Neither do yours, which is what everyone of your arguments is based off of since accumulating MB sales or gil is only a "WIN" for you.
I mean, seriously? I only have like 30 mil gil and have NOTHING to do with it...........gil is utterly worthless.
Market board competition or inventory slots isn’t pay to win. Nothing in this thread is pay to win.That is not how you play the MB, you make 200/1600/ w/e you want to manage of diff items, unless it is some rare thing, you simply buy it out and list them on alts. Sometimes you may make a clone or 2 of some item if it is fast moving (typically leve turn ins you want more then 1 of)
People that play the MB fully are not doing so off bat wings or other petty crap.
What YOU HAVE.. and YOUR GOALS.. does not change if this is P2W or not.
What PAY TO WIN means: spending 15$ on a i375 Diamond weapon that is already attainable in Sigmascape Savage (NOTE, RELEVANT CONTENT!!!!!!)
How hard headed are you? Who the fk cares if someone else has more inventory slots? I have 6 retainers, they all have above 35m+ because I make food/pots/crafted items/leve items and put them for sale? Is that pay to win? OwO
Last edited by UltimateAoe2; 04-25-2018 at 05:11 AM.
I still don't understand on his logic of retainer is pay to win.
I am sitting on a lot of gils where there is nothing to buy.
Materia and crafted gear market crashed after Eureka launched.
Weekly fashion report is hardly a cost.
You cant spend gils on housing as there is no empty plot.
I am only seeing my gils number going up everyday without any significant cost to lower it.
I'LL TAKE IT! My house could use more furnishings...
On a realistic note: I have less than 20m, and trying to figure out what I want to spend it on for my house(or gear for crafters as I keep leveling them up to 60+)
...do most things even cost that much on not-Balmung? Only like glamour items or progression gear stays over a million, and even then, they drop fast to the hundreds of thousands and eventually settle at less than 100k for nearly anything.
Like, outside of a housing plot, there's basically no use for gil at all.
Some of the rarer minions(usually ones from dead content - Diadem) stay pretty expensive. Some housing items depending on the materials, but that's about it. Not much goes for more than a couple hundred thousand and consistently stays there(at least that I've noticed on Cactuar)...do most things even cost that much on not-Balmung? Only like glamour items or progression gear stays over a million, and even then, they drop fast to the hundreds of thousands and eventually settle at less than 100k for nearly anything.
Like, outside of a housing plot, there's basically no use for gil at all.
A win is not required for something to be pay-to-win. You're using a sketchy definition of pay-to-win. It has been defined many times what Pay-to-Win means within this thread. If you don't agree with the definition, you are simply arguing semantics.Ok, I'll roll with you on this.
FACT: a thing that is indisputably the case
Tell me FACTUALLY, EXACTLY what I WIN by paying for this app. No hyperboles, no could-be's, no theories, no could-be's, no opinions (since we're dealing in FACTS). Tell me, in detail, how I WIN FFXIV by paying for this app. Then I'll boycott the app with you.
Ad hominem logical fallacy. Please try again.
Yes. Balmung has a horrible economy due to having too many people that is not at all representative of most servers.
The core of the disagreement seems to be whether 1) paying real money for a game advantage is only pay to win if it means that you have to pay real money to get the best battle gear in the game, or 2) whether a simple paid advantage (such as having more gil or making it easier to sell things on the market board) that saves you time or helps you in non-battle areas qualifies as pay to win.
For me at least, any paid advantage is very likely to qualify as a pay to win aspect, irrespective of whether or not you could simply spend more time playing to get a similar advantage.
Last edited by Avenger; 04-25-2018 at 07:17 AM.
Yes, it is, that's why it's called pay-to-win.
No, those people are making their definition to back-up their point, willfully ignoring the actual words contained in the term.
And so far, the only situation described where this advantage would be "unfair" is if your goal is...just to earn gils (and not even spending it), on your own, without anyone competing, caring or knowing at all. It's an unfair advantage for you...against your own challenge...big deal. It's basically complaining that an old NES game contains a cheat code when no one cares how you decide to play it but you.
So, having a free favorite because one bought a security token is "pay to win" ?
Last edited by Reynhart; 04-25-2018 at 07:15 AM.
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