Quote Originally Posted by Vstarstruck View Post
Even after explaining it to you, you still miss the point. It has nothing to do with convenience. It has to do with productivity. The difference with the app and not having the app is HUGE for career crafters, and all the career crafters that post here say the same thing, this app and P2W system is very problematic to their enjoyment, where that top 1% of 1% (very few people, as in 1 per server if that) will full out abuse it.
At this point, we don't even know if it will be possible to have multiple devices connected simultaneously on the same service account. (I assume probably not, since it'd be like account-sharing.) We also don't know if there will be any sort of caps or rate-limiting on market board access with MogCoins (such as a daily purchase limit, or daily spending cap). We also don't know just how fast the app UI and its interaction with the server is going to be in comparison to the in-game method. So there are a lot of details that aren't yet clear that will have a significant impact on the app's "productivity" benefit. And in the end, it's really easy to put sensible limits in place that would prevent someone from "abusing the market" with the app, without undermining the overall intention and functionality. So I think that dwelling on this edge case as the underlying concern isn't really effective. It would be more effective, as the poster you quoted did, just focusing on the fact that people don't like being nickle-and-dimed when they're already paying for the game and a subscription, because that's an overall sentiment that I think many agree with in general (whether or not this particular app crosses the line for them).