this case, having 180 (after app 200) sell slots per character, making it 1600 per server/ account (so duo box will have 3200 etc.) while base sub is 320 per 8 chrs, or 40 per chr. This glaringly fits the meaning of P2W, what is literally defined as "winning" is not the point of this thread, and I do not know how that is missed by many. I do not want to pay 30 EUR or whatever it ends up being (my understanding 36 USD) plus micro transactions just to keep up sales. 36 USD+ micro transactions means that one person can rule the pricing on a lot of key items because of this P2W situation now